/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 331 if ( VectorLengthSquared(tmp) < r ) { 336 if ( VectorLengthSquared(tmp) < r ) { 740 l1 = VectorLengthSquared(dir); 746 l1 = VectorLengthSquared(dir); 758 l2 = VectorLengthSquared(v1); 835 l1 = VectorLengthSquared(dir); 840 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 331 if ( VectorLengthSquared(tmp) < r ) { 336 if ( VectorLengthSquared(tmp) < r ) { 740 l1 = VectorLengthSquared(dir); 746 l1 = VectorLengthSquared(dir); 758 l2 = VectorLengthSquared(v1); 835 l1 = VectorLengthSquared(dir); 840 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 334 if ( VectorLengthSquared(tmp) < r ) { 339 if ( VectorLengthSquared(tmp) < r ) { 743 l1 = VectorLengthSquared(dir); 749 l1 = VectorLengthSquared(dir); 761 l2 = VectorLengthSquared(v1); 838 l1 = VectorLengthSquared(dir); 843 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 331 if ( VectorLengthSquared(tmp) < r ) { 336 if ( VectorLengthSquared(tmp) < r ) { 740 l1 = VectorLengthSquared(dir); 746 l1 = VectorLengthSquared(dir); 758 l2 = VectorLengthSquared(v1); 835 l1 = VectorLengthSquared(dir); 840 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 331 if ( VectorLengthSquared(tmp) < r ) { 336 if ( VectorLengthSquared(tmp) < r ) { 740 l1 = VectorLengthSquared(dir); 746 l1 = VectorLengthSquared(dir); 758 l2 = VectorLengthSquared(v1); 835 l1 = VectorLengthSquared(dir); 840 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_trace.c | 110 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 113 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 334 if ( VectorLengthSquared(tmp) < r ) { 339 if ( VectorLengthSquared(tmp) < r ) { 743 l1 = VectorLengthSquared(dir); 749 l1 = VectorLengthSquared(dir); 761 l2 = VectorLengthSquared(v1); 838 l1 = VectorLengthSquared(dir); 843 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_trace.c | 122 return VectorLengthSquared( t ); in CM_DistanceFromLineSquared() 125 return VectorLengthSquared( t ); in CM_DistanceFromLineSquared() 137 return VectorLengthSquared( dir ); in CM_VectorDistanceSquared() 341 if ( VectorLengthSquared( tmp ) < r ) { 346 if ( VectorLengthSquared( tmp ) < r ) { 752 l1 = VectorLengthSquared( dir ); 758 l1 = VectorLengthSquared( dir ); 770 l2 = VectorLengthSquared( v1 ); 846 l1 = VectorLengthSquared( dir ); 851 l1 = VectorLengthSquared( dir ); [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_trace.c | 118 return VectorLengthSquared( t ); in CM_DistanceFromLineSquared() 121 return VectorLengthSquared( t ); in CM_DistanceFromLineSquared() 133 return VectorLengthSquared( dir ); in CM_VectorDistanceSquared() 337 if ( VectorLengthSquared( tmp ) < r ) { 342 if ( VectorLengthSquared( tmp ) < r ) { 748 l1 = VectorLengthSquared( dir ); 754 l1 = VectorLengthSquared( dir ); 766 l2 = VectorLengthSquared( v1 ); 842 l1 = VectorLengthSquared( dir ); 847 l1 = VectorLengthSquared( dir ); [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | cm_trace.cpp | 112 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 115 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 302 if ( VectorLengthSquared(tmp) < r ) { 307 if ( VectorLengthSquared(tmp) < r ) { 314 if ( VectorLengthSquared(tmp) < r ) { 722 l1 = VectorLengthSquared(dir); 728 l1 = VectorLengthSquared(dir); 740 l2 = VectorLengthSquared(v1); 817 l1 = VectorLengthSquared(dir); 822 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cm_trace.c | 111 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 114 return VectorLengthSquared(t); in CM_DistanceFromLineSquared() 126 return VectorLengthSquared(dir); in CM_VectorDistanceSquared() 335 if ( VectorLengthSquared(tmp) < r ) { 340 if ( VectorLengthSquared(tmp) < r ) { 940 l1 = VectorLengthSquared(dir); 946 l1 = VectorLengthSquared(dir); 958 l2 = VectorLengthSquared(v1); 1035 l1 = VectorLengthSquared(dir); 1040 l1 = VectorLengthSquared(dir); [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/ |
H A D | expression.h | 373 class VectorLengthSquared 380 VectorLengthSquared(const First& first_) 418 inline VectorLengthSquared<First> vector_length_squared(const First& first) 420 return VectorLengthSquared<First>(first); 424 inline SquareRoot< VectorLengthSquared<First> > vector_length(const First& first) 438 VectorLengthSquared<First>
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/dports/games/netradiant/netradiant-20150621-src/libs/math/ |
H A D | expression.h | 334 class VectorLengthSquared 341 VectorLengthSquared( const First& first_ ) 374 inline VectorLengthSquared<First> vector_length_squared( const First& first ){ 375 return VectorLengthSquared<First>( first ); 379 inline SquareRoot< VectorLengthSquared<First> > vector_length( const First& first ){ 392 VectorLengthSquared<First>
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/ |
H A D | expression.h | 366 class VectorLengthSquared 373 VectorLengthSquared (const First& first_) : 409 inline VectorLengthSquared<First> vector_length_squared (const First& first) 411 return VectorLengthSquared<First> (first); 415 inline SquareRoot<VectorLengthSquared<First> > vector_length (const First& first) 423 ScalarDivided <Literal<typename First::value_type>,SquareRoot <VectorLengthSquared<First>>>> vector…
