/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/tests/ |
H A D | Vector2Tests.cs | 23 Vector2 v1 = new Vector2(2.0f, 3.0f); in Vector2CopyToTest() 55 Vector2 v1 = new Vector2(2.0f, 3.0f); in Vector2GetHashCodeTest() 56 Vector2 v2 = new Vector2(2.0f, 3.0f); in Vector2GetHashCodeTest() 57 Vector2 v3 = new Vector2(3.0f, 2.0f); in Vector2GetHashCodeTest() 61 Vector2 v4 = new Vector2(0.0f, 0.0f); in Vector2GetHashCodeTest() 206 Vector2 target = new Vector2(); in Vector2LengthTest1() 263 Vector2 min = new Vector2(0, 0); in Vector2MinMaxCodeCoverageTest() 264 Vector2 max = new Vector2(1, 1); in Vector2MinMaxCodeCoverageTest() 747 Vector2 b = new Vector2(); in Vector2DivisionTest3() 1068 Vector2 a = Vector2.Normalize(new Vector2(1.0f, 1.0f)); in Vector2ReflectTest() [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/mathematics/ |
H A D | Vector2.h | 62 Vector2(const Vector2& vector); 143 static Vector2 min(const Vector2& vector1, const Vector2& vector2); 146 static Vector2 max(const Vector2& vector1, const Vector2& vector2); 174 inline Vector2::Vector2(const Vector2& vector) : x(vector.x), y(vector.y) { in Vector2() function 257 inline Vector2& Vector2::operator+=(const Vector2& vector) { 264 inline Vector2& Vector2::operator-=(const Vector2& vector) { 296 inline Vector2 operator+(const Vector2& vector1, const Vector2& vector2) { 339 inline Vector2& Vector2::operator=(const Vector2& vector) { 353 inline Vector2 Vector2::min(const Vector2& vector1, const Vector2& vector2) { in min() 359 inline Vector2 Vector2::max(const Vector2& vector1, const Vector2& vector2) { in max() [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/mathematics/ |
H A D | TestVector2.h | 132 rp3d_test(Vector2(5, 0).dot(Vector2(0, 8)) == 0); in testDotProduct() 133 rp3d_test(Vector2(5, 8).dot(Vector2(0, 0)) == 0); in testDotProduct() 134 rp3d_test(Vector2(12, 45).dot(Vector2(0, 0)) == 0); in testDotProduct() 135 rp3d_test(Vector2(5, 7).dot(Vector2(5, 7)) == 74); in testDotProduct() 138 rp3d_test(Vector2(4, 3).dot(Vector2(8, 9)) == 59); in testDotProduct() 180 rp3d_test(Vector2(5, 7) == Vector2(5, 7)); in testOperators() 181 rp3d_test(Vector2(63, 64) != Vector2(63, 84)); in testOperators() 182 rp3d_test(Vector2(63, 64) != Vector2(12, 64)); in testOperators() 187 rp3d_test(Vector2(63, 24) + Vector2(3, 4) == Vector2(66, 28)); in testOperators() 188 rp3d_test(Vector2(63, 24) - Vector2(3, 4) == Vector2(60, 20)); in testOperators() [all …]
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/dports/sysutils/dua-cli/dua-cli-2.14.11/cargo-crates/windows_gen-0.9.1/src/types/ |
H A D | vector2.rs | 78 impl ::std::ops::Add<Vector2> for Vector2 { 80 fn add(self, rhs: Vector2) -> Vector2 { 84 impl ::std::ops::Add<&Vector2> for Vector2 { 86 fn add(self, rhs: &Vector2) -> Vector2 { 90 impl ::std::ops::Add<Vector2> for &Vector2 { 92 fn add(self, rhs: Vector2) -> Vector2 { 98 fn add(self, rhs: &Vector2) -> Vector2 { 102 impl ::std::ops::Sub<Vector2> for Vector2 { 104 fn sub(self, rhs: Vector2) -> Vector2 { 116 fn sub(self, rhs: Vector2) -> Vector2 { [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | vector2.cpp | 44 Vector2 *dest = (Vector2 *)r_dest; in godot_vector2_new() 117 const Vector2 *b = (const Vector2 *)p_b; in godot_vector2_linear_interpolate() 222 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_add() 231 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_subtract() 240 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_vector() 249 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_scalar() 