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Searched refs:Vector2 (Results 1 – 25 of 2804) sorted by relevance

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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/
H A DVector2Tests.cs23 Vector2 v1 = new Vector2(2.0f, 3.0f); in Vector2CopyToTest()
55 Vector2 v1 = new Vector2(2.0f, 3.0f); in Vector2GetHashCodeTest()
56 Vector2 v2 = new Vector2(2.0f, 3.0f); in Vector2GetHashCodeTest()
57 Vector2 v3 = new Vector2(3.0f, 2.0f); in Vector2GetHashCodeTest()
61 Vector2 v4 = new Vector2(0.0f, 0.0f); in Vector2GetHashCodeTest()
206 Vector2 target = new Vector2(); in Vector2LengthTest1()
263 Vector2 min = new Vector2(0, 0); in Vector2MinMaxCodeCoverageTest()
264 Vector2 max = new Vector2(1, 1); in Vector2MinMaxCodeCoverageTest()
747 Vector2 b = new Vector2(); in Vector2DivisionTest3()
1068 Vector2 a = Vector2.Normalize(new Vector2(1.0f, 1.0f)); in Vector2ReflectTest()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/mathematics/
H A DVector2.h62 Vector2(const Vector2& vector);
143 static Vector2 min(const Vector2& vector1, const Vector2& vector2);
146 static Vector2 max(const Vector2& vector1, const Vector2& vector2);
174 inline Vector2::Vector2(const Vector2& vector) : x(vector.x), y(vector.y) { in Vector2() function
257 inline Vector2& Vector2::operator+=(const Vector2& vector) {
264 inline Vector2& Vector2::operator-=(const Vector2& vector) {
296 inline Vector2 operator+(const Vector2& vector1, const Vector2& vector2) {
339 inline Vector2& Vector2::operator=(const Vector2& vector) {
353 inline Vector2 Vector2::min(const Vector2& vector1, const Vector2& vector2) { in min()
359 inline Vector2 Vector2::max(const Vector2& vector1, const Vector2& vector2) { in max()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/mathematics/
H A DTestVector2.h132 rp3d_test(Vector2(5, 0).dot(Vector2(0, 8)) == 0); in testDotProduct()
133 rp3d_test(Vector2(5, 8).dot(Vector2(0, 0)) == 0); in testDotProduct()
134 rp3d_test(Vector2(12, 45).dot(Vector2(0, 0)) == 0); in testDotProduct()
135 rp3d_test(Vector2(5, 7).dot(Vector2(5, 7)) == 74); in testDotProduct()
138 rp3d_test(Vector2(4, 3).dot(Vector2(8, 9)) == 59); in testDotProduct()
180 rp3d_test(Vector2(5, 7) == Vector2(5, 7)); in testOperators()
181 rp3d_test(Vector2(63, 64) != Vector2(63, 84)); in testOperators()
182 rp3d_test(Vector2(63, 64) != Vector2(12, 64)); in testOperators()
187 rp3d_test(Vector2(63, 24) + Vector2(3, 4) == Vector2(66, 28)); in testOperators()
188 rp3d_test(Vector2(63, 24) - Vector2(3, 4) == Vector2(60, 20)); in testOperators()
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/dports/sysutils/dua-cli/dua-cli-2.14.11/cargo-crates/windows_gen-0.9.1/src/types/
H A Dvector2.rs78 impl ::std::ops::Add<Vector2> for Vector2 {
80 fn add(self, rhs: Vector2) -> Vector2 {
84 impl ::std::ops::Add<&Vector2> for Vector2 {
86 fn add(self, rhs: &Vector2) -> Vector2 {
90 impl ::std::ops::Add<Vector2> for &Vector2 {
92 fn add(self, rhs: Vector2) -> Vector2 {
98 fn add(self, rhs: &Vector2) -> Vector2 {
102 impl ::std::ops::Sub<Vector2> for Vector2 {
104 fn sub(self, rhs: Vector2) -> Vector2 {
116 fn sub(self, rhs: Vector2) -> Vector2 {
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dvector2.cpp44 Vector2 *dest = (Vector2 *)r_dest; in godot_vector2_new()
117 const Vector2 *b = (const Vector2 *)p_b; in godot_vector2_linear_interpolate()
222 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_add()
231 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_subtract()
240 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_vector()
249 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_scalar()
257 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_vector()
266 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_scalar()
286 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_neg()
293 Vector2 *self = (Vector2 *)p_self; in godot_vector2_set_x()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dvector2.cpp44 Vector2 *dest = (Vector2 *)r_dest; in godot_vector2_new()
117 const Vector2 *b = (const Vector2 *)p_b; in godot_vector2_linear_interpolate()
222 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_add()
231 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_subtract()
240 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_vector()
249 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_scalar()
