/dports/cad/py-ezdxf/ezdxf-0.16.3/tests/test_06_math/ |
H A D | test_621_bspline.py | 204 Vec3(0.0, 0.0, 0.0), 232 Vec3(3.0, 3.0, 0.0) 243 Vec3(0.0, 0.0, 0.0), 263 Vec3(50.0, 0.0, 30.0) 267 [Vec3(0.0, 0.0, 0.0), Vec3(60.0, 120.0, 120.0), Vec3(0.0, -600.0, -420.0)], 295 [Vec3(27.5, 12.5, 23.75), Vec3(45.0, -15.0, 7.5), Vec3(-60.0, 60.0, -30.0)], 323 [Vec3(50.0, 0.0, 30.0), Vec3(60.0, -60.0, 30.0), 327 Vec3(0.0, 0.0, 0.0), 351 Vec3(0.0, 0.0, 0.0), 352 Vec3(2.0, 4.0, 4.0), [all …]
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/dports/science/healpix/Healpix_3.50/src/java/src/healpix/essentials/test/ |
H A D | MocQueryTest.java | 34 private ArrayList<Vec3> rawToPoly(double[] inp) throws Exception in rawToPoly() 38 ArrayList<Vec3> res = new ArrayList<Vec3>(); in rawToPoly() 40 res.add(new Vec3(new Pointing(Math.PI/2 - Math.toRadians(inp[i+1]), in rawToPoly() 44 private void checkPoly(ArrayList<Vec3> poly, int o1, int o2, String out) in checkPoly() 108 ArrayList<Vec3> vert=new ArrayList<Vec3>(); in test3() 109 vert.add(new Vec3(new Pointing(1.1523428941043317,1.000795791041251))); in test3() 112 vert.add(new Vec3(new Pointing(1.1519887035905163,1.001151578519077))); in test3() 113 vert.add(new Vec3(new Pointing(1.151859918897493,1.0012809839336458))); in test3() 114 vert.add(new Vec3(new Pointing(1.1514894198468866,1.001263637028638))); in test3() 119 vert.add(new Vec3(new Pointing(1.150673007120061,1.0007849744501682))); in test3() [all …]
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/ |
H A D | TestOrientedBoundingBox.cpp | 45 OrientedBoundingBox box(Vec3(0), Vec3(1, 2, 3)); in testContainsPoint() 55 box = OrientedBoundingBox(Vec3(3, 2, 1), Vec3(1, 2, 3)); in testContainsPoint() 73 void verifyCorners(Vec3 expected[8], Vec3 found[8]) { in verifyCorners() 90 …Vec3 expected[] = {Vec3(0), Vec3(1, 0, 0), Vec3(0, 2, 0), Vec3(1, 2, 0), Vec3(0, 0, 3), Vec3(1, 0,… in testGetCorners() 95 …Vec3 expected[] = {Vec3(3, 2, 1), Vec3(4, 2, 1), Vec3(3, 4, 1), Vec3(4, 4, 1), Vec3(3, 2, 4), Vec3… in testGetCorners() 101 …Vec3 expected[] = {Vec3(0), Vec3(-d, d, 0), Vec3(d, d, 0), Vec3(0, Sqrt2, 0), Vec3(0, 0, 1), Vec3(… in testGetCorners() 114 …erifyBoxIntersection(true, OrientedBoundingBox(Vec3(0), Vec3(1, 2, 3)), OrientedBoundingBox(Vec3(0… in testIntersectsBox() 115 …rsection(true, OrientedBoundingBox(Vec3(0), Vec3(1, 2, 3)), OrientedBoundingBox(Vec3(1-1e-10, 2-1e… in testIntersectsBox() 116 …section(false, OrientedBoundingBox(Vec3(0), Vec3(1, 2, 3)), OrientedBoundingBox(Vec3(1+1e-10, 2-1e… in testIntersectsBox() 117 …section(false, OrientedBoundingBox(Vec3(0), Vec3(1, 2, 3)), OrientedBoundingBox(Vec3(1-1e-10, 2+1e… in testIntersectsBox() [all …]
