/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_grass.cpp | 113 Vector2Set(texc, 0, 0); in R_PlantGrass() 114 Vector2Set(texc + 2, 1, 0); in R_PlantGrass() 115 Vector2Set(texc + 4, 0, 1); in R_PlantGrass() 145 Vector2Set(texc, 0, 0); in R_PlantGrass() 146 Vector2Set(texc + 2, 1, 0); in R_PlantGrass() 147 Vector2Set(texc + 4, 0, 1); in R_PlantGrass() 164 Vector2Set(texc, 0, 1); in R_PlantGrass() 165 Vector2Set(texc + 2, 0, 0); in R_PlantGrass() 166 Vector2Set(texc + 4, 1, 0); in R_PlantGrass() 168 Vector2Set(texc + 6, 0, 1); in R_PlantGrass() [all …]
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H A D | r_sphere.cpp | 90 Vector2Set((&sphere->texes[texespos]), s, stdt); in R_SphereGenerate() 100 Vector2Set((&sphere->texes[texespos]), s, st); in R_SphereGenerate()
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H A D | r_model_brush.cpp | 233 Vector2Set(stmins, 999999, 999999); in R_SetSurfaceExtents() 234 Vector2Set(stmaxs, -999999, -999999); in R_SetSurfaceExtents()
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H A D | r_font.cpp | 647 Vector2Set(chunk->texsize, w, h); in R_FontGenerateTexture()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_ekg.cpp | 81 Vector2Set(size, node->box.size[0], image->height / scale); in draw() 84 Vector2Set(size, image->width / scale, node->box.size[1]); in draw() 90 Vector2Set(size, node->box.size[0], node->box.size[0] / ratio); in draw() 92 Vector2Set(size, node->box.size[1] * ratio, node->box.size[1]); in draw()
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H A D | ui_node_image.cpp | 162 Vector2Set(size, node->box.size[0], image->height / scale); in draw() 165 Vector2Set(size, image->width / scale, node->box.size[1]); in draw() 173 Vector2Set(size, size[0], size[0] / ratio); in draw() 175 Vector2Set(size, size[1] * ratio, size[1]); in draw()
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H A D | ui_node_radar.cpp | 187 Vector2Set(tileWidth, 0, 0); in UI_GetRadarWidth() 188 Vector2Set(tileHeight, 0, 0); in UI_GetRadarWidth() 243 Vector2Set(gridSize, round(radar.w * ratioConversion), round(radar.h * ratioConversion)); in UI_GetRadarWidth()
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H A D | ui_node_geoscape.cpp | 413 …Vector2Set(mid, UI_MAPEXTRADATACONST(node).mapPos[0] + UI_MAPEXTRADATACONST(node).mapSize[0] / 2.0… in screenTo3DMap() 419 Vector2Set(pos, -1.0, -1.0); in screenTo3DMap() 543 Vector2Set(EXTRADATA(node).smoothFinal2DGeoscapeCenter, 0.5, 0.5); in onLoading()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_screen.c | 313 …aphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 314 …aphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 316 …aphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 317 …aphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 319 …aphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 320 …aphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 322 …aphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 323 …aphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 325 …aphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 326 …aphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() [all …]
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H A D | mathlib.h | 91 #define Vector2Set(a,b,c) ((a)[0]=(b),(a)[1]=(c)) macro
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_screen.c | 310 …aphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 311 …aphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 313 …aphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 314 …aphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 316 …aphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 317 …aphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 319 …aphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 320 …aphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 322 …aphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() 323 …aphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph() [all …]
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H A D | mathlib.h | 91 #define Vector2Set(a,b,c) ((a)[0]=(b),(a)[1]=(c)) macro
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_xvi.cpp | 123 Vector2Set(currentPos, 180.0f, 90.0f - y / heightPerDegree); in CP_UpdateNationXVIInfection()
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H A D | cp_campaign.cpp | 1402 Vector2Set(posT, posX, posY); in CP_GetRandomPosOnGeoscapeWithParameters() 1427 Vector2Set(posT,posX,posY); in CP_GetRandomPosOnGeoscapeWithParameters() 1433 Vector2Set(pos, posX, posY); in CP_GetRandomPosOnGeoscapeWithParameters()
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H A D | cp_geoscape.cpp | 399 Vector2Set(mid, data.mapPos[0] + data.mapSize[0] / 2.0f, data.mapPos[1] + data.mapSize[1] / 2.0f); in GEO_3DMapToScreen() 541 Vector2Set(line->point[0], end[0], end[1]); in GEO_CalcLine() 542 Vector2Set(line->point[1], end[0], end[1]); in GEO_CalcLine() 890 Vector2Set(vector, objectPos[0], objectPos[1]); in GEO_ConvertObjectPositionToGeoscapePosition() 936 Vector2Set(data.smoothFinal2DGeoscapeCenter, 0.5f - data.smoothFinal2DGeoscapeCenter[0] / 360.0f, in GEO_StartCenter()
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H A D | cp_ufo.cpp | 192 Vector2Set(dest, pos[0] + rand1, pos[1] + rand2); in UFO_SetRandomDestAround()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_part_fte.c | 45 #define Vector2Set(r,x,y) do{(r)[0] = x; (r)[1] = y;}while(0) macro 5680 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddFanSparkParticle() 5681 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, p->s1, p->t2); in R_AddFanSparkParticle() 5682 Vector2Set(cl_curstrisvert[cl_numstrisvert+2].texcoord, p->s2, p->t1); in R_AddFanSparkParticle() 5730 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddLineSparkParticle() 5731 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, p->s2, p->t2); in R_AddLineSparkParticle() 5778 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddTSparkParticle() 5859 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, ts, p->t1); in R_DrawParticleBeam() 5860 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, ts, p->t2); in R_DrawParticleBeam() 5871 Vector2Set(cl_curstrisvert[cl_numstrisvert+2].texcoord, ts, p->t2); in R_DrawParticleBeam() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | vector.h | 61 #define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) macro
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_campaign.cpp | 736 Vector2Set(pos, -51, 0); in testMap() 739 Vector2Set(pos, 51, 0); in testMap() 742 Vector2Set(pos, 20, 20); in testMap() 745 Vector2Set(pos, -45, 2.5); in testMap()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | ufo2map.cpp | 502 Vector2Set(config.sun_angles[LIGHTMAP_NIGHT], -80, 220); in U2M_SetDefaultConfigValues() 510 Vector2Set(config.sun_angles[LIGHTMAP_DAY], -75, 100); in U2M_SetDefaultConfigValues()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_inventory.cpp | 179 Vector2Set(ent->pos, ent->pos[0] + dvecs[i][0], ent->pos[0] + dvecs[i][1]); in G_InventoryPlaceItemAdjacent()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_node.cpp | 458 Vector2Set(pos, 0, 0); in UI_GetNodeAbsPos() 486 Vector2Set(pos, 0, 0); in UI_GetNodeScreenPos()
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H A D | ui_windows.cpp | 609 Vector2Set(window->box.pos, x, y); in UI_SetNewWindowPos()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | aselib.cpp | 193 Vector2Set(tri->texcoords[k], tv->s, tv->t); in ASE_GetSurfaceAnimation()
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/dports/games/cake/cake_src/cake/ |
H A D | math.h | 120 #define Vector2Set(v, x, y) ((v)[0]=(x),(v)[1]=(y)) macro
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