257 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_vector() 266 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_scalar() 286 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_neg() 293 Vector2 *self = (Vector2 *)p_self; in godot_vector2_set_x() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | vector2.cpp | 44 Vector2 *dest = (Vector2 *)r_dest; in godot_vector2_new() 117 const Vector2 *b = (const Vector2 *)p_b; in godot_vector2_linear_interpolate() 222 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_add() 231 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_subtract() 240 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_vector() 249 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_multiply_scalar() 257 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_vector() 266 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_divide_scalar() 286 Vector2 *dest = (Vector2 *)&raw_dest; in godot_vector2_operator_neg() 293 Vector2 *self = (Vector2 *)p_self; in godot_vector2_set_x() [all …]
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | vector2.h | 79 Vector2 project(const Vector2 &p_b) const; 88 …Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, rea… 97 Vector2 operator+(const Vector2 &p_v) const; 169 _FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { 178 _FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const { 188 _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const { 203 _FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const { 233 Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { in linear_interpolate() 243 Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { in slerp() 251 Vector2 Vector2::direction_to(const Vector2 &p_b) const { in direction_to() [all …]
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H A D | vector2.cpp | 101 Vector2 Vector2::sign() const { in sign() 106 Vector2 Vector2::floor() const { in floor() 111 Vector2 Vector2::ceil() const { in ceil() 116 Vector2 Vector2::round() const { in round() 133 Vector2 Vector2::posmodv(const Vector2 &p_modv) const { in posmodv() 137 Vector2 Vector2::project(const Vector2 &p_b) const { in project() 141 Vector2 Vector2::snapped(const Vector2 &p_by) const { in snapped() 161 Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_pos… in cubic_interpolate() 188 Vector2 Vector2::slide(const Vector2 &p_normal) const { in slide() 195 Vector2 Vector2::bounce(const Vector2 &p_normal) const { in bounce() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | vector2.h | 79 Vector2 project(const Vector2 &p_b) const; 88 …Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, rea… 97 Vector2 operator+(const Vector2 &p_v) const; 169 _FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { 178 _FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const { 188 _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const { 203 _FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const { 233 Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { in linear_interpolate() 243 Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { in slerp() 251 Vector2 Vector2::direction_to(const Vector2 &p_b) const { in direction_to() [all …]