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H A D | TestMobilizerReactionForces.cpp | 307 R_G1*Vec3(0,1,0), Vec3(0)); in testByComparingToConstraints2() 309 R_G1b*Vec3(0,1,0), Vec3(0)); in testByComparingToConstraints2() 357 …MobilizedBody::Pin body2(body1, Vec3(0.1, 0.1, 0), MassProperties(20.0, Vec3(0), inertia), Vec3(0,… in testByComparingToSDFAST() 358 …MobilizedBody::Gimbal body3(body2, Vec3(0, 0.2, 0), MassProperties(20.0, Vec3(0), inertia), Vec3(0… in testByComparingToSDFAST() 359 …MobilizedBody::Pin body4(body3, Vec3(0, 0.2, 0), MassProperties(30.0, Vec3(0), inertia), Vec3(0, -… in testByComparingToSDFAST() 455 MassProperties(20.0, Vec3(0), inertia), Vec3(0, 0.2, 0)); in testByComparingToSDFASTWithConstraint() 457 MassProperties(20.0, Vec3(0), inertia), Vec3(0, 0.2, 0)); in testByComparingToSDFASTWithConstraint() 459 MassProperties(30.0, Vec3(0), inertia), Vec3(0, 0.2, 0)); in testByComparingToSDFASTWithConstraint() 461 MassProperties(30.0, Vec3(0), inertia), Vec3(0, 0.2, 0)); in testByComparingToSDFASTWithConstraint() 526 const Transform X_GF(Rotation(Pi/3, Vec3(.1,-.3,.3)), Vec3(-4,-5,-1)); [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/test/src/Model/ |
H A D | BrushTest.cpp | 118 …faces.push_back(BrushFace::createParaxial(Vec3(-192.0, 704.0, 128.0), Vec3(-156.0, 650.0, 128.0), … in TEST() 119 …faces.push_back(BrushFace::createParaxial(Vec3(-202.0, 604.0, 160.0), Vec3(-164.0, 664.0, 128.0), … in TEST() 120 …faces.push_back(BrushFace::createParaxial(Vec3(-156.0, 650.0, 128.0), Vec3(-202.0, 604.0, 128.0), … in TEST() 449 brush.pick(Ray3(Vec3(8.0, -8.0, 8.0), Vec3::PosY), hits1); in TEST() 458 brush.pick(Ray3(Vec3(8.0, -8.0, 8.0), Vec3::NegY), hits2); in TEST() 732 …Vec3::List newVertexPositions = brush->moveVertices(worldBounds, Vec3::List(1, vertex), Vec3(-16.0… in TEST() 875 const Vec3 d = 4.0 * 16.0 * Vec3::NegY; in TEST() 896 const Vec3 leftTopNormal = Vec3( 2.0, 0.0, 1.0).normalized(); in TEST() 897 const Vec3 rightTopNormal = Vec3(-2.0, 0.0, 1.0).normalized(); in TEST() 898 const Vec3 topLeftNormal = Vec3(-2.0, 0.0, -1.0).normalized(); in TEST() [all …]
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/dports/science/simbody/simbody-Simbody-3.7/examples/ |
H A D | ExampleAmysIKProblem.cpp | 78 MobilizedBody::Free mobod_loadcell1(mobod_ground,Vec3(0), body_loadcell1,Vec3(0)); in main() 84 MobilizedBody::Free mobod_loadcell2(mobod_ground,Vec3(0), body_loadcell2,Vec3(0)); in main() 89 body_pelvis.addDecoration(Vec3(-.1,0,0),DecorativeEllipsoid(Vec3(.1,.06,.15)).setColor(Cyan)); in main() 91 MobilizedBody::Free mobod_pelvis(mobod_ground,Vec3(0), body_pelvis,Vec3(0)); in main() 116 MobilizedBody::Ball mobod_torso(mobod_pelvis,Vec3(-0.0872,0.0331,0), body_torso,Vec3(0)); in main() 133 MobilizedBody::Ball mobod_neckhead(mobod_torso,Vec3(-0.0253,0.44895,0), body_neckhead,Vec3(0)); in main() 233 MobilizedBody::Pin mobod_tibia_r(mobod_femur_r,Vec3(0,-.4,0), body_tibia_r,Vec3(0)); in main() 257 MobilizedBody::Pin mobod_talus_r(mobod_tibia_r,Vec3(0,-0.426,0), body_talus_r,Vec3(0)); in main() 303 MobilizedBody::Pin mobod_tibia_l(mobod_femur_l,Vec3(0,-.4,0), body_tibia_l,Vec3(0)); in main() 327 MobilizedBody::Pin mobod_talus_l(mobod_tibia_l,Vec3(0,-0.426,0), body_talus_l,Vec3(0)); in main() [all …]
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/dports/games/flying/flying-6.20/ |
