Searched refs:V_UNDEFINED (Results 1 – 7 of 7) sorted by relevance
96 …r->shot.GetViewPoint()-m_Mesh->vert[v].P()) * m_Mesh->vert[v].N() > 0.0f? V_UNDEFINED : V_BACKFACE; in init()148 if( m_VertFlag[v] == V_UNDEFINED ) in iteration()411 const float V_UNDEFINED = 0.0; in initShaders()433 gl_FragColor = vec4( V_UNDEFINED ); in initShaders()
43 V_UNDEFINED , enumerator
63 const ValueType t = V_UNDEFINED;
104 V_UNDEFINED, // [typechecker only] this type should never be accessed. enumerator
392 assert(n->exptype->t != V_UNDEFINED); in Gen()
1417 if (ao.exptype->t == V_UNDEFINED) { in TypeCheckAndOr()
45 const Type g_type_undefined(V_UNDEFINED);