/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/source/ |
H A D | tjunc.c | 135 VectorNegate (vec, vec); in CanonicalVector() 144 VectorNegate (vec, vec); in CanonicalVector() 153 VectorNegate (vec, vec); in CanonicalVector() 409 VectorNegate (maxs, mins); in tjunc()
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H A D | brush.c | 83 VectorNegate (facenormal, facenormal); in CheckFace() 250 VectorNegate (dp->normal, dp->normal); in NormalizePlane() 362 VectorNegate (faces[j].plane.normal, plane.normal); in CreateBrushFaces() 500 VectorNegate (plane->normal, inv); in TestAddPlane() 526 VectorNegate (plane->normal, flip.normal); in TestAddPlane()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | mathlib.h | 95 #define VectorNegate(a,b) VectorSubtract(vec3_origin,(a),(b)) 97 #define VectorNegate(a,b) \ macro
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfvis/source/ |
H A D | flow.c | 149 VectorNegate (plane.normal, plane.normal); in ClipToSeparators() 176 VectorNegate (plane.normal, plane.normal); in ClipToSeparators() 255 VectorNegate (portal->plane.normal, backplane.normal); in RecursiveClusterFlow()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/qbsp/ |
H A D | tjunc.c | 117 VectorNegate (vec, vec); in CanonicalVector() 127 VectorNegate (vec, vec); in CanonicalVector() 137 VectorNegate (vec, vec); in CanonicalVector() 506 VectorNegate (maxs, mins); in tjunc()
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H A D | brush.c | 59 VectorNegate (facenormal, facenormal); in CheckFace() 221 VectorNegate (dp->normal, dp->normal); in NormalizePlane() 358 VectorNegate (dp->normal, dp->normal); 411 VectorNegate (faces[j].plane.normal, plane.normal); in CreateBrushFaces() 548 VectorNegate (plane->normal, inv); in TestAddPlane() 581 VectorNegate (plane->normal, flip.normal); in TestAddPlane()
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/dports/games/uhexen2/hexen2source-1.5.9/utils/vis/ |
H A D | vis.c | 92 VectorNegate (dp->normal, dp->normal); 102 VectorNegate (dp->normal, dp->normal); 110 VectorNegate (dp->normal, dp->normal); 644 VectorNegate (plane.normal, plane.normal); 771 VectorNegate (plane.normal, p->plane.normal); in LoadPortals()
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H A D | flow.c | 255 VectorNegate (plane.normal, plane.normal); in ClipToSeperators() 289 VectorNegate (plane.normal, plane.normal); in ClipToSeperators() 384 VectorNegate (p->plane.normal, backplane.normal); in RecursiveLeafFlow()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | mathlib.h | 103 #define VectorNegate(a,b) VectorSubtract(vec3_origin,(a),(b)) 105 #define VectorNegate(a,b) \ macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_rmain.c | 1056 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawDecals() 1057 VectorNegate (particle_coord[1], particle_coord[3]); in R_DrawDecals() 1085 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawAllAddGlareParticles() 1584 VectorNegate (angl_coord[0], angl_coord[2]); in renderDecal() 1585 VectorNegate (angl_coord[1], angl_coord[3]); in renderDecal() 1775 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() 1776 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle() 1792 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() 1793 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle() 1820 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_main.c | 137 VectorNegate (vright, mat + 4); // we want vleft in R_SetupView() 144 VectorNegate (r_refdef.vieworg, mat + 12); in R_SetupView()
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H A D | glsl_sprite.c | 226 VectorNegate (r_origin, tvec); in R_DrawSprite() 268 VectorNegate (currententity->transform + 4, svright); in R_DrawSprite()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_rmain.c | 1042 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawDecals() 1043 VectorNegate (particle_coord[1], particle_coord[3]); in R_DrawDecals() 1074 VectorNegate (particle_coord[0], particle_coord[2]); in R_DrawAllSubDecals() 1339 VectorNegate (angl_coord[0], angl_coord[2]); in renderDecal() 1340 VectorNegate (angl_coord[1], angl_coord[3]); in renderDecal() 1520 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() 1521 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle() 1536 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() 1537 VectorNegate (ParticleVec[1], ParticleVec[3]); in renderParticle() 1563 VectorNegate (ParticleVec[0], ParticleVec[2]); in renderParticle() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | mathlib.h | 55 #define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; } macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | mathlib.h | 55 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | mathlib.h | 54 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | mathlib.h | 56 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | mathlib.h | 54 #define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; } macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | mathlib.h | 56 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/mathlib/ |
H A D | m4x4.c | 499 VectorNegate(normalised+0, normalised+0); in m4x4_get_transform_vec3() 500 VectorNegate(normalised+4, normalised+4); in m4x4_get_transform_vec3() 501 VectorNegate(normalised+8, normalised+8); in m4x4_get_transform_vec3() 555 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_vec3() 565 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_scale_by_vec3() 580 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_vec3() 592 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_transform_by_rotation() 599 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_quat() 609 VectorNegate(pivotpoint, vec3_temp); in m4x4_pivoted_rotate_by_axisangle() 1509 VectorNegate(quat, quat); in quat_conjugate()
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/dports/games/netradiant/netradiant-20150621-src/libs/mathlib/ |
H A D | m4x4.c | 488 VectorNegate( normalised + 0, normalised + 0 ); in m4x4_get_transform_vec3() 489 VectorNegate( normalised + 4, normalised + 4 ); in m4x4_get_transform_vec3() 490 VectorNegate( normalised + 8, normalised + 8 ); in m4x4_get_transform_vec3() 537 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_vec3() 546 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_scale_by_vec3() 560 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_vec3() 571 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_transform_by_rotation() 577 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_quat() 586 VectorNegate( pivotpoint, vec3_temp ); in m4x4_pivoted_rotate_by_axisangle() 1489 VectorNegate( quat, quat ); in quat_conjugate()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_sprite.c | 83 VectorNegate( r_polydesc.vup, r_polydesc.vup ); in R_DrawSprite()
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/dports/games/iortcw/iortcw-1.51c/MP/code/tools/asm/ |
H A D | mathlib.h | 66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/ioquake3/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 66 #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} macro
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