/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | sb_bar.c | 348 V_DrawScaledPatch(x, y, patch); in DrINumber() 355 V_DrawScaledPatch(x+9, y, patch); in DrINumber() 360 V_DrawScaledPatch(x+18, y, patch); in DrINumber() 377 V_DrawScaledPatch(x,y,p); in V_DrawShadowedPatch() 433 V_DrawScaledPatch(x, y, patch); in DrSmallNumber() 437 V_DrawScaledPatch(x+4, y, patch); in DrSmallNumber() 895 V_DrawScaledPatch(stbar_x+182, stbar_y+3, in H_DrawMainBar() 1062 V_DrawScaledPatch(stbar_x+38, stbar_y+1, in H_DrawInventoryBar() 1067 V_DrawScaledPatch(stbar_x+269, stbar_y+1, in H_DrawInventoryBar() 1156 V_DrawScaledPatch(stbar_x+38, sby+9, in H_OverlayDrawer() [all …]
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H A D | wi_stuff.c | 540 V_DrawScaledPatch ((BASEVIDWIDTH - pf->width)/2, y, pp); in WI_Draw_LF() 575 V_DrawScaledPatch((BASEVIDWIDTH - pf->width)/2, y, pp); in WI_Draw_EL() 605 V_DrawScaledPatch(lnodes->x, lnodes->y, p); in WI_Doom_Draw_YAH() 820 V_DrawScaledPatch(x, y, num[ n % 10 ]); in WI_Draw_Num() 826 V_DrawScaledPatch(x-=8, y, wiminus); in WI_Draw_Num() 838 V_DrawScaledPatch(x, y, wiminus); in WI_Draw_Percent() 842 V_DrawScaledPatch(x, y, percent); in WI_Draw_Percent() 876 V_DrawScaledPatch(x, y, colon); in WI_Draw_Time() 1931 V_DrawScaledPatch(SP_STATSX, SP_STATSY, kills); in WI_Draw_Stats() 1932 V_DrawScaledPatch(SP_STATSX, SP_STATSY+lh, items); in WI_Draw_Stats() [all …]
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H A D | st_lib.c | 154 V_DrawScaledPatch(x - w, ni->y, ni->patches[ 0 ]); in STlib_updateNum() 160 V_DrawScaledPatch(x, ni->y, ni->patches[ num % 10 ]); in STlib_updateNum() 166 V_DrawScaledPatch(x - 8, ni->y, ni->patches[10]); in STlib_updateNum() 178 V_DrawScaledPatch(per->x, per->y, per->patches[11]); in STlib_updatePercent() 238 V_DrawScaledPatch(mi->x, mi->y, mi->patches[iconindex]); in STlib_updateMultIcon() 271 V_DrawScaledPatch(bi->x, bi->y, bi->patch); in STlib_updateBinIcon()
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H A D | f_finale.c | 419 V_DrawScaledPatch(cx, cy, hu_font[c]); in F_TextWrite() 651 V_DrawScaledPatch (BASEVIDWIDTH>>1, 170, patch); in F_CastDrawer() 750 V_DrawScaledPatch(320-scrolled, 0, p2 ); in F_BunnyScroll() 752 V_DrawScaledPatch(-scrolled, 0, p1 ); in F_BunnyScroll() 774 V_DrawScaledPatch ((320-13*8)/2, (200-8*8)/2, W_CachePatchName (name,PU_CACHE)); in F_BunnyScroll() 850 V_DrawScaledPatch(0,0, pic ); in F_Draw_interpic_Name()
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H A D | st_stuff.c | 456 V_DrawScaledPatch(stbar_x, stbar_y, sbar); in ST_Refresh_Background() 1631 V_DrawScaledPatch(x - wfv, y, numpat[ 0 ]); in ST_drawOverlayNum() 1644 V_DrawScaledPatch(x, y, numpat[ num % 10 ]); in ST_drawOverlayNum() 1650 V_DrawScaledPatch(x - (8*vid.dupx), y, numpat[10]); in ST_drawOverlayNum() 1697 V_DrawScaledPatch(x, y, keys[i+3]); // skull graphic lower row in ST_drawOverlayKeys() 1701 V_DrawScaledPatch(x, yh, keys[i]); // keycard graphic upper row in ST_drawOverlayKeys()
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H A D | v_video.h | 249 void V_DrawScaledPatch ( int x, int y,
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H A D | hu_stuff.c | 896 V_DrawScaledPatch(piclist[i].xpos, piclist[i].ypos, piclist[i].data); in HU_Draw_FSPics() 1082 V_DrawScaledPatch ((BASEVIDWIDTH-p->width)/2, 5, p); in HU_Draw_DeathmatchRankings()
