Searched refs:VectorLoad (Results 1 – 13 of 13) sorted by relevance
571 0 0010 =VectorLoad # VLD1(multiple)574 " 0011 =VectorLoad # VLD2(multiple)576 " 010x =VectorLoad # VLD3(multiple)577 " 000x =VectorLoad # VLD4(multiple)578 1 0x00 =VectorLoad # VLD1(single)580 " 1100 =VectorLoad # VLD1(single, all lanes)581 " 0x01 =VectorLoad # VLD2(single)583 " 1101 =VectorLoad # VLD2(single, all lanes)584 " 0x10 =VectorLoad # VLD3(single)586 " 1110 =VectorLoad # VLD3(single, all lanes)[all …]
50 #define VectorLoad _mm512_stream_load_si512 macro64 #define VectorLoad _mm256_stream_load_si256 macro76 #define VectorLoad _mm_stream_load_si128 macro
51 #define VectorLoad _mm512_stream_load_si512 macro65 #define VectorLoad _mm256_stream_load_si256 macro77 #define VectorLoad _mm_stream_load_si128 macro
1098 Value *VectorLoad = Builder.CreateShuffleVector( in generateStrideZeroLoad() local1100 return VectorLoad; in generateStrideZeroLoad()
1092 Value *VectorLoad = Builder.CreateShuffleVector( in generateStrideZeroLoad() local1094 return VectorLoad; in generateStrideZeroLoad()
1093 Value *VectorLoad = Builder.CreateShuffleVector( in generateStrideZeroLoad() local1095 return VectorLoad; in generateStrideZeroLoad()
1097 Value *VectorLoad = Builder.CreateShuffleVector( in generateStrideZeroLoad() local1099 return VectorLoad; in generateStrideZeroLoad()