Searched refs:Vdp2DrawNBG1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | vidsoft.c | 1696 static void Vdp2DrawNBG1(Vdp2* lines, Vdp2* regs, u8* ram, u8* color_ram, struct CellScrollData * c… in Vdp2DrawNBG1() function 2096 DECLARE_THREAD(VidsoftNbg1Thread, TITAN_NBG1, Vdp2DrawNBG1) in DECLARE_THREAD() 4030 …artLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG1, Vdp2DrawNBG1); in VIDSoftVdp2DrawScreens() 4037 Vdp2DrawNBG1(Vdp2Lines, Vdp2Regs, Vdp2Ram, Vdp2ColorRam, cell_scroll_data); in VIDSoftVdp2DrawScreens() 4056 Vdp2DrawNBG1(Vdp2Lines, Vdp2Regs, Vdp2Ram, Vdp2ColorRam, cell_scroll_data); in VIDSoftVdp2DrawScreen()
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H A D | vidogl.c | 4706 static void Vdp2DrawNBG1(void) in Vdp2DrawNBG1() function 5377 Vdp2DrawNBG1(); in VIDOGLVdp2DrawScreens()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/dreamcast/ |
H A D | viddc.c | 2059 static int Vdp2DrawNBG1(void) in Vdp2DrawNBG1() function 2778 if(Vdp2DrawNBG1()) { in VIDDCVdp2DrawScreens()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/ |
H A D | vidgcd.c | 1278 static void Vdp2DrawNBG1(void) in Vdp2DrawNBG1() function 3067 Vdp2DrawNBG1(); in VIDGCDVdp2DrawScreens()
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