H A D | vec3.h | 136 inline Vec3 operator+(const Vec3&) const; 137 inline Vec3 operator-(const Vec3&) const; 153 inline const Vec3& operator+=(const Vec3&); 154 inline const Vec3& operator-=(const Vec3&); 162 inline const Vec3& Vec3::operator=(const Vec3 &v) { 170 inline Vec3 Vec3::operator+() const 175 inline Vec3 Vec3::operator-() const 183 inline const Vec3& Vec3::operator+=(const Vec3& z2) 192 inline const Vec3& Vec3::operator-=(const Vec3& z2) 222 inline Vec3 Vec3::operator+(const Vec3& z2) const [all …]
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/testing/ |
H A D | UnitTestBounds.cxx | 20 using Vec3 = vtkm::Vec3f_64; in TestBounds() typedef 52 vtkm::Bounds lowBounds(Vec3(-10, -5, -1), Vec3(-5, -2, 0)); in TestBounds() 55 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(-20)), "Contains fail"); in TestBounds() 56 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(-2)), "Contains fail"); in TestBounds() 58 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 59 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(10)), "Contains fail"); in TestBounds() 66 VTKM_TEST_ASSERT(unionBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 76 VTKM_TEST_ASSERT(!highBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 91 unionBounds.Include(Vec3(-1)); in TestBounds() 112 unionBounds.Include(Vec3(vtkm::Infinity64())); in TestBounds() [all …]
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/testing/ |
H A D | UnitTestBounds.cxx | 30 using Vec3 = vtkm::Vec<vtkm::Float64, 3>; in TestBounds() typedef 62 vtkm::Bounds lowBounds(Vec3(-10, -5, -1), Vec3(-5, -2, 0)); in TestBounds() 66 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(-2)), "Contains fail"); in TestBounds() 68 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 69 VTKM_TEST_ASSERT(!lowBounds.Contains(Vec3(10)), "Contains fail"); in TestBounds() 76 VTKM_TEST_ASSERT(unionBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 86 VTKM_TEST_ASSERT(!highBounds.Contains(Vec3(0)), "Contains fail"); in TestBounds() 87 VTKM_TEST_ASSERT(!highBounds.Contains(Vec3(4)), "Contains fail"); in TestBounds() 101 unionBounds.Include(Vec3(-1)); in TestBounds() 122 unionBounds.Include(Vec3(vtkm::Infinity64())); in TestBounds() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/ |
H A D | effect_summon.cpp | 14 ParticleMover* _mover, const Vec3 _pos, const Vec3 _velocity, in OuterSummonParticle() 55 ParticleMover* _mover, const Vec3 _pos, const Vec3 _velocity, in InnerSummonParticle() 211 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(0.3, 0.0, 0.8), Vec3(0.30, 0.0, 0.54), Ve… in SummonEffect() 212 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(1.1, 0.0, 2.2), Vec3(0.21, 0.0, 0.77), Ve… in SummonEffect() 213 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(2.9, 0.0, 2.2), Vec3(0.81, 0.0, 0.71), Ve… in SummonEffect() 223 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(3.3, 0.0, 0.8), Vec3(0.30, 0.0, 0.54), Ve… in SummonEffect() 224 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(3.1, 0.0, 2.2), Vec3(0.21, 0.0, 0.77), Ve… in SummonEffect() 225 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(3.9, 0.0, 2.2), Vec3(0.81, 0.0, 0.71), Ve… in SummonEffect() 235 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(5.3, 0.0, 3.8), Vec3(0.30, 0.0, 0.54), Ve… in SummonEffect() 236 …fs_elements.push_back(new IFSSinusoidalElement(0.5, Vec3(5.1, 0.0, 5.2), Vec3(0.21, 0.0, 0.77), Ve… in SummonEffect() [all …]
