/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 27 typedef struct Vehicle_s Vehicle_t; typedef 301 void (*AnimateVehicle)( Vehicle_t *pVeh ); 304 void (*AnimateRiders)( Vehicle_t *pVeh ); 319 void (*Animate)( Vehicle_t *pVeh ); 328 qboolean (*EjectAll)( Vehicle_t *pVeh ); 334 void (*DeathUpdate)( Vehicle_t *pVeh ); 337 void (*RegisterAssets)( Vehicle_t *pVeh ); 340 qboolean (*Initialize)( Vehicle_t *pVeh ); 357 void (*AttachRiders)( Vehicle_t *pVeh ); 369 qboolean (*Inhabited)( Vehicle_t *pVeh ); [all …]
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H A D | WalkerNPC.c | 40 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 58 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 78 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 193 void WalkerYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in WalkerYawAdjust() 254 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 324 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 448 void AttachRidersGeneric( Vehicle_t *pVeh ); 487 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 493 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC() 504 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateWalkerNPC() [all …]
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H A D | AnimalNPC.c | 42 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 96 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 109 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 251 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 347 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri() 353 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 485 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 654 void AttachRidersGeneric( Vehicle_t *pVeh ); 691 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 707 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateAnimalNPC() [all …]
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H A D | SpeederNPC.c | 56 qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 82 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 281 extern void AnimalProcessOri(Vehicle_t *pVeh); 282 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 339 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 351 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 619 void AttachRidersGeneric( Vehicle_t *pVeh ); 659 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 664 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC() 674 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateSpeederNPC() [all …]
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H A D | FighterNPC.c | 120 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 140 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 217 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface() 293 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 1276 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 1686 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 1766 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 1773 void AttachRidersGeneric( Vehicle_t *pVeh ); 1810 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 1825 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateFighterNPC() [all …]
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H A D | g_vehicles.c | 53 Vehicle_t *G_IsRidingVehicle( gentity_t *pEnt ) in G_IsRidingVehicle() 147 void Animate( Vehicle_t *pVeh ) in Animate() 284 qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 475 qboolean VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject() 892 qboolean EjectAll( Vehicle_t *pVeh ) in EjectAll() 986 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 1066 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 1073 qboolean Initialize( Vehicle_t *pVeh ) in Initialize() 1818 static void AttachRiders( Vehicle_t *pVeh ) in AttachRiders() 1959 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh) in G_VehicleDamageBoxSizing() [all …]
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H A D | g_vehicleTurret.c | 33 void VEH_TurretCheckFire( Vehicle_t *pVeh, in VEH_TurretCheckFire() 82 void VEH_TurretAnglesToEnemy( Vehicle_t *pVeh, int curMuzzle, float fSpeed, gentity_t *turretEnemy,… in VEH_TurretAnglesToEnemy() 110 qboolean VEH_TurretAim( Vehicle_t *pVeh, in VEH_TurretAim() 214 static qboolean VEH_TurretFindEnemies( Vehicle_t *pVeh, in VEH_TurretFindEnemies() 329 void VEH_TurretObeyPassengerControl( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretObeyPassengerControl() 349 void VEH_TurretThink( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretThink()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicles.h | 152 struct Vehicle_t; 303 void (*AnimateVehicle)( Vehicle_t *pVeh ); 306 void (*AnimateRiders)( Vehicle_t *pVeh ); 318 bool (*AddPassenger)( Vehicle_t *pVeh ); 321 void (*Animate)( Vehicle_t *pVeh ); 330 bool (*EjectAll)( Vehicle_t *pVeh ); 336 void (*DeathUpdate)( Vehicle_t *pVeh ); 342 bool (*Initialize)( Vehicle_t *pVeh ); 359 void (*AttachRiders)( Vehicle_t *pVeh ); 371 bool (*Inhabited)( Vehicle_t *pVeh ); [all …]