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H A D | vector2.cpp | 101 Vector2 Vector2::sign() const { in sign() 106 Vector2 Vector2::floor() const { in floor() 111 Vector2 Vector2::ceil() const { in ceil() 116 Vector2 Vector2::round() const { in round() 133 Vector2 Vector2::posmodv(const Vector2 &p_modv) const { in posmodv() 137 Vector2 Vector2::project(const Vector2 &p_b) const { in project() 141 Vector2 Vector2::snapped(const Vector2 &p_by) const { in snapped() 161 Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_pos… in cubic_interpolate() 188 Vector2 Vector2::slide(const Vector2 &p_normal) const { in slide() 195 Vector2 Vector2::bounce(const Vector2 &p_normal) const { in bounce() [all …]
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/dports/games/blobby/blobby-1.0/src/ |
H A D | Vector.h | 46 Vector2(); 48 Vector2(const Vector2& v1, const Vector2& v2); 61 inline Vector2 halfVector(const Vector2& vec) const in halfVector() 158 inline Vector2::Vector2() : x(0), y(0) in Vector2() function 166 inline Vector2::Vector2(const Vector2& v1, const Vector2& v2) : x(v2.x - v1.x), y(v2.y - v1.y) in Vector2() function 171 inline Vector2 Vector2::reflectX() const in reflectX() 176 inline Vector2 Vector2::reflectY() const in reflectY() 181 inline Vector2 Vector2::scale(float factor) const in scale() 186 inline Vector2 Vector2::scaleX(float factor) const in scaleX() 218 inline Vector2 Vector2::normalise() in normalise() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Vector2.cs | 22 public struct Vector2 : IEquatable<Vector2> struct 148 public Vector2 Bounce(Vector2 normal) in Bounce() argument 199 public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) in CubicInterpolate() argument 327 public Vector2 LinearInterpolate(Vector2 to, Vector2 weight) in LinearInterpolate() argument 409 public Vector2 PosMod(Vector2 modv) in PosMod() argument 615 public Vector2(Vector2 v) in Vector2() argument 621 public static Vector2 operator +(Vector2 left, Vector2 right) in operator +() argument 628 public static Vector2 operator -(Vector2 left, Vector2 right) in operator -() argument 656 public static Vector2 operator *(Vector2 left, Vector2 right) in operator *() argument 670 public static Vector2 operator /(Vector2 vec, Vector2 divisorv) in operator /() argument [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/GodotSharp/GodotSharp/Core/ |
H A D | Vector2.cs | 22 public struct Vector2 : IEquatable<Vector2> struct 148 public Vector2 Bounce(Vector2 normal) in Bounce() argument 199 public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) in CubicInterpolate() argument 327 public Vector2 LinearInterpolate(Vector2 to, Vector2 weight) in LinearInterpolate() argument 409 public Vector2 PosMod(Vector2 modv) in PosMod() argument 615 public Vector2(Vector2 v) in Vector2() method 621 public static Vector2 operator +(Vector2 left, Vector2 right) in operator +() argument 628 public static Vector2 operator -(Vector2 left, Vector2 right) in operator -() argument 656 public static Vector2 operator *(Vector2 left, Vector2 right) in operator *() argument 670 public static Vector2 operator /(Vector2 vec, Vector2 divisorv) in operator /() argument [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/hexamap/ |
H A D | tileset.tres | 34 0/tex_offset = Vector2( -64, -64 ) 38 0/shape_offset = Vector2( 0, 0 ) 46 1/shape_offset = Vector2( 0, 0 ) 54 2/shape_offset = Vector2( 0, 0 ) 62 3/shape_offset = Vector2( 0, 0 ) 70 4/shape_offset = Vector2( 0, 0 ) 78 5/shape_offset = Vector2( 0, 0 ) 86 6/shape_offset = Vector2( 0, 0 ) 94 7/shape_offset = Vector2( 0, 0 ) 102 8/shape_offset = Vector2( 0, 0 ) [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Math/Vectors/ |