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/dports/graphics/embree/embree-3.13.2/common/math/ |
H A D | vec3.h | 88 …template<typename T> __forceinline Vec3<T> operator +( const Vec3<T>& a, const Vec3<T>& b ) { retu… 89 …template<typename T> __forceinline Vec3<T> operator -( const Vec3<T>& a, const Vec3<T>& b ) { retu… 90 …template<typename T> __forceinline Vec3<T> operator *( const Vec3<T>& a, const Vec3<T>& b ) { retu… 107 …template<typename T> __forceinline Vec3<T> madd ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<… in madd() 108 …template<typename T> __forceinline Vec3<T> msub ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<… in msub() 109 …template<typename T> __forceinline Vec3<T> nmadd ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<… in nmadd() 110 …template<typename T> __forceinline Vec3<T> nmsub ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<… in nmsub() 165 …template<typename T> __forceinline Vec3<T> select ( const Vec3<bool>& s, const Vec3<T>& t, const V… in select() 174 __forceinline Vec3<T> lerp(const Vec3<T>& v0, const Vec3<T>& v1, const T& t) { in lerp() 211 …template<typename T> __forceinline Vec3<T> stable_triangle_normal( const Vec3<T>& a, const Vec3<T>… in stable_triangle_normal() [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/include/ |
H A D | vec3.h | 63 inline Vec3(const Vec3 & vec); 72 inline Vec3 & operator+= (const Vec3 & vec); 103 inline Vec3<real>::Vec3(real entry) in Vec3() function 111 inline Vec3<real>::Vec3(const real * vec) in Vec3() function 119 inline Vec3<real>::Vec3(const Vec3<real> & vec) in Vec3() function 127 inline Vec3<real> & Vec3<real>::operator=(const Vec3<real> & source) 167 inline const Vec3<real> Vec3<real>::operator+ (const Vec3<real> & vec) const 178 inline Vec3<real> & Vec3<real>::operator+= (const Vec3<real> & vec) 188 inline const Vec3<real> Vec3<real>::operator- (const Vec3<real> & vec) const 199 inline Vec3<real> & Vec3<real>::operator-= (const Vec3<real> & vec) [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/minivector/ |
H A D | vec3.h | 63 inline Vec3(const Vec3 & vec); 72 inline Vec3 & operator+= (const Vec3 & vec); 103 inline Vec3<real>::Vec3(real entry) in Vec3() function 111 inline Vec3<real>::Vec3(const real * vec) in Vec3() function 119 inline Vec3<real>::Vec3(const Vec3<real> & vec) in Vec3() function 127 inline Vec3<real> & Vec3<real>::operator=(const Vec3<real> & source) 167 inline const Vec3<real> Vec3<real>::operator+ (const Vec3<real> & vec) const 178 inline Vec3<real> & Vec3<real>::operator+= (const Vec3<real> & vec) 188 inline const Vec3<real> Vec3<real>::operator- (const Vec3<real> & vec) const 199 inline Vec3<real> & Vec3<real>::operator-= (const Vec3<real> & vec) [all …]
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/cpp/ |
