Searched refs:VWorld (Results 1 – 1 of 1) sorted by relevance
205 VWorld[i] = 0; in glGetWorldCoordsFromSceneCoords()208 VWorld[i] += invMatrix[i][j]*VScene[j]; in glGetWorldCoordsFromSceneCoords()216 for(i=0;i<3;i++) VWorld[i] = 0; in glGetWorldCoordsFromSceneCoords()217 VWorld[2] = 1; in glGetWorldCoordsFromSceneCoords()756 gdouble VWorld[]={x,y,z}; in glPrintScale() local775 VScene[i] += trMatrix[i][j]*VWorld[j]; in glPrintScale()788 VWorld[i] = 0; in glPrintScale()799 VWorld[0] = x; in glPrintScale()800 VWorld[1] = y; in glPrintScale()801 VWorld[2] = z; in glPrintScale()[all …]