H A D | Vector2.cs | 30 public Vector2(Vector2 v) in Vector2() method 43 public static Vector2 operator +(Vector2 a, Vector2 b) { in operator +() argument 51 public static Vector2 operator +(Vector2 a, double b) { in operator +() argument 59 public static Vector2 operator +(double a, Vector2 b) { in operator +() argument 67 public static Vector2 operator -(Vector2 a, Vector2 b) { in operator -() argument 90 public static Vector2 operator -(Vector2 vector) { in operator -() argument 98 public static Vector2 operator *(Vector2 a, Vector2 b) { in operator *() argument 122 public static Vector2 operator /(Vector2 a, Vector2 b) { in operator /() argument 288 public static double Dot(Vector2 a, Vector2 b) { in Dot() argument 310 public static Vector2 Translate(Vector2 vector, Vector2 offset) { in Translate() argument [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | vector_utils_unittest.cpp | 22 ASSERT_TRUE(Vector2(2.0, 3.0) == Vector2(2.0, 3.0)); in TEST() 23 ASSERT_TRUE(Vector2(2.0, 3.0) != Vector2(2.0, 4.0)); in TEST() 26 ASSERT_EQ(Vector2(2.0, 3.0), Vector2(2.0, 3.0)); in TEST() 27 ASSERT_NE(Vector2(2.0, 3.0), Vector2(2.0, 4.0)); in TEST() 61 Vector2 vec(Vector2(1.0, 2.0)); in TEST() 96 Vector2 vec = Vector2::Load(data); in TEST() 111 ASSERT_EQ(Vector2(2.0, 3.0), +Vector2(2.0, 3.0)); in TEST() 113 ASSERT_EQ(Vector2(4.0, 6.0), Vector2(1.0, 2.0) + Vector2(3.0, 4.0)); in TEST() 114 ASSERT_EQ(Vector2(-2.0, -2.0), Vector2(1.0, 2.0) - Vector2(3.0, 4.0)); in TEST() 115 ASSERT_EQ(Vector2(3.0, 8.0), Vector2(1.0, 2.0) * Vector2(3.0, 4.0)); in TEST() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/ |
H A D | vector_utils_unittest.cpp | 22 ASSERT_TRUE(Vector2(2.0, 3.0) == Vector2(2.0, 3.0)); in TEST() 23 ASSERT_TRUE(Vector2(2.0, 3.0) != Vector2(2.0, 4.0)); in TEST() 26 ASSERT_EQ(Vector2(2.0, 3.0), Vector2(2.0, 3.0)); in TEST() 27 ASSERT_NE(Vector2(2.0, 3.0), Vector2(2.0, 4.0)); in TEST() 61 Vector2 vec(Vector2(1.0, 2.0)); in TEST() 96 Vector2 vec = Vector2::Load(data); in TEST() 111 ASSERT_EQ(Vector2(2.0, 3.0), +Vector2(2.0, 3.0)); in TEST() 113 ASSERT_EQ(Vector2(4.0, 6.0), Vector2(1.0, 2.0) + Vector2(3.0, 4.0)); in TEST() 114 ASSERT_EQ(Vector2(-2.0, -2.0), Vector2(1.0, 2.0) - Vector2(3.0, 4.0)); in TEST() 115 ASSERT_EQ(Vector2(3.0, 8.0), Vector2(1.0, 2.0) * Vector2(3.0, 4.0)); in TEST() [all …]
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/dports/games/minilens/minilens-1.2/shared/ |
H A D | tileset.tres | 12 0/tex_offset = Vector2( 0, -8 ) 14 0/occluder_offset = Vector2( 0, 0 ) 16 0/shape_offset = Vector2( 0, 0 ) 20 1/tex_offset = Vector2( 0, 0 ) 24 1/shape_offset = Vector2( 0, 0 ) 28 2/tex_offset = Vector2( 0, 0 ) 32 2/shape_offset = Vector2( 0, 0 ) 36 3/tex_offset = Vector2( 0, -8 ) 40 3/shape_offset = Vector2( 0, 0 ) 44 4/tex_offset = Vector2( 0, -8 ) [all …]
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/maps/campaign/ |
H A D | administration_recapture_scripts.gd | 54 {'action' : 'despawn', 'details' : {'who' : Vector2(7, 7)}}, 55 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 7)}}, 56 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 8)}}, 57 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 9)}}, 62 {'action' : 'move', 'details' : {'who' : Vector2(7, 7), 'where' : Vector2(6, 7)}}, 63 {'action' : 'move', 'details' : {'who' : Vector2(6, 7), 'where' : Vector2(6, 8)}}, 64 {'action' : 'move', 'details' : {'who' : Vector2(6, 8), 'where' : Vector2(6, 9)}}, 65 {'action' : 'despawn', 'details' : {'who' : Vector2(6, 9)}}, 74 …Vector2(20, 4), Vector2(20, 6), Vector2(20, 7), Vector2(20, 8), Vector2(19, 4), Vector2(19, 7), Ve… 76 …Vector2(23, 18), Vector2(22, 18), Vector2(22, 21), Vector2(21, 18), Vector2(21, 19), Vector2(21, 2… [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/ |