H A D | pickSurface.cpp | 40 Vec3 operator - (Vec3 v) in operator -() 45 Vec3 operator + (Vec3 v) in operator +() 65 Vec3 cross(Vec3 v) in cross() 88 Vec3 n = Vec3(x, y, z); in getNormalized() 98 int test_tri(Vec3 V1, Vec3 V2, Vec3 V3, Vec3 Dir, Vec3 P0, Vec3 &ret); 99 void QuadTestAndSaveT(double *bounds, Vec3 P0, Vec3 P1, Vec3 P2, Vec3 P3, Vec3 direction, Vec3 poin… 100 void TriTestAndSaveT(double *bounds, Vec3 P0, Vec3 P1, Vec3 P2, Vec3 direction, Vec3 point, double … 120 Vec3 point = Vec3(x, y, z); in pickSurface() 283 int test_tri(Vec3 V1, Vec3 V2, Vec3 V3, Vec3 Dir, Vec3 P0, double &t) in test_tri() 329 void QuadTestAndSaveT(double *bounds, Vec3 P0, Vec3 P1, Vec3 P2, Vec3 P3, Vec3 direction, Vec3 poin… in QuadTestAndSaveT() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgsharedarray/ |
H A D | osgsharedarray.cpp | 48 MyArray(unsigned int no, osg::Vec3* ptr) : in MyArray() 102 const osg::Vec3& elem_lhs = _ptr[lhs]; in compare() 103 const osg::Vec3& elem_rhs = _ptr[rhs]; in compare() 125 return _numElements * sizeof(osg::Vec3); in getTotalDataSize() 133 osg::Vec3* _ptr; 140 const osg::Vec3 myVertices[] = { osg::Vec3(-1.,-1., 1.), 172 const osg::Vec3 myNormals[] = { osg::Vec3( 0., 0., 1.), 173 osg::Vec3( 0., 0., 1.), 174 osg::Vec3( 0., 0., 1.), 175 osg::Vec3( 0., 0., 1.), [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgsharedarray/ |
H A D | osgsharedarray.cpp | 48 MyArray(unsigned int no, osg::Vec3* ptr) : in MyArray() 102 const osg::Vec3& elem_lhs = _ptr[lhs]; in compare() 103 const osg::Vec3& elem_rhs = _ptr[rhs]; in compare() 129 return _numElements * sizeof(osg::Vec3); in getTotalDataSize() 137 osg::Vec3* _ptr; 144 const osg::Vec3 myVertices[] = { osg::Vec3(-1.,-1., 1.), 176 const osg::Vec3 myNormals[] = { osg::Vec3( 0., 0., 1.), 177 osg::Vec3( 0., 0., 1.), 178 osg::Vec3( 0., 0., 1.), 179 osg::Vec3( 0., 0., 1.), [all …]
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/dports/cad/py-ezdxf/ezdxf-0.16.3/tests/test_04_dxf_high_level_structs/ |
H A D | test_414_explode_blockrefs.py | 229 _check_curve(ellipse, Vec3(1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, zscale)) 232 _check_curve(ellipse, Vec3(0, 1, 0), Vec3(-1, 0, 0), Vec3(0, 0, zscale)) 238 _check_curve(ellipse, Vec3(0, -1, 0), Vec3(1, 0, 0), Vec3(0, 0, zscale)) 243 _check_curve(ellipse, Vec3(1, 0, 0), Vec3(0, -1, 0), Vec3(0, 0, zscale)) 246 _check_curve(ellipse, Vec3(0, 1, 0), Vec3(1, 0, 0), Vec3(0, 0, zscale)) 249 _check_curve(ellipse, Vec3(-1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, zscale)) 257 _check_curve(ellipse, Vec3(-1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, zscale)) 263 _check_curve(ellipse, Vec3(1, 0, 0), Vec3(0, -1, 0), Vec3(0, 0, zscale)) 266 _check_curve(ellipse, Vec3(0, 1, 0), Vec3(1, 0, 0), Vec3(0, 0, zscale)) 274 _check_curve(ellipse, Vec3(0, -1, 0), Vec3(1, 0, 0), Vec3(0, 0, zscale)) [all …]
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslnoise/ |
