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Searched refs:Vehicle_t (Results 1 – 25 of 73) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h27 typedef struct Vehicle_s Vehicle_t; typedef
301 void (*AnimateVehicle)( Vehicle_t *pVeh );
304 void (*AnimateRiders)( Vehicle_t *pVeh );
319 void (*Animate)( Vehicle_t *pVeh );
328 qboolean (*EjectAll)( Vehicle_t *pVeh );
334 void (*DeathUpdate)( Vehicle_t *pVeh );
337 void (*RegisterAssets)( Vehicle_t *pVeh );
340 qboolean (*Initialize)( Vehicle_t *pVeh );
357 void (*AttachRiders)( Vehicle_t *pVeh );
369 qboolean (*Inhabited)( Vehicle_t *pVeh );
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H A DWalkerNPC.c40 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
58 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
78 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
193 void WalkerYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in WalkerYawAdjust()
254 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
324 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
448 void AttachRidersGeneric( Vehicle_t *pVeh );
487 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
493 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
504 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateWalkerNPC()
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H A DAnimalNPC.c42 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
96 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
109 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
251 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
347 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri()
353 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
485 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
654 void AttachRidersGeneric( Vehicle_t *pVeh );
691 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
707 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateAnimalNPC()
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H A DSpeederNPC.c56 qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
82 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
281 extern void AnimalProcessOri(Vehicle_t *pVeh);
282 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
339 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
351 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
619 void AttachRidersGeneric( Vehicle_t *pVeh );
659 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
664 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC()
674 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateSpeederNPC()
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H A DFighterNPC.c120 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
140 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
217 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface()
293 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
1276 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
1686 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
1766 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
1773 void AttachRidersGeneric( Vehicle_t *pVeh );
1810 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
1825 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateFighterNPC()
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H A Dg_vehicles.c53 Vehicle_t *G_IsRidingVehicle( gentity_t *pEnt ) in G_IsRidingVehicle()
147 void Animate( Vehicle_t *pVeh ) in Animate()
284 qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
475 qboolean VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject()
892 qboolean EjectAll( Vehicle_t *pVeh ) in EjectAll()
986 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
1066 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
1073 qboolean Initialize( Vehicle_t *pVeh ) in Initialize()
1818 static void AttachRiders( Vehicle_t *pVeh ) in AttachRiders()
1959 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh) in G_VehicleDamageBoxSizing()
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H A Dg_vehicleTurret.c33 void VEH_TurretCheckFire( Vehicle_t *pVeh, in VEH_TurretCheckFire()
82 void VEH_TurretAnglesToEnemy( Vehicle_t *pVeh, int curMuzzle, float fSpeed, gentity_t *turretEnemy,… in VEH_TurretAnglesToEnemy()
110 qboolean VEH_TurretAim( Vehicle_t *pVeh, in VEH_TurretAim()
214 static qboolean VEH_TurretFindEnemies( Vehicle_t *pVeh, in VEH_TurretFindEnemies()
329 void VEH_TurretObeyPassengerControl( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretObeyPassengerControl()
349 void VEH_TurretThink( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretThink()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h152 struct Vehicle_t;
303 void (*AnimateVehicle)( Vehicle_t *pVeh );
306 void (*AnimateRiders)( Vehicle_t *pVeh );
318 bool (*AddPassenger)( Vehicle_t *pVeh );
321 void (*Animate)( Vehicle_t *pVeh );
330 bool (*EjectAll)( Vehicle_t *pVeh );
336 void (*DeathUpdate)( Vehicle_t *pVeh );
342 bool (*Initialize)( Vehicle_t *pVeh );
359 void (*AttachRiders)( Vehicle_t *pVeh );
371 bool (*Inhabited)( Vehicle_t *pVeh );
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H A DWalkerNPC.cpp103 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
125 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
148 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
274 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
373 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
499 void AttachRidersGeneric( Vehicle_t *pVeh );
