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Searched refs:VectorNegate (Results 1 – 25 of 303) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/source/
H A Dtjunc.c135 VectorNegate (vec, vec); in CanonicalVector()
144 VectorNegate (vec, vec); in CanonicalVector()
153 VectorNegate (vec, vec); in CanonicalVector()
409 VectorNegate (maxs, mins); in tjunc()
H A Dbrush.c83 VectorNegate (facenormal, facenormal); in CheckFace()
250 VectorNegate (dp->normal, dp->normal); in NormalizePlane()
362 VectorNegate (faces[j].plane.normal, plane.normal); in CreateBrushFaces()
500 VectorNegate (plane->normal, inv); in TestAddPlane()
526 VectorNegate (plane->normal, flip.normal); in TestAddPlane()
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dmathlib.h95 #define VectorNegate(a,b) VectorSubtract(vec3_origin,(a),(b))
97 #define VectorNegate(a,b) \ macro
/dports/games/quakeforge/quakeforge-0.7.2/tools/qfvis/source/
H A Dflow.c149 VectorNegate (plane.normal, plane.normal); in ClipToSeparators()
176 VectorNegate (plane.normal, plane.normal); in ClipToSeparators()
255 VectorNegate (portal->plane.normal, backplane.normal); in RecursiveClusterFlow()
/dports/games/uhexen2/hexen2source-1.5.9/utils/qbsp/
H A Dtjunc.c117 VectorNegate (vec, vec); in CanonicalVector()
127 VectorNegate (vec, vec); in CanonicalVector()
137 VectorNegate (vec, vec); in CanonicalVector()
506 VectorNegate (maxs, mins); in tjunc()
H A Dbrush.c59 VectorNegate (facenormal, facenormal); in CheckFace()
221 VectorNegate (dp->normal, dp->normal); in NormalizePlane()
358 VectorNegate (dp->normal, dp->normal);
411 VectorNegate (faces[j].plane.normal, plane.normal); in CreateBrushFaces()
548 VectorNegate (plane->normal, inv); in TestAddPlane()
581 VectorNegate (plane->normal, flip.normal); in TestAddPlane()
/dports/games/uhexen2/hexen2source-1.5.9/utils/vis/
H A Dvis.c92 VectorNegate (dp->normal, dp->normal);
102 VectorNegate (dp->normal, dp->normal);
110 VectorNegate (dp->normal, dp->normal);
644 VectorNegate (plane.normal, plane.normal);
771 VectorNegate (plane.normal, p->plane.normal); in LoadPortals()
H A Dflow.c255 VectorNegate (plane.normal, plane.normal); in ClipToSeperators()
289 VectorNegate (plane.normal, plane.normal); in ClipToSeperators()
384 VectorNegate (p->plane.normal, backplane.normal); in RecursiveLeafFlow()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dmathlib.h103 #define VectorNegate(a,b) VectorSubtract(vec3_origin,(a),(b))
105 #define VectorNegate(a,b) \ macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmain.c1056 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawDecals()
1057 VectorNegate (particle_coord[1], particle_coord[3]); in R_DrawDecals()
1085 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawAllAddGlareParticles()
1584 VectorNegate (angl_coord[0], angl_coord[2]); in renderDecal()
1585 VectorNegate (angl_coord[1], angl_coord[3]); in renderDecal()
1775 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
1776 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle()
1792 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
1793 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle()
1820 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_main.c137 VectorNegate (vright, mat + 4); // we want vleft in R_SetupView()
144 VectorNegate (r_refdef.vieworg, mat + 12); in R_SetupView()
H A Dglsl_sprite.c226 VectorNegate (r_origin, tvec); in R_DrawSprite()
268 VectorNegate (currententity->transform + 4, svright); in R_DrawSprite()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmain.c1042 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawDecals()
1043 VectorNegate (particle_coord[1], particle_coord[3]); in R_DrawDecals()
1074 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawAllSubDecals()
1339 VectorNegate (angl_coord[0], angl_coord[2]); in renderDecal()
1340 VectorNegate (angl_coord[1], angl_coord[3]); in renderDecal()
1520 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
1521 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle()
1536 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
1537 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle()
1563 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dmathlib.h55 #define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; } macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dmathlib.h55 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dmathlib.h54 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dmathlib.h56 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dmathlib.h54 #define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; } macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dmathlib.h56 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/
H A Dm4x4.c499 VectorNegate(normalised+0, normalised+0); in m4x4_get_transform_vec3()
500 VectorNegate(normalised+4, normalised+4); in m4x4_get_transform_vec3()
501 VectorNegate(normalised+8, normalised+8); in m4x4_get_transform_vec3()
555 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_vec3()
565 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_scale_by_vec3()
580 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_vec3()
592 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_rotation()
599 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_quat()
609 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_axisangle()
1509 VectorNegate(quat, quat); in quat_conjugate()
/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/
H A Dm4x4.c488 VectorNegate( normalised + 0, normalised + 0 ); in m4x4_get_transform_vec3()
489 VectorNegate( normalised + 4, normalised + 4 ); in m4x4_get_transform_vec3()
490 VectorNegate( normalised + 8, normalised + 8 ); in m4x4_get_transform_vec3()
537 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_vec3()
546 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_scale_by_vec3()
560 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_vec3()
571 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_rotation()
577 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_quat()
586 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_axisangle()
1489 VectorNegate( quat, quat ); in quat_conjugate()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_sprite.c83 VectorNegate( r_polydesc.vup, r_polydesc.vup ); in R_DrawSprite()
/dports/games/iortcw/iortcw-1.51c/MP/code/tools/asm/
H A Dmathlib.h66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/ioquake3/ioquake3-1.36/code/tools/asm/
H A Dmathlib.h66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
/dports/games/ioquake3-server/ioquake3-1.36/code/tools/asm/
H A Dmathlib.h66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro

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