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Searched refs:Vector_RotateY (Results 1 – 7 of 7) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DMath.h257 void Vector_RotateY(Vec3f * dest, const Vec3f * src, const float angle);
H A DMath.cpp798 void Vector_RotateY(Vec3f * dest, const Vec3f * src, const float angle) { in Vector_RotateY() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells07.cpp490 Vector_RotateY(&vv2, &vv1, 180 - MAKEANGLE(fBeta)); in Render()
494 Vector_RotateY(&vv2, &vv1, 180 - MAKEANGLE(fBeta)); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1384 Vector_RotateY(&vect2,&vect,-90); in Render()
1388 Vector_RotateY(&vect2,&vect,90); in Render()
1435 Vector_RotateY(&vect2,&vect,90); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/physics/
H A DBox.cpp93 Vector_RotateY(&pv->pos, &pv->initpos, angle->b); in EERIE_PHYSICS_BOX_Launch()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp138 Vector_RotateY(&to, &from, MAKEANGLE(180.f - io->angle.b)); in CheckHit()
1248 Vector_RotateY(&io->move, &temp, rot); in FaceTarget2()
1250 Vector_RotateY(&io->lastmove, &temp, rot); in FaceTarget2()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.cpp1869 Vector_RotateY(&targ, &target, rnd() * 60.f - 30.f); in Manage_Specific_RAT_Timer()