H A D | oslnoise_test.cpp | 99 Vec3(0,0,0), Vec3(0.316772,-0.416016,-0.267334), Vec3(0.3125,-0.75,-0.625), in test_perlin() 100 Vec3(0.0604248,-0.489258,-0.487061), Vec3(0,0,0), Vec3(0.211304,0.43103,0.351196), in test_perlin() 101 Vec3(0.5625,0.5625,0.1875), Vec3(0.467651,0.247925,-0.124878), Vec3(0,0,0) in test_perlin() 104 Vec3(0,0,0), Vec3(0.0874839,0.414739,0.0248834), Vec3(0,0.4962,-0.4962), in test_perlin() 105 Vec3(0.219915,0.414739,-0.546962), Vec3(0,0,0), Vec3(-0.32144,-0.290742,0.526898), in test_perlin() 106 Vec3(0.3308,0,0.4962), Vec3(0.567027,0.290742,0.14888), Vec3(0,-0,0) in test_perlin() 109 Vec3(0,0,0), Vec3(-0.298763,-0.18861,0.0753458), Vec3(0.12275,-0.491,0), in test_perlin() 110 Vec3(0.0533643,-0.476305,-0.303479), Vec3(0,0,0), Vec3(-0.106914,0.331779,0.196719), in test_perlin() 111 Vec3(-0.61375,0.36825,0), Vec3(-0.504605,0.0252173,0.29568), Vec3(0,0,0) in test_perlin() 114 Vec3(0,0,0), Vec3(0.261616,-0.0846003,0.353395), Vec3(0.1043,-0.1043,-0.1043), in test_perlin() [all …]
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslnoise/ |
H A D | oslnoise_test.cpp | 99 Vec3(0,0,0), Vec3(0.316772,-0.416016,-0.267334), Vec3(0.3125,-0.75,-0.625), in test_perlin() 100 Vec3(0.0604248,-0.489258,-0.487061), Vec3(0,0,0), Vec3(0.211304,0.43103,0.351196), in test_perlin() 101 Vec3(0.5625,0.5625,0.1875), Vec3(0.467651,0.247925,-0.124878), Vec3(0,0,0) in test_perlin() 104 Vec3(0,0,0), Vec3(0.0874839,0.414739,0.0248834), Vec3(0,0.4962,-0.4962), in test_perlin() 105 Vec3(0.219915,0.414739,-0.546962), Vec3(0,0,0), Vec3(-0.32144,-0.290742,0.526898), in test_perlin() 106 Vec3(0.3308,0,0.4962), Vec3(0.567027,0.290742,0.14888), Vec3(0,-0,0) in test_perlin() 109 Vec3(0,0,0), Vec3(-0.298763,-0.18861,0.0753458), Vec3(0.12275,-0.491,0), in test_perlin() 110 Vec3(0.0533643,-0.476305,-0.303479), Vec3(0,0,0), Vec3(-0.106914,0.331779,0.196719), in test_perlin() 111 Vec3(-0.61375,0.36825,0), Vec3(-0.504605,0.0252173,0.29568), Vec3(0,0,0) in test_perlin() 114 Vec3(0,0,0), Vec3(0.261616,-0.0846003,0.353395), Vec3(0.1043,-0.1043,-0.1043), in test_perlin() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bx/include/bx/ |
H A D | math.h | 309 BX_CONSTEXPR_FUNC Vec3 add(const Vec3 _a, const Vec3 _b); 315 BX_CONSTEXPR_FUNC Vec3 sub(const Vec3 _a, const Vec3 _b); 321 BX_CONSTEXPR_FUNC Vec3 mul(const Vec3 _a, const Vec3 _b); 330 BX_CONSTEXPR_FUNC Vec3 mad(const Vec3 _a, const Vec3 _b, const Vec3 _c); 336 BX_CONSTEXPR_FUNC Vec3 cross(const Vec3 _a, const Vec3 _b); 348 BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, float _t); 351 BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, const Vec3 _t); 357 BX_CONSTEXPR_FUNC Vec3 min(const Vec3 _a, const Vec3 _b); 360 BX_CONSTEXPR_FUNC Vec3 max(const Vec3 _a, const Vec3 _b); 366 void calcTangentFrame(Vec3& _outT, Vec3& _outB, const Vec3 _n); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bx/include/bx/ |
H A D | math.h | 309 BX_CONSTEXPR_FUNC Vec3 add(const Vec3 _a, const Vec3 _b); 315 BX_CONSTEXPR_FUNC Vec3 sub(const Vec3 _a, const Vec3 _b); 321 BX_CONSTEXPR_FUNC Vec3 mul(const Vec3 _a, const Vec3 _b); 330 BX_CONSTEXPR_FUNC Vec3 mad(const Vec3 _a, const Vec3 _b, const Vec3 _c); 336 BX_CONSTEXPR_FUNC Vec3 cross(const Vec3 _a, const Vec3 _b); 348 BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, float _t); 351 BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, const Vec3 _t); 357 BX_CONSTEXPR_FUNC Vec3 min(const Vec3 _a, const Vec3 _b); 360 BX_CONSTEXPR_FUNC Vec3 max(const Vec3 _a, const Vec3 _b); 366 void calcTangentFrame(Vec3& _outT, Vec3& _outB, const Vec3 _n); [all …]
