Searched refs:Vector_RotateY (Results 1 – 7 of 7) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/ |
H A D | Math.h | 257 void Vector_RotateY(Vec3f * dest, const Vec3f * src, const float angle);
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H A D | Math.cpp | 798 void Vector_RotateY(Vec3f * dest, const Vec3f * src, const float angle) { in Vector_RotateY() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells07.cpp | 490 Vector_RotateY(&vv2, &vv1, 180 - MAKEANGLE(fBeta)); in Render() 494 Vector_RotateY(&vv2, &vv1, 180 - MAKEANGLE(fBeta)); in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | ArxGame.cpp | 1384 Vector_RotateY(&vect2,&vect,-90); in Render() 1388 Vector_RotateY(&vect2,&vect,90); in Render() 1435 Vector_RotateY(&vect2,&vect,90); in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/physics/ |
H A D | Box.cpp | 93 Vector_RotateY(&pv->pos, &pv->initpos, angle->b); in EERIE_PHYSICS_BOX_Launch()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 138 Vector_RotateY(&to, &from, MAKEANGLE(180.f - io->angle.b)); in CheckHit() 1248 Vector_RotateY(&io->move, &temp, rot); in FaceTarget2() 1250 Vector_RotateY(&io->lastmove, &temp, rot); in FaceTarget2()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | Script.cpp | 1869 Vector_RotateY(&targ, &target, rnd() * 60.f - 30.f); in Manage_Specific_RAT_Timer()
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