Searched refs:ValueP (Results 1 – 9 of 9) sorted by relevance
142 board.material[white] += ValueP; in ParseEPD()177 board.material[black] += ValueP; in ParseEPD()232 nbits(board.b[white][pawn]) * ValueP; in ParseEPD()234 nbits(board.b[black][pawn]) * ValueP; in ParseEPD()
69 swaplist[0] = Value[PROMOTEPIECE (move)] - ValueP; in SwapOff()74 swaplist[0] = (move & ENPASSANT ? ValueP : Value[cboard[t]]); in SwapOff()
107 board.material[side] += (Value[cboard[t]] - ValueP); in MakeMove()122 board.material[xside] -= ValueP; in MakeMove()321 board.material[side] += (ValueP - Value[PROMOTEPIECE (*move)]); in UnmakeMove()335 board.material[xside] += ValueP; in UnmakeMove()
237 #define ValueP 100 macro
444 board.pmaterial[white] + 8*ValueP; in InitVars()
9 Control.h BarGrafP.h ValueP.h
1051 HEADERS = ControlP.h Xc.h BarGraf.h Value.h Control.h BarGrafP.h ValueP.h1253 ../X11/Xc/Control.h ../X11/Xc/ValueP.h ../X11/Xc/ControlP.h \1280 ../X11/Xc/ValueP.h ../X11/Xc/ControlP.h ../X11/Xc/BarGraf.h
106 int Value[7] = { 0, ValueP, ValueN, ValueB, ValueR, ValueQ, ValueK};
498 e. We skip null search when MATERIAL+ValueP <= beta instead of alpha.627 b. For square of the pawn, instead of adding ValueQ - ValueP, we