/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FX_ATSTMain.cpp | 40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 102 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink() 119 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
|
H A D | FX_Emplaced.cpp | 40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 142 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink() 144 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
|
H A D | FX_BryarPistol.cpp | 43 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 45 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 110 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink() 112 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
|
H A D | FX_RocketLauncher.cpp | 39 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketProjectileThink() 79 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketAltProjectileThink()
|
H A D | FX_NoghriShot.cpp | 41 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_NoghriShotProjectileThink() 43 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_NoghriShotProjectileThink()
|
H A D | FX_Bowcaster.cpp | 40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterProjectileThink() 42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterProjectileThink()
|
H A D | FX_HeavyRepeater.cpp | 40 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterProjectileThink() 81 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterAltProjectileThink()
|
H A D | FX_TuskenShot.cpp | 41 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TuskenShotProjectileThink() 43 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TuskenShotProjectileThink()
|
H A D | FX_DEMP2.cpp | 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_DEMP2_ProjectileThink() 83 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_DEMP2_AltProjectileThink()
|
H A D | FX_Blaster.cpp | 47 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BlasterProjectileThink() 49 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BlasterProjectileThink()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FX_ATSTMain.cpp | 39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 101 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink() 118 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
|
H A D | FX_Emplaced.cpp | 39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 95 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink() 97 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
|
H A D | FX_BryarPistol.cpp | 41 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 43 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 108 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink() 110 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
|
H A D | FX_RocketLauncher.cpp | 39 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketProjectileThink() 79 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketAltProjectileThink()
|
H A D | FX_Bowcaster.cpp | 39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterProjectileThink() 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterProjectileThink()
|
H A D | FX_HeavyRepeater.cpp | 38 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterProjectileThink() 79 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterAltProjectileThink()
|
H A D | FX_Blaster.cpp | 38 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BlasterProjectileThink() 40 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BlasterProjectileThink()
|
H A D | FX_DEMP2.cpp | 40 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_DEMP2_ProjectileThink() 82 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_DEMP2_AltProjectileThink()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | fx_bryarpistol.c | 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 91 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink() 161 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink() 228 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ConcussionProjectileThink()
|
H A D | fx_flechette.c | 37 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_FlechetteProjectileThink() 83 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_FlechetteAltProjectileThink()
|
H A D | fx_bowcaster.c | 37 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterProjectileThink() 77 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BowcasterAltProjectileThink()
|
H A D | fx_rocketlauncher.c | 37 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketProjectileThink() 77 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RocketAltProjectileThink()
|
H A D | fx_blaster.c | 37 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BlasterProjectileThink() 54 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BlasterAltFireThink()
|
H A D | fx_heavyrepeater.c | 37 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterProjectileThink() 145 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_RepeaterAltProjectileThink()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_polylib.c | 104 VectorNormalize2( v1,v1 ); in RemoveColinearPoints() 105 VectorNormalize2( v2,v2 ); in RemoveColinearPoints() 132 VectorNormalize2( normal, normal ); in WindingPlane() 238 VectorNormalize2( vup, vup ); in BaseWindingForPlane() 585 VectorNormalize2( edgenormal, edgenormal ); in CheckWinding() 681 VectorNormalize2( dir, dir ); in AddWindingToConvexHull()
|