257 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_vector()
266 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_scalar()
286 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_neg()
293 Vector2 *self = (Vector2 *)p_self; in godot_vector2_set_x()
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/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dvector2.h79 Vector2 project(const Vector2 &p_b) const;
88Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, rea…
97 Vector2 operator+(const Vector2 &p_v) const;
169 _FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
178 _FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
188 _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
203 _FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
233 Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { in linear_interpolate()
243 Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { in slerp()
251 Vector2 Vector2::direction_to(const Vector2 &p_b) const { in direction_to()
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H A Dvector2.cpp101 Vector2 Vector2::sign() const { in sign()
106 Vector2 Vector2::floor() const { in floor()
111 Vector2 Vector2::ceil() const { in ceil()
116 Vector2 Vector2::round() const { in round()
133 Vector2 Vector2::posmodv(const Vector2 &p_modv) const { in posmodv()
137 Vector2 Vector2::project(const Vector2 &p_b) const { in project()
141 Vector2 Vector2::snapped(const Vector2 &p_by) const { in snapped()
161 Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_pos… in cubic_interpolate()
188 Vector2 Vector2::slide(const Vector2 &p_normal) const { in slide()
195 Vector2 Vector2::bounce(const Vector2 &p_normal) const { in bounce()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dvector2.h79 Vector2 project(const Vector2 &p_b) const;
88Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, rea…
97 Vector2 operator+(const Vector2 &p_v) const;
169 _FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
178 _FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
188 _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
203 _FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
233 Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { in linear_interpolate()
243 Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { in slerp()
251 Vector2 Vector2::direction_to(const Vector2 &p_b) const { in direction_to()
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H A Dvector2.cpp101 Vector2 Vector2::sign() const { in sign()
106 Vector2 Vector2::floor() const { in floor()
111 Vector2 Vector2::ceil() const { in ceil()
116 Vector2 Vector2::round() const { in round()
133 Vector2 Vector2::posmodv(const Vector2 &p_modv) const { in posmodv()
137 Vector2 Vector2::project(const Vector2 &p_b) const { in project()
141 Vector2 Vector2::snapped(const Vector2 &p_by) const { in snapped()
161 Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_pos… in cubic_interpolate()
188 Vector2 Vector2::slide(const Vector2 &p_normal) const { in slide()
195 Vector2 Vector2::bounce(const Vector2 &p_normal) const { in bounce()
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/dports/games/blobby/blobby-1.0/src/
H A DVector.h46 Vector2();
48 Vector2(const Vector2& v1, const Vector2& v2);
61 inline Vector2 halfVector(const Vector2& vec) const in halfVector()
158 inline Vector2::Vector2() : x(0), y(0) in Vector2() function
166 inline Vector2::Vector2(const Vector2& v1, const Vector2& v2) : x(v2.x - v1.x), y(v2.y - v1.y) in Vector2() function
171 inline Vector2 Vector2::reflectX() const in reflectX()
176 inline Vector2 Vector2::reflectY() const in reflectY()
181 inline Vector2 Vector2::scale(float factor) const in scale()
186 inline Vector2 Vector2::scaleX(float factor) const in scaleX()
218 inline Vector2 Vector2::normalise() in normalise()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/
H A DVector2.cs22 public struct Vector2 : IEquatable<Vector2> struct
148 public Vector2 Bounce(Vector2 normal) in Bounce() argument
199 public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) in CubicInterpolate() argument
327 public Vector2 LinearInterpolate(Vector2 to, Vector2 weight) in LinearInterpolate() argument
409 public Vector2 PosMod(Vector2 modv) in PosMod() argument
615 public Vector2(Vector2 v) in Vector2() argument
621 public static Vector2 operator +(Vector2 left, Vector2 right) in operator +() argument