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 1952 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1976 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1993 if (VectorLengthSquared(dir) < Square(300)) { in BotUseInvulnerability() 2890 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2896 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2902 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2947 cursquaredist = VectorLengthSquared(dir); in BotFindEnemy() 3004 squaredist = VectorLengthSquared(dir); in BotFindEnemy() 3362 if (VectorLengthSquared(dir) > Square(48)) { in BotAimAtEnemy() 3607 if (VectorLengthSquared(dir) > Square(60)) { in BotCheckAttack() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 1952 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1976 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1993 if (VectorLengthSquared(dir) < Square(300)) { in BotUseInvulnerability() 2890 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2896 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2902 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2947 cursquaredist = VectorLengthSquared(dir); in BotFindEnemy() 3004 squaredist = VectorLengthSquared(dir); in BotFindEnemy() 3362 if (VectorLengthSquared(dir) > Square(48)) { in BotAimAtEnemy() 3607 if (VectorLengthSquared(dir) > Square(60)) { in BotCheckAttack() [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_dmq3.c | 1952 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1976 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1993 if (VectorLengthSquared(dir) < Square(300)) { in BotUseInvulnerability() 2890 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2896 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2902 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2947 cursquaredist = VectorLengthSquared(dir); in BotFindEnemy() 3004 squaredist = VectorLengthSquared(dir); in BotFindEnemy() 3362 if (VectorLengthSquared(dir) > Square(48)) { in BotAimAtEnemy() 3607 if (VectorLengthSquared(dir) > Square(60)) { in BotCheckAttack() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_dmq3.c | 1952 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1976 if (VectorLengthSquared(dir) < Square(200)) { in BotUseInvulnerability() 1993 if (VectorLengthSquared(dir) < Square(300)) { in BotUseInvulnerability() 2890 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2896 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2902 squaredfogdist = VectorLengthSquared(dir); in BotEntityVisible() 2947 cursquaredist = VectorLengthSquared(dir); in BotFindEnemy() 3004 squaredist = VectorLengthSquared(dir); in BotFindEnemy() 3362 if (VectorLengthSquared(dir) > Square(48)) { in BotAimAtEnemy() 3607 if (VectorLengthSquared(dir) > Square(60)) { in BotCheckAttack() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_SandCreature.cpp | 346 moveSpeed = VectorLengthSquared( ent->client->ps.velocity ); in SandCreature_EntScore() 350 moveSpeed = VectorLengthSquared( ent->s.pos.trDelta ); in SandCreature_EntScore() 568 moveSpeed = VectorLengthSquared( NPC->enemy->client->ps.velocity ); in SandCreature_Chase() 572 moveSpeed = VectorLengthSquared( NPC->enemy->s.pos.trDelta ); in SandCreature_Chase()
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/dports/games/openjk/OpenJK-07675e2/shared/qcommon/ |
H A D | q_math.c | 713 if( (VectorLengthSquared( vecStart2From )) < (VectorLengthSquared( vecStart2End )) ) in G_FindClosestPointOnLineSegment() 738 if( (VectorLengthSquared( vecEnd2From )) < (VectorLengthSquared( vecEnd2Start ))) in G_FindClosestPointOnLineSegment() 1124 float VectorLengthSquared( const vec3_t vec ) in VectorLengthSquared() function
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_slidemove.cpp | 349 …UpMove[0]) < 0.1 && fabs(stepUpMove[1]) < 0.1 && VectorLengthSquared( slideMove ) > VectorLengthSq… in PM_StepSlideMove()
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H A D | AI_Howler.cpp | 83 if ( VectorLengthSquared( dif ) < 256 * 256 ) in Howler_Patrol()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_curve.c | 139 len = VectorLengthSquared( delta ); in MakeMeshNormals() 151 len = VectorLengthSquared( delta ); in MakeMeshNormals() 421 len = VectorLengthSquared( midxyz ); // we will do the sqrt later in R_SubdividePatchToGrid()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_curve.c | 132 len = VectorLengthSquared( delta ); in MakeMeshNormals() 144 len = VectorLengthSquared( delta ); in MakeMeshNormals() 416 len = VectorLengthSquared( midxyz2 ); // we will do the sqrt later in R_SubdividePatchToGrid()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_curve.c | 132 len = VectorLengthSquared( delta ); in MakeMeshNormals() 144 len = VectorLengthSquared( delta ); in MakeMeshNormals() 416 len = VectorLengthSquared( midxyz2 ); // we will do the sqrt later in R_SubdividePatchToGrid()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_curve.c | 139 len = VectorLengthSquared( delta ); in MakeMeshNormals() 151 len = VectorLengthSquared( delta ); in MakeMeshNormals() 421 len = VectorLengthSquared( midxyz ); // we will do the sqrt later in R_SubdividePatchToGrid()
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