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/dports/astro/marble/marble-21.12.3/src/lib/astro/ |
H A D | astr2lib.h | 24 void state (Vec3& rs, Vec3& vs); // return last state vector 49 ASTROLIB_EXPORT void MarPhobos (double t, Vec3& rs, Vec3& vs); // State vector of Phobos 50 ASTROLIB_EXPORT void MarDeimos (double t, Vec3& rs, Vec3& vs); // State vector of Deimos 58 ASTROLIB_EXPORT void JupIo (double t, Vec3& rs, Vec3& vs); // state vector of Io 59 ASTROLIB_EXPORT void JupEuropa (double t, Vec3& rs, Vec3& vs); // state vector of Europa 60 ASTROLIB_EXPORT void JupGanymede (double t, Vec3& rs, Vec3& vs); // state vector of Ganymede 61 ASTROLIB_EXPORT void JupCallisto (double t, Vec3& rs, Vec3& vs); // state vector of Callisto 62 ASTROLIB_EXPORT void SatRhea (double t, Vec3& rs, Vec3& vs); // state vector of Rhea 63 ASTROLIB_EXPORT void SatTitan (double t, Vec3& rs, Vec3& vs); // state vector of Titan 64 ASTROLIB_EXPORT void NepTriton (double t, Vec3& rs, Vec3& vs); // state vector of Triton [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | ParaxialTexCoordSystem.cpp | 28 Vec3( 0.0, 0.0, 1.0), Vec3( 1.0, 0.0, 0.0), Vec3( 0.0, -1.0, 0.0), 29 Vec3( 0.0, 0.0, -1.0), Vec3( 1.0, 0.0, 0.0), Vec3( 0.0, -1.0, 0.0), 30 Vec3( 1.0, 0.0, 0.0), Vec3( 0.0, 1.0, 0.0), Vec3( 0.0, 0.0, -1.0), 31 Vec3(-1.0, 0.0, 0.0), Vec3( 0.0, 1.0, 0.0), Vec3( 0.0, 0.0, -1.0), 32 Vec3( 0.0, 1.0, 0.0), Vec3( 1.0, 0.0, 0.0), Vec3( 0.0, 0.0, -1.0), 33 Vec3( 0.0, -1.0, 0.0), Vec3( 1.0, 0.0, 0.0), Vec3( 0.0, 0.0, -1.0), 36 …ParaxialTexCoordSystem::ParaxialTexCoordSystem(const Vec3& point0, const Vec3& point1, const Vec3&… in ParaxialTexCoordSystem() 60 void ParaxialTexCoordSystem::axes(const size_t index, Vec3& xAxis, Vec3& yAxis) { in axes() 61 Vec3 temp; in axes() 65 … void ParaxialTexCoordSystem::axes(size_t index, Vec3& xAxis, Vec3& yAxis, Vec3& projectionAxis) { in axes() [all …]
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/dports/graphics/vapoursynth-fmtconv/fmtconv-r28/src/fmtcl/ |
H A D | Vec3.h | 39 class Vec3 52 constexpr Vec3 (const Vec3 &other) = default; 53 Vec3 (Vec3 &&other) = default; 60 Vec3 & operator = (const Vec3 &other) = default; 61 Vec3 & operator = (Vec3 &&other) = default; 66 inline Vec3 & operator += (const Vec3 &other); 67 inline Vec3 & operator -= (const Vec3 &other); 68 inline Vec3 & operator *= (double scalar); 94 inline Vec3 operator + (const Vec3 &lhs, const Vec3 &rhs); 95 inline Vec3 operator - (const Vec3 &lhs, const Vec3 &rhs); [all …]
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/dports/misc/openmvg/openMVG-2.0/src/openMVG/multiview/ |
H A D | triangulation.hpp | 33 const Vec3 &t0, 36 const Vec3 &t1, 38 Vec3 &X, 55 const Vec3 &x1, 57 const Vec3 &x2, 74 const Vec3 &x1, 76 const Vec3 &x2, 96 const Vec3 &t0, 97 const Vec3 &x0, 99 const Vec3 &t1, [all …]
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