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Searched refs:VectorAngles (Results 1 – 25 of 28) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.HexenWeapons.vc54 VectorAngles(&vforward, &angles);
132 VectorAngles(&vforward, &angles);
190 VectorAngles(&vforward, &angles);
378 VectorAngles(&vforward, &angles);
H A DEntityEx.SpawnMissile.vc260 VectorAngles(&dir, &A.Angles);
299 VectorAngles(&dir, &A.Angles);
337 VectorAngles(&dir, &A.Angles);
597 VectorAngles(&dir, &A.Angles);
H A DLookAtCamera.vc112 VectorAngles(&delta, &ang);
H A DAimingCamera.vc128 VectorAngles(&dv, &d);
H A DActor.Inventory.vc308 VectorAngles(&dir, &angles);
H A DActor.Heretic.vc560 VectorAngles(&A.Velocity, &ang);
862 VectorAngles(&dir, &angles);
1297 VectorAngles(&A.Velocity, &ang);
H A DActor.GenericAttacks.vc211 VectorAngles(&Dir, &Ang);
459 VectorAngles(&Dir, &Ang);
1409 VectorAngles(&A.Velocity, &ang);
H A DActor.MissileMovement.vc157 VectorAngles(&wishdir, &Angles);
H A DPathFollower.vc355 VectorAngles(&TempOrg, &TempAng);
H A DEntityEx.AiUtils.vc776 VectorAngles(&dir, &ang);
H A DActor.Hexen.vc2311 VectorAngles(&dir, &th.Angles);
H A DPlayerEx.vc1937 VectorAngles(&Dir, &Ang);
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dchase.c114 VectorAngles (temp, NULL, r_refdef.viewangles); in Chase_UpdateForDrawing()
H A Dmathlib.h76 void VectorAngles (const vec3_t forward, float *up, vec3_t angles); //johnfitz, spike(up is optiona…
H A Dmathlib.c272 void VectorAngles (const vec3_t forward, float *up, vec3_t angles) in VectorAngles() function
H A Dcl_main.c562 VectorAngles(fwd, up, ent->angles); in CL_AttachEntity()
/dports/games/vavoom/vavoom-1.33/source/
H A Dmaths.h96 void VectorAngles(const TVec &vec, TAVec &angles);
H A Dvc_object.cpp706 IMPLEMENT_FUNCTION(VObject, VectorAngles) in IMPLEMENT_FUNCTION() argument
710 VectorAngles(*vec, *angles); in IMPLEMENT_FUNCTION()
735 VectorAngles(vec, angles); in IMPLEMENT_FUNCTION()
H A Dmaths.cpp221 void VectorAngles(const TVec& vec, TAVec& angles) in VectorAngles() function
H A Dvc_object.h247 DECLARE_FUNCTION(VectorAngles)
H A Dr_model.cpp843 VectorAngles(p[1] - p[0], wangles); in PositionModel()
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DBotPlayer.vc254 VectorAngles(&dir, &ang);
1238 VectorAngles(&dir, &ang);
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DBotPlayer.vc254 VectorAngles(&dir, &ang);
1274 VectorAngles(&dir, &ang);
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DBotPlayer.vc263 VectorAngles(&dir, &ang);
1286 VectorAngles(&dir, &ang);
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DObject.vc509 native static final void VectorAngles(TVec * vec, TAVec * angles);

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