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H A D | v_video.c | 1640 void V_DrawScaledPatch(int x, int y, patch_t * patch) in V_DrawScaledPatch() function 1791 V_DrawScaledPatch ( x, y, in V_DrawScaledPatch_Name() 1800 V_DrawScaledPatch ( x, y, in V_DrawScaledPatch_Num() 3085 V_DrawScaledPatch(x, y, hu_font[c]); in V_DrawCharacter() 3192 V_DrawScaledPatch( (int)cx, (int)cy, hu_font[c]); in V_DrawString() 3272 V_DrawScaledPatch(x, y, p); in V_DrawTextB()
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H A D | m_menu.c | 600 V_DrawScaledPatch (xtitle, ytitle, tp); in M_DrawMenuTitle() 2067 V_DrawScaledPatch ((BASEVIDWIDTH-p->width)/2,38, p); in M_DrawNewGame() 4862 V_DrawScaledPatch (xx,y,pt); in M_DrawThermo() 4946 V_DrawScaledPatch (cx, cy, p); in M_DrawTextBox() 4979 V_DrawScaledPatch (cx, cy, p); in M_DrawTextBox()
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H A D | d_main.c | 772 V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width) / 2, y, patch); in D_Display()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | st_stuff.c | 1881 V_DrawScaledPatch(230 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, redstat); in ST_drawNiGHTSHUD() 1882 V_DrawScaledPatch(188 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, orngstat); in ST_drawNiGHTSHUD() 1883 V_DrawScaledPatch(146 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, yelstat); in ST_drawNiGHTSHUD() 1884 V_DrawScaledPatch(104 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, byelstat); in ST_drawNiGHTSHUD() 1903 V_DrawScaledPatch(69 + (7*t), 144, V_PERPLAYER|V_HUDTRANS, bluestat); in ST_drawNiGHTSHUD() 1990 V_DrawScaledPatch(BASEVIDWIDTH-46, BASEVIDHEIGHT-20, VFLAGS, sboperiod); in ST_drawNiGHTSHUD() 1996 V_DrawScaledPatch(BASEVIDWIDTH-70, BASEVIDHEIGHT-20, VFLAGS, sbocolon); in ST_drawNiGHTSHUD() 2029 V_DrawScaledPatch(160 - (minus5sec->width/2), 28, V_PERPLAYER, minus5sec); in ST_drawNiGHTSHUD() 2140 V_DrawScaledPatch(8 + xoffs, y, V_PERPLAYER|V_SNAPTOBOTTOM|patflags, pat); in ST_drawWeaponRing() 2147 V_DrawScaledPatch(8 + xoffs, y, V_PERPLAYER|V_SNAPTOBOTTOM|V_TRANSLUCENT, pat); in ST_drawWeaponRing() [all …]
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H A D | y_inter.c | 401 V_DrawScaledPatch(0, 0, 0, interpic); in Y_IntermissionDrawer() 486 V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal); in Y_IntermissionDrawer() 495 V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]); in Y_IntermissionDrawer() 598 V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]); in Y_IntermissionDrawer() 602 V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]); in Y_IntermissionDrawer() 609 V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore); in Y_IntermissionDrawer() 617 V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues); in Y_IntermissionDrawer() 622 V_DrawScaledPatch(leftx + xoffset5 + 12, 160+yoffset, 0, stlivex); in Y_IntermissionDrawer() 664 V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[0][i]); in Y_IntermissionDrawer() 708 V_DrawScaledPatch(emeraldx, emeraldy, 0, emeraldpics[0][em]); in Y_IntermissionDrawer() [all …]
