/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.HexenWeapons.vc | 54 VectorAngles(&vforward, &angles); 132 VectorAngles(&vforward, &angles); 190 VectorAngles(&vforward, &angles); 378 VectorAngles(&vforward, &angles);
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H A D | EntityEx.SpawnMissile.vc | 260 VectorAngles(&dir, &A.Angles); 299 VectorAngles(&dir, &A.Angles); 337 VectorAngles(&dir, &A.Angles); 597 VectorAngles(&dir, &A.Angles);
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H A D | LookAtCamera.vc | 112 VectorAngles(&delta, &ang);
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H A D | AimingCamera.vc | 128 VectorAngles(&dv, &d);
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H A D | Actor.Inventory.vc | 308 VectorAngles(&dir, &angles);
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H A D | Actor.Heretic.vc | 560 VectorAngles(&A.Velocity, &ang); 862 VectorAngles(&dir, &angles); 1297 VectorAngles(&A.Velocity, &ang);
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H A D | Actor.GenericAttacks.vc | 211 VectorAngles(&Dir, &Ang); 459 VectorAngles(&Dir, &Ang); 1409 VectorAngles(&A.Velocity, &ang);
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H A D | Actor.MissileMovement.vc | 157 VectorAngles(&wishdir, &Angles);
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H A D | PathFollower.vc | 355 VectorAngles(&TempOrg, &TempAng);
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H A D | EntityEx.AiUtils.vc | 776 VectorAngles(&dir, &ang);
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H A D | Actor.Hexen.vc | 2311 VectorAngles(&dir, &th.Angles);
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H A D | PlayerEx.vc | 1937 VectorAngles(&Dir, &Ang);
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | chase.c | 114 VectorAngles (temp, NULL, r_refdef.viewangles); in Chase_UpdateForDrawing()
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H A D | mathlib.h | 76 void VectorAngles (const vec3_t forward, float *up, vec3_t angles); //johnfitz, spike(up is optiona…
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H A D | mathlib.c | 272 void VectorAngles (const vec3_t forward, float *up, vec3_t angles) in VectorAngles() function
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H A D | cl_main.c | 562 VectorAngles(fwd, up, ent->angles); in CL_AttachEntity()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | maths.h | 96 void VectorAngles(const TVec &vec, TAVec &angles);
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H A D | vc_object.cpp | 706 IMPLEMENT_FUNCTION(VObject, VectorAngles) in IMPLEMENT_FUNCTION() argument 710 VectorAngles(*vec, *angles); in IMPLEMENT_FUNCTION() 735 VectorAngles(vec, angles); in IMPLEMENT_FUNCTION()
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H A D | maths.cpp | 221 void VectorAngles(const TVec& vec, TAVec& angles) in VectorAngles() function
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H A D | vc_object.h | 247 DECLARE_FUNCTION(VectorAngles)
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H A D | r_model.cpp | 843 VectorAngles(p[1] - p[0], wangles); in PositionModel()
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/dports/games/vavoom/vavoom-1.33/progs/heretic/game/ |
H A D | BotPlayer.vc | 254 VectorAngles(&dir, &ang); 1238 VectorAngles(&dir, &ang);
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/dports/games/vavoom/vavoom-1.33/progs/hexen/game/ |
H A D | BotPlayer.vc | 254 VectorAngles(&dir, &ang); 1274 VectorAngles(&dir, &ang);
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/dports/games/vavoom/vavoom-1.33/progs/doom/game/ |
H A D | BotPlayer.vc | 263 VectorAngles(&dir, &ang); 1286 VectorAngles(&dir, &ang);
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Object.vc | 509 native static final void VectorAngles(TVec * vec, TAVec * angles);
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