H A D | tileset.tres | 69 0/tex_offset = Vector2( 0, 0 ) 77 1/tex_offset = Vector2( 0, 0 ) 85 2/tex_offset = Vector2( 0, 0 ) 93 3/tex_offset = Vector2( 0, 0 ) 101 4/tex_offset = Vector2( 0, 0 ) 109 5/tex_offset = Vector2( 0, 0 ) 117 6/tex_offset = Vector2( 0, 0 ) 125 7/tex_offset = Vector2( 0, 0 ) 133 8/tex_offset = Vector2( 0, 0 ) 141 9/tex_offset = Vector2( 0, 0 ) [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/ |
H A D | tileset.tres | 69 0/tex_offset = Vector2( 0, 0 ) 77 1/tex_offset = Vector2( 0, 0 ) 85 2/tex_offset = Vector2( 0, 0 ) 93 3/tex_offset = Vector2( 0, 0 ) 101 4/tex_offset = Vector2( 0, 0 ) 109 5/tex_offset = Vector2( 0, 0 ) 117 6/tex_offset = Vector2( 0, 0 ) 125 7/tex_offset = Vector2( 0, 0 ) 133 8/tex_offset = Vector2( 0, 0 ) 141 9/tex_offset = Vector2( 0, 0 ) [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/ |
H A D | Vector2.pkg | 3 class Vector2 5 Vector2(); 6 Vector2(const Vector2& vector); 12 Vector2 operator + (const Vector2& rhs) const; 14 Vector2 operator - (const Vector2& rhs) const; 72 Vector2 VectorLerp(const Vector2& lhs, const Vector2& rhs, const Vector2& t); 73 Vector2 VectorMin(const Vector2& lhs, const Vector2& rhs); 74 Vector2 VectorMax(const Vector2& lhs, const Vector2& rhs); 75 Vector2 VectorFloor(const Vector2& vec); 76 Vector2 VectorRound(const Vector2& vec); [all …]
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/ |
H A D | Vector2.hh | 33 class Vector2 class 59 public: Vector2(const Vector2<T> &_v) in Vector2() function in ignition::math::IGNITION_MATH_VERSION_NAMESPACE::Vector2 124 public: Vector2 &operator=(const Vector2 &_v) in operator =() 146 public: Vector2 operator+(const Vector2 &_v) const in operator +() 154 public: const Vector2 &operator+=(const Vector2 &_v) in operator +=() 202 public: Vector2 operator-(const Vector2 &_v) const in operator -() 210 public: const Vector2 &operator-=(const Vector2 &_v) in operator -=() 261 public: const Vector2 &operator/=(const Vector2 &_v) in operator /=() 300 public: const Vector2 &operator*=(const Vector2 &_v) in operator *=() 472 const Vector2<T> Vector2<T>::Zero(0, 0); [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreVector2.h | 129 inline Vector2& operator = ( const Vector2& rkVector ) 156 inline Vector2 operator + ( const Vector2& rkVector ) const 163 inline Vector2 operator - ( const Vector2& rkVector ) const 177 inline Vector2 operator * ( const Vector2& rhs) const 195 inline Vector2 operator / ( const Vector2& rhs) const 256 inline Vector2& operator += ( const Vector2& rkVector ) 272 inline Vector2& operator -= ( const Vector2& rkVector ) 296 inline Vector2& operator *= ( const Vector2& rkVector ) 316 inline Vector2& operator /= ( const Vector2& rkVector ) 427 inline Vector2 midPoint( const Vector2& vec ) const in midPoint() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/math/ |
H A D | Vector2.h | 33 class Vector2 { 39 Vector2() {} in Vector2() function 52 Vector2(const Vector2 & other) : x(other.x), y(other.y) { } in Vector2() function 66 Vector2 & operator=(const Vector2 & other) { 106 Vector2 operator+(const Vector2 & other) const { 116 Vector2 operator-(const Vector2 & other) const { 126 Vector2 operator*(const Vector2 & other) const { 133 Vector2 & operator*=(const Vector2 & other) { 164 const Vector2 & operator+=(const Vector2 & other) { 175 const Vector2 & operator-=(const Vector2 & other) { [all …]
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