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Searched refs:ValidateAndUpdateBufferBindTarget (Results 1 – 10 of 10) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgl/
H A Dwebgl2_compute_rendering_context_base.h104 bool ValidateAndUpdateBufferBindTarget(const char* function_name,
H A Dwebgl2_compute_rendering_context_base.cc743 bool WebGL2ComputeRenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget() function in blink::WebGL2ComputeRenderingContextBase
768 return WebGL2RenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget()
H A Dwebgl2_rendering_context_base.h1051 bool ValidateAndUpdateBufferBindTarget(const char* function_name,
H A Dwebgl_rendering_context_base.h1486 virtual bool ValidateAndUpdateBufferBindTarget(const char* function_name,
H A Dwebgl_rendering_context_base.cc1791 bool WebGLRenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget() function in blink::WebGLRenderingContextBase
1825 if (!ValidateAndUpdateBufferBindTarget("bindBuffer", target, buffer)) in bindBuffer()
H A Dwebgl2_rendering_context_base.cc5284 bool WebGL2RenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget() function in blink::WebGL2RenderingContextBase
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/modules/webgl/
H A Dwebgl2_rendering_context_base.h1051 bool ValidateAndUpdateBufferBindTarget(const char* function_name,
H A Dwebgl_rendering_context_base.h1530 virtual bool ValidateAndUpdateBufferBindTarget(const char* function_name,
H A Dwebgl_rendering_context_base.cc1866 bool WebGLRenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget() function in blink::WebGLRenderingContextBase
1900 if (!ValidateAndUpdateBufferBindTarget("bindBuffer", target, buffer)) in bindBuffer()
H A Dwebgl2_rendering_context_base.cc5344 bool WebGL2RenderingContextBase::ValidateAndUpdateBufferBindTarget( in ValidateAndUpdateBufferBindTarget() function in blink::WebGL2RenderingContextBase