628 public static Vector2 operator -(Vector2 left, Vector2 right) in operator -() argument
656 public static Vector2 operator *(Vector2 left, Vector2 right) in operator *() argument
670 public static Vector2 operator /(Vector2 vec, Vector2 divisorv) in operator /() argument
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/
H A DVector2.cs22 public struct Vector2 : IEquatable<Vector2> struct
148 public Vector2 Bounce(Vector2 normal) in Bounce() argument
199 public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) in CubicInterpolate() argument
327 public Vector2 LinearInterpolate(Vector2 to, Vector2 weight) in LinearInterpolate() argument
409 public Vector2 PosMod(Vector2 modv) in PosMod() argument
615 public Vector2(Vector2 v) in Vector2() method
621 public static Vector2 operator +(Vector2 left, Vector2 right) in operator +() argument
628 public static Vector2 operator -(Vector2 left, Vector2 right) in operator -() argument
656 public static Vector2 operator *(Vector2 left, Vector2 right) in operator *() argument
670 public static Vector2 operator /(Vector2 vec, Vector2 divisorv) in operator /() argument
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/hexamap/
H A Dtileset.tres34 0/tex_offset = Vector2( -64, -64 )
38 0/shape_offset = Vector2( 0, 0 )
46 1/shape_offset = Vector2( 0, 0 )
54 2/shape_offset = Vector2( 0, 0 )
62 3/shape_offset = Vector2( 0, 0 )
70 4/shape_offset = Vector2( 0, 0 )
78 5/shape_offset = Vector2( 0, 0 )
86 6/shape_offset = Vector2( 0, 0 )
94 7/shape_offset = Vector2( 0, 0 )
102 8/shape_offset = Vector2( 0, 0 )
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Math/Vectors/
H A DVector2.cs30 public Vector2(Vector2 v) in Vector2() method
43 public static Vector2 operator +(Vector2 a, Vector2 b) { in operator +() argument
51 public static Vector2 operator +(Vector2 a, double b) { in operator +() argument
59 public static Vector2 operator +(double a, Vector2 b) { in operator +() argument
67 public static Vector2 operator -(Vector2 a, Vector2 b) { in operator -() argument
90 public static Vector2 operator -(Vector2 vector) { in operator -() argument
98 public static Vector2 operator *(Vector2 a, Vector2 b) { in operator *() argument
122 public static Vector2 operator /(Vector2 a, Vector2 b) { in operator /() argument
288 public static double Dot(Vector2 a, Vector2 b) { in Dot() argument
310 public static Vector2 Translate(Vector2 vector, Vector2 offset) { in Translate() argument
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/
H A Dvector_utils_unittest.cpp22 ASSERT_TRUE(Vector2(2.0, 3.0) == Vector2(2.0, 3.0)); in TEST()
23 ASSERT_TRUE(Vector2(2.0, 3.0) != Vector2(2.0, 4.0)); in TEST()
26 ASSERT_EQ(Vector2(2.0, 3.0), Vector2(2.0, 3.0)); in TEST()
27 ASSERT_NE(Vector2(2.0, 3.0), Vector2(2.0, 4.0)); in TEST()
61 Vector2 vec(Vector2(1.0, 2.0)); in TEST()
96 Vector2 vec = Vector2::Load(data); in TEST()
111 ASSERT_EQ(Vector2(2.0, 3.0), +Vector2(2.0, 3.0)); in TEST()
113 ASSERT_EQ(Vector2(4.0, 6.0), Vector2(1.0, 2.0) + Vector2(3.0, 4.0)); in TEST()
114 ASSERT_EQ(Vector2(-2.0, -2.0), Vector2(1.0, 2.0) - Vector2(3.0, 4.0)); in TEST()
115 ASSERT_EQ(Vector2(3.0, 8.0), Vector2(1.0, 2.0) * Vector2(3.0, 4.0)); in TEST()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/
H A Dvector_utils_unittest.cpp22 ASSERT_TRUE(Vector2(2.0, 3.0) == Vector2(2.0, 3.0)); in TEST()
23 ASSERT_TRUE(Vector2(2.0, 3.0) != Vector2(2.0, 4.0)); in TEST()
26 ASSERT_EQ(Vector2(2.0, 3.0), Vector2(2.0, 3.0)); in TEST()
27 ASSERT_NE(Vector2(2.0, 3.0), Vector2(2.0, 4.0)); in TEST()
61 Vector2 vec(Vector2(1.0, 2.0)); in TEST()
96 Vector2 vec = Vector2::Load(data); in TEST()
111 ASSERT_EQ(Vector2(2.0, 3.0), +Vector2(2.0, 3.0)); in TEST()
113 ASSERT_EQ(Vector2(4.0, 6.0), Vector2(1.0, 2.0) + Vector2(3.0, 4.0)); in TEST()
114 ASSERT_EQ(Vector2(-2.0, -2.0), Vector2(1.0, 2.0) - Vector2(3.0, 4.0)); in TEST()
115 ASSERT_EQ(Vector2(3.0, 8.0), Vector2(1.0, 2.0) * Vector2(3.0, 4.0)); in TEST()
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/dports/games/minilens/minilens-1.2/shared/
H A Dtileset.tres12 0/tex_offset = Vector2( 0, -8 )
14 0/occluder_offset = Vector2( 0, 0 )
16 0/shape_offset = Vector2( 0, 0 )
20 1/tex_offset = Vector2( 0, 0 )
24 1/shape_offset = Vector2( 0, 0 )
28 2/tex_offset = Vector2( 0, 0 )
32 2/shape_offset = Vector2( 0, 0 )
36 3/tex_offset = Vector2( 0, -8 )