541 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
550 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
562 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateWalkerNPC()
565 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateWalkerNPC()
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H A DAnimalNPC.cpp119 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
190 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
360 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
489 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri()
602 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
746 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
993 void AttachRidersGeneric( Vehicle_t *pVeh );
1035 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
1056 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateAnimalNPC()
1059 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateAnimalNPC()
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H A DFighterNPC.cpp223 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
300 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface()
381 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
1181 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
1570 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
1674 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
1681 void AttachRidersGeneric( Vehicle_t *pVeh );
1722 extern void G_AllocateVehicleObject(Vehicle_t **pVeh);
1742 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateFighterNPC()
1745 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateFighterNPC()
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H A DSpeederNPC.cpp121 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right) in VEH_StartStrafeRam()
168 bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
297 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
553 extern void AnimalProcessOri(Vehicle_t *pVeh);
555 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
658 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
680 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
1106 void AttachRidersGeneric( Vehicle_t *pVeh );
1168 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateSpeederNPC()
1171 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateSpeederNPC()
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H A Dg_vehicles.cpp126 Vehicle_t *G_IsRidingVehicle( gentity_t *pEnt ) in G_IsRidingVehicle()
320 Vehicle_t *pVeh = NULL; in G_KnockOffVehicle()
515 void Animate( Vehicle_t *pVeh ) in Animate()
629 bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
847 bool VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject()
1315 bool EjectAll( Vehicle_t *pVeh ) in EjectAll()
1399 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
1528 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
1535 bool Initialize( Vehicle_t *pVeh ) in Initialize()
2482 static void AttachRiders( Vehicle_t *pVeh )
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H A DAI_GalakMech.cpp64 extern Vehicle_t *G_IsRidingVehicle( gentity_t *ent );
133 Vehicle_t* pVeh = G_IsRidingVehicle(player); in Pilot_Update()
277 Vehicle_t* pVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_MasterUpdate()
445 extern bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right);
469 Vehicle_t* ActorVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_Steer_Vehicle()
504Vehicle_t* EnemyVeh = (NPC->enemy->s.m_iVehicleNum)?(g_entities[NPC->enemy->s.m_iVehicleNum].m_pV… in Pilot_Steer_Vehicle()
H A Dfields.h43 #define VHOFS(x) offsetof(Vehicle_t, x)
/dports/databases/pgrouting/pgrouting-3.2.0/src/common/
H A Dvehicles_input.c43 Vehicle_t *vehicle, in fetch_vehicles()
137 Vehicle_t **vehicles, in pgr_get_vehicles_general()
215 (*vehicles) = (Vehicle_t *)palloc0( in pgr_get_vehicles_general()
216 total_tuples * sizeof(Vehicle_t)); in pgr_get_vehicles_general()
218 (*vehicles) = (Vehicle_t *)repalloc( in pgr_get_vehicles_general()
220 total_tuples * sizeof(Vehicle_t)); in pgr_get_vehicles_general()
261 Vehicle_t **vehicles, in pgr_get_vehicles()
269 Vehicle_t **vehicles, in pgr_get_vehicles_with_id()
/dports/databases/pgrouting/pgrouting-3.2.0/include/vrp/
H A Dfleet.h60 Fleet(const std::vector<Vehicle_t> &vehicles, double factor);
97 std::vector<Vehicle_t> vehicles,
101 Vehicle_t,
H A Dpgr_pickDeliver.h68 const std::vector<Vehicle_t> &vehicles,
/dports/databases/pgrouting/pgrouting-3.2.0/include/c_common/
H A Dvehicles_input.h41 Vehicle_t **vehicles,
53 Vehicle_t **vehicles,
/dports/databases/pgrouting/pgrouting-3.2.0/src/pickDeliver/
H A Dfleet.cpp57 const std::vector<Vehicle_t> &vehicles, double factor) : in Fleet()
123 Vehicle_t vehicle, in add_vehicle()
161 std::vector<Vehicle_t> vehicles, in build_fleet()
H A DpickDeliver_driver.cpp51 Vehicle_t *vehicles_arr, in do_pgr_pickDeliver()
88 std::vector<Vehicle_t> vehicles( in do_pgr_pickDeliver()
H A DpickDeliverEuclidean_driver.cpp57 Vehicle_t *vehicles_arr, in do_pgr_pickDeliverEuclidean()
82 std::vector<Vehicle_t> vehicles( in do_pgr_pickDeliverEuclidean()
/dports/databases/pgrouting/pgrouting-3.2.0/include/drivers/pickDeliver/
H A DpickDeliverEuclidean_driver.h58 Vehicle_t *vehicles_arr, size_t total_vehicles,
H A DpickDeliver_driver.h59 Vehicle_t *vehicles_arr, size_t total_vehicles,
/dports/databases/pgrouting/pgrouting-3.2.0/include/c_types/pickDeliver/
H A Dvehicle_t.h62 } Vehicle_t; typedef

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