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Searched refs:ValueOverloads (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Scenario.cpp227 pComp->Value(mkNamingAdapt(Realism.ValueOverloads, "ValueOverloads", C4IDList())); in CompileFunc()
407 ValueOverloads.Default(); in Default()
H A DC4Scenario.h109 C4IDList ValueOverloads;
/dports/devel/folly/folly-2021.12.27.00/folly/test/
H A DTryTest.cpp402 TEST(Try, ValueOverloads) { in TEST() argument
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp3351 for (int32_t cnt=0; (idOvrl=C4S.Game.Realism.ValueOverloads.GetID(cnt)); cnt++) in InitValueOverloads()
3353 pDef->Value=C4S.Game.Realism.ValueOverloads.GetIDCount(idOvrl); in InitValueOverloads()
/dports/games/openclonk/openclonk-release-8.1-src/docs/
H A Dde.po16155 msgid "ValueOverloads"
16156 msgstr "ValueOverloads"