40 3/shape_offset = Vector2( 0, 0 )
44 4/tex_offset = Vector2( 0, -8 )
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/maps/campaign/
H A Dadministration_recapture_scripts.gd54 {'action' : 'despawn', 'details' : {'who' : Vector2(7, 7)}},
55 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 7)}},
56 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 8)}},
57 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 9)}},
62 {'action' : 'move', 'details' : {'who' : Vector2(7, 7), 'where' : Vector2(6, 7)}},
63 {'action' : 'move', 'details' : {'who' : Vector2(6, 7), 'where' : Vector2(6, 8)}},
64 {'action' : 'move', 'details' : {'who' : Vector2(6, 8), 'where' : Vector2(6, 9)}},
65 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 9)}},
74Vector2(20, 4), Vector2(20, 6), Vector2(20, 7), Vector2(20, 8), Vector2(19, 4), Vector2(19, 7), Ve…
76Vector2(23, 18), Vector2(22, 18), Vector2(22, 21), Vector2(21, 18), Vector2(21, 19), Vector2(21, 2…
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/
H A Dtileset.tres69 0/tex_offset = Vector2( 0, 0 )
77 1/tex_offset = Vector2( 0, 0 )
85 2/tex_offset = Vector2( 0, 0 )
93 3/tex_offset = Vector2( 0, 0 )
101 4/tex_offset = Vector2( 0, 0 )
109 5/tex_offset = Vector2( 0, 0 )
117 6/tex_offset = Vector2( 0, 0 )
125 7/tex_offset = Vector2( 0, 0 )
133 8/tex_offset = Vector2( 0, 0 )
141 9/tex_offset = Vector2( 0, 0 )
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/
H A Dtileset.tres69 0/tex_offset = Vector2( 0, 0 )
77 1/tex_offset = Vector2( 0, 0 )
85 2/tex_offset = Vector2( 0, 0 )
93 3/tex_offset = Vector2( 0, 0 )
101 4/tex_offset = Vector2( 0, 0 )
109 5/tex_offset = Vector2( 0, 0 )
117 6/tex_offset = Vector2( 0, 0 )
125 7/tex_offset = Vector2( 0, 0 )
133 8/tex_offset = Vector2( 0, 0 )
141 9/tex_offset = Vector2( 0, 0 )
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/
H A DVector2.pkg3 class Vector2
5 Vector2();
6 Vector2(const Vector2& vector);
12 Vector2 operator + (const Vector2& rhs) const;
14 Vector2 operator - (const Vector2& rhs) const;
72 Vector2 VectorLerp(const Vector2& lhs, const Vector2& rhs, const Vector2& t);
73 Vector2 VectorMin(const Vector2& lhs, const Vector2& rhs);
74 Vector2 VectorMax(const Vector2& lhs, const Vector2& rhs);
75 Vector2 VectorFloor(const Vector2& vec);
76 Vector2 VectorRound(const Vector2& vec);
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/
H A DVector2.hh33 class Vector2 class
59 public: Vector2(const Vector2<T> &_v) in Vector2() function in ignition::math::IGNITION_MATH_VERSION_NAMESPACE::Vector2
124 public: Vector2 &operator=(const Vector2 &_v) in operator =()
146 public: Vector2 operator+(const Vector2 &_v) const in operator +()
154 public: const Vector2 &operator+=(const Vector2 &_v) in operator +=()
202 public: Vector2 operator-(const Vector2 &_v) const in operator -()
210 public: const Vector2 &operator-=(const Vector2 &_v) in operator -=()
261 public: const Vector2 &operator/=(const Vector2 &_v) in operator /=()
300 public: const Vector2 &operator*=(const Vector2 &_v) in operator *=()
472 const Vector2<T> Vector2<T>::Zero(0, 0);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreVector2.h129 inline Vector2& operator = ( const Vector2& rkVector )
156 inline Vector2 operator + ( const Vector2& rkVector ) const
163 inline Vector2 operator - ( const Vector2& rkVector ) const
177 inline Vector2 operator * ( const Vector2& rhs) const
195 inline Vector2 operator / ( const Vector2& rhs) const
256 inline Vector2& operator += ( const Vector2& rkVector )
272 inline Vector2& operator -= ( const Vector2& rkVector )
296 inline Vector2& operator *= ( const Vector2& rkVector )
316 inline Vector2& operator /= ( const Vector2& rkVector )
427 inline Vector2 midPoint( const Vector2& vec ) const in midPoint()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/math/
H A DVector2.h33 class Vector2 {
39 Vector2() {} in Vector2() function
52 Vector2(const Vector2 & other) : x(other.x), y(other.y) { } in Vector2() function
66 Vector2 & operator=(const Vector2 & other) {
106 Vector2 operator+(const Vector2 & other) const {
116 Vector2 operator-(const Vector2 & other) const {
126 Vector2 operator*(const Vector2 & other) const {
133 Vector2 & operator*=(const Vector2 & other) {
164 const Vector2 & operator+=(const Vector2 & other) {
175 const Vector2 & operator-=(const Vector2 & other) {
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