Home
last modified time | relevance | path

Searched refs:Vector2Set (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_grass.cpp113 Vector2Set(texc, 0, 0); in R_PlantGrass()
114 Vector2Set(texc + 2, 1, 0); in R_PlantGrass()
115 Vector2Set(texc + 4, 0, 1); in R_PlantGrass()
145 Vector2Set(texc, 0, 0); in R_PlantGrass()
146 Vector2Set(texc + 2, 1, 0); in R_PlantGrass()
147 Vector2Set(texc + 4, 0, 1); in R_PlantGrass()
164 Vector2Set(texc, 0, 1); in R_PlantGrass()
165 Vector2Set(texc + 2, 0, 0); in R_PlantGrass()
166 Vector2Set(texc + 4, 1, 0); in R_PlantGrass()
168 Vector2Set(texc + 6, 0, 1); in R_PlantGrass()
[all …]
H A Dr_sphere.cpp90 Vector2Set((&sphere->texes[texespos]), s, stdt); in R_SphereGenerate()
100 Vector2Set((&sphere->texes[texespos]), s, st); in R_SphereGenerate()
H A Dr_model_brush.cpp233 Vector2Set(stmins, 999999, 999999); in R_SetSurfaceExtents()
234 Vector2Set(stmaxs, -999999, -999999); in R_SetSurfaceExtents()
H A Dr_font.cpp647 Vector2Set(chunk->texsize, w, h); in R_FontGenerateTexture()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_ekg.cpp81 Vector2Set(size, node->box.size[0], image->height / scale); in draw()
84 Vector2Set(size, image->width / scale, node->box.size[1]); in draw()
90 Vector2Set(size, node->box.size[0], node->box.size[0] / ratio); in draw()
92 Vector2Set(size, node->box.size[1] * ratio, node->box.size[1]); in draw()
H A Dui_node_image.cpp162 Vector2Set(size, node->box.size[0], image->height / scale); in draw()
165 Vector2Set(size, image->width / scale, node->box.size[1]); in draw()
173 Vector2Set(size, size[0], size[0] / ratio); in draw()
175 Vector2Set(size, size[1] * ratio, size[1]); in draw()
H A Dui_node_radar.cpp187 Vector2Set(tileWidth, 0, 0); in UI_GetRadarWidth()
188 Vector2Set(tileHeight, 0, 0); in UI_GetRadarWidth()
243 Vector2Set(gridSize, round(radar.w * ratioConversion), round(radar.h * ratioConversion)); in UI_GetRadarWidth()
H A Dui_node_geoscape.cpp413Vector2Set(mid, UI_MAPEXTRADATACONST(node).mapPos[0] + UI_MAPEXTRADATACONST(node).mapSize[0] / 2.0… in screenTo3DMap()
419 Vector2Set(pos, -1.0, -1.0); in screenTo3DMap()
543 Vector2Set(EXTRADATA(node).smoothFinal2DGeoscapeCenter, 0.5, 0.5); in onLoading()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_screen.c313 …aphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
314 …aphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
316 …aphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
317 …aphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
319 …aphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
320 …aphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
322 …aphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
323 …aphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
325 …aphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
326 …aphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
[all …]
H A Dmathlib.h91 #define Vector2Set(a,b,c) ((a)[0]=(b),(a)[1]=(c)) macro
/dports/games/darkplaces/darkplaces/
H A Dcl_screen.c310 …aphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
311 …aphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
313 …aphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
314 …aphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
316 …aphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
317 …aphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
319 …aphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
320 …aphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
322 …aphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
323 …aphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0… in SCR_DrawNetGraph_DrawGraph()
[all …]
H A Dmathlib.h91 #define Vector2Set(a,b,c) ((a)[0]=(b),(a)[1]=(c)) macro
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_xvi.cpp123 Vector2Set(currentPos, 180.0f, 90.0f - y / heightPerDegree); in CP_UpdateNationXVIInfection()
H A Dcp_campaign.cpp1402 Vector2Set(posT, posX, posY); in CP_GetRandomPosOnGeoscapeWithParameters()
1427 Vector2Set(posT,posX,posY); in CP_GetRandomPosOnGeoscapeWithParameters()
1433 Vector2Set(pos, posX, posY); in CP_GetRandomPosOnGeoscapeWithParameters()
H A Dcp_geoscape.cpp399 Vector2Set(mid, data.mapPos[0] + data.mapSize[0] / 2.0f, data.mapPos[1] + data.mapSize[1] / 2.0f); in GEO_3DMapToScreen()
541 Vector2Set(line->point[0], end[0], end[1]); in GEO_CalcLine()
542 Vector2Set(line->point[1], end[0], end[1]); in GEO_CalcLine()
890 Vector2Set(vector, objectPos[0], objectPos[1]); in GEO_ConvertObjectPositionToGeoscapePosition()
936 Vector2Set(data.smoothFinal2DGeoscapeCenter, 0.5f - data.smoothFinal2DGeoscapeCenter[0] / 360.0f, in GEO_StartCenter()
H A Dcp_ufo.cpp192 Vector2Set(dest, pos[0] + rand1, pos[1] + rand2); in UFO_SetRandomDestAround()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_part_fte.c45 #define Vector2Set(r,x,y) do{(r)[0] = x; (r)[1] = y;}while(0) macro
5680 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddFanSparkParticle()
5681 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, p->s1, p->t2); in R_AddFanSparkParticle()
5682 Vector2Set(cl_curstrisvert[cl_numstrisvert+2].texcoord, p->s2, p->t1); in R_AddFanSparkParticle()
5730 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddLineSparkParticle()
5731 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, p->s2, p->t2); in R_AddLineSparkParticle()
5778 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, p->s1, p->t1); in R_AddTSparkParticle()
5859 Vector2Set(cl_curstrisvert[cl_numstrisvert+0].texcoord, ts, p->t1); in R_DrawParticleBeam()
5860 Vector2Set(cl_curstrisvert[cl_numstrisvert+1].texcoord, ts, p->t2); in R_DrawParticleBeam()
5871 Vector2Set(cl_curstrisvert[cl_numstrisvert+2].texcoord, ts, p->t2); in R_DrawParticleBeam()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/shared/
H A Dvector.h61 #define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y)) macro
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_campaign.cpp736 Vector2Set(pos, -51, 0); in testMap()
739 Vector2Set(pos, 51, 0); in testMap()
742 Vector2Set(pos, 20, 20); in testMap()
745 Vector2Set(pos, -45, 2.5); in testMap()
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/
H A Dufo2map.cpp502 Vector2Set(config.sun_angles[LIGHTMAP_NIGHT], -80, 220); in U2M_SetDefaultConfigValues()
510 Vector2Set(config.sun_angles[LIGHTMAP_DAY], -75, 100); in U2M_SetDefaultConfigValues()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_inventory.cpp179 Vector2Set(ent->pos, ent->pos[0] + dvecs[i][0], ent->pos[0] + dvecs[i][1]); in G_InventoryPlaceItemAdjacent()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_node.cpp458 Vector2Set(pos, 0, 0); in UI_GetNodeAbsPos()
486 Vector2Set(pos, 0, 0); in UI_GetNodeScreenPos()
H A Dui_windows.cpp609 Vector2Set(window->box.pos, x, y); in UI_SetNewWindowPos()
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/
H A Daselib.cpp193 Vector2Set(tri->texcoords[k], tv->s, tv->t); in ASE_GetSurfaceAnimation()
/dports/games/cake/cake_src/cake/
H A Dmath.h120 #define Vector2Set(v, x, y) ((v)[0]=(x),(v)[1]=(y)) macro

12