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H A D | f_finale.c | 620 V_DrawScaledPatch(bgxoffs, 0, 0, background); in F_IntroDrawScene() 1875 V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]); in F_EndingDrawer() 1880 V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]); in F_EndingDrawer() 1893 V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[1]); in F_EndingDrawer() 2365 V_DrawScaledPatch( in F_SkyScroll() 3650 V_DrawScaledPatch(x-32, 160, 0, patch); in F_ContinueDrawer() 3651 V_DrawScaledPatch(x+32, 160, 0, patch); in F_ContinueDrawer() 3664 V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_PATCH_LOWPRIORITY)); in F_ContinueDrawer() 3674 V_DrawScaledPatch(x+12, 66, 0, stlivex); in F_ContinueDrawer() 3997 V_DrawScaledPatch(picxpos,picypos, 0, in F_CutsceneDrawer() [all …]
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H A D | m_menu.c | 4061 V_DrawScaledPatch (x+i*8, y, 0,p); in M_DrawSlider() 4072 V_DrawScaledPatch(x+i*8, y, 0, p); in M_DrawSlider() 4290 V_DrawScaledPatch(xtitle, ytitle, 0, p); in M_DrawMenuTitle() 4323 V_DrawScaledPatch(x, y, 0, in M_DrawGenericMenu() 4854 V_DrawScaledPatch(x, y, 0, in M_DrawCenteredMenu() 6183 V_DrawScaledPatch(0,0,0,patch); 9277 V_DrawScaledPatch(x, y, 0, curpatch); 9310 V_DrawScaledPatch(x, y, 0, prevpatch); 9340 V_DrawScaledPatch(x, y, 0, nextpatch); 11863 V_DrawScaledPatch(x - 17, cursory, 0, [all …]
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H A D | hu_stuff.c | 1888 V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]); in HU_DrawCrosshair() 1918 V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]); in HU_DrawCrosshair2() 3115 V_DrawScaledPatch(128, 144 - emblemicon->height/4, 0, emblemicon); in HU_DrawCoopOverlay() 3122 V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0][0]); in HU_DrawCoopOverlay() 3124 V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[0][1]); in HU_DrawCoopOverlay() 3126 V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[0][2]); in HU_DrawCoopOverlay() 3128 V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)+32, 0, emeraldpics[0][3]); in HU_DrawCoopOverlay() 3130 V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[0][4]); in HU_DrawCoopOverlay() 3132 V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[0][5]); in HU_DrawCoopOverlay() 3134 V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3) , 0, emeraldpics[0][6]); in HU_DrawCoopOverlay() [all …]
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H A D | d_main.c | 510 V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, 0, patch); in D_Display() 680 V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(gstartuplumpnum, PU_PATCH)); in D_SRB2Loop()
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H A D | v_video.c | 1053 V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH)); in V_DrawContinueIcon() 1804 V_DrawScaledPatch(x, y, V_NOSCALESTART, pat); in V_DrawPatchFill() 1994 V_DrawScaledPatch(x, y, flags, hu_font[c]); in V_DrawCharacter() 2949 V_DrawScaledPatch(x, y, flags, tallnum[num % 10]); in V_DrawTallNum() 2955 V_DrawScaledPatch(x - w, y, flags, tallminus); // Tails in V_DrawTallNum() 2974 V_DrawScaledPatch(x, y, flags, tallnum[num % 10]); in V_DrawPaddedTallNum() 2988 …V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num… in V_DrawLevelActNum() 2990 V_DrawScaledPatch(x, y, flags, ttlnum[num]); in V_DrawLevelActNum()
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H A D | v_video.h | 159 #define V_DrawScaledPatch(x,y,s,p) V_DrawFixedPatch((x)*FRACUNIT, (y)<<FRACBITS, FRACUNIT, s, p, NU… macro
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