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Searched refs:Vdp1ReadPattern128 (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A Dvidgcd.c1679 static INLINE u16 Vdp1ReadPattern128( u32 base, u32 offset ) { in Vdp1ReadPattern128() function
1807 …currentPixel = Vdp1ReadPattern128( characterAddress + (linenumber*characterWidth), currentlineinde… in getpixel()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvidsoft.c2481 static INLINE u16 Vdp1ReadPattern128(u32 base, u32 offset, u8 * ram) { in Vdp1ReadPattern128() function
2609 …currentPixel = Vdp1ReadPattern128(characterAddress + (linenumber*characterWidth), currentlineindex… in getpixel()