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H A D | WalkerNPC.cpp | 103 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 125 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 148 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 274 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 373 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 499 void AttachRidersGeneric( Vehicle_t *pVeh ); 541 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 550 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC() 562 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateWalkerNPC() 565 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateWalkerNPC() [all …]
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H A D | AnimalNPC.cpp | 119 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 190 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 360 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 489 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri() 602 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 746 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 993 void AttachRidersGeneric( Vehicle_t *pVeh ); 1035 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 1056 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateAnimalNPC() 1059 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateAnimalNPC() [all …]
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H A D | FighterNPC.cpp | 223 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 300 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface() 381 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 1181 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 1570 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 1674 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 1681 void AttachRidersGeneric( Vehicle_t *pVeh ); 1722 extern void G_AllocateVehicleObject(Vehicle_t **pVeh); 1742 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateFighterNPC() 1745 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateFighterNPC() [all …]
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H A D | SpeederNPC.cpp | 121 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right) in VEH_StartStrafeRam() 168 bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 297 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 553 extern void AnimalProcessOri(Vehicle_t *pVeh); 555 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 658 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 680 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 1106 void AttachRidersGeneric( Vehicle_t *pVeh ); 1168 (*pVeh) = (Vehicle_t *) BG_Alloc( sizeof(Vehicle_t) ); in G_CreateSpeederNPC() 1171 memset(*pVeh, 0, sizeof(Vehicle_t)); in G_CreateSpeederNPC() [all …]
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H A D | g_vehicles.cpp | 126 Vehicle_t *G_IsRidingVehicle( gentity_t *pEnt ) in G_IsRidingVehicle() 320 Vehicle_t *pVeh = NULL; in G_KnockOffVehicle() 515 void Animate( Vehicle_t *pVeh ) in Animate() 629 bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 847 bool VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject() 1315 bool EjectAll( Vehicle_t *pVeh ) in EjectAll() 1399 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 1528 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 1535 bool Initialize( Vehicle_t *pVeh ) in Initialize() 2482 static void AttachRiders( Vehicle_t *pVeh ) [all …]
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H A D | AI_GalakMech.cpp | 64 extern Vehicle_t *G_IsRidingVehicle( gentity_t *ent ); 133 Vehicle_t* pVeh = G_IsRidingVehicle(player); in Pilot_Update() 277 Vehicle_t* pVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_MasterUpdate() 445 extern bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right); 469 Vehicle_t* ActorVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_Steer_Vehicle() 504 …Vehicle_t* EnemyVeh = (NPC->enemy->s.m_iVehicleNum)?(g_entities[NPC->enemy->s.m_iVehicleNum].m_pV… in Pilot_Steer_Vehicle()
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H A D | fields.h | 43 #define VHOFS(x) offsetof(Vehicle_t, x)
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/dports/databases/pgrouting/pgrouting-3.2.0/src/common/ |
H A D | vehicles_input.c | 43 Vehicle_t *vehicle, in fetch_vehicles() 137 Vehicle_t **vehicles, in pgr_get_vehicles_general() 215 (*vehicles) = (Vehicle_t *)palloc0( in pgr_get_vehicles_general() 216 total_tuples * sizeof(Vehicle_t)); in pgr_get_vehicles_general() 218 (*vehicles) = (Vehicle_t *)repalloc( in pgr_get_vehicles_general() 220 total_tuples * sizeof(Vehicle_t)); in pgr_get_vehicles_general() 261 Vehicle_t **vehicles, in pgr_get_vehicles() 269 Vehicle_t **vehicles, in pgr_get_vehicles_with_id()
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/dports/databases/pgrouting/pgrouting-3.2.0/include/vrp/ |
H A D | fleet.h | 60 Fleet(const std::vector<Vehicle_t> &vehicles, double factor); 97 std::vector<Vehicle_t> vehicles, 101 Vehicle_t,
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H A D | pgr_pickDeliver.h | 68 const std::vector<Vehicle_t> &vehicles,
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/dports/databases/pgrouting/pgrouting-3.2.0/include/c_common/ |
H A D | vehicles_input.h | 41 Vehicle_t **vehicles, 53 Vehicle_t **vehicles,
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/dports/databases/pgrouting/pgrouting-3.2.0/src/pickDeliver/ |
H A D | fleet.cpp | 57 const std::vector<Vehicle_t> &vehicles, double factor) : in Fleet() 123 Vehicle_t vehicle, in add_vehicle() 161 std::vector<Vehicle_t> vehicles, in build_fleet()
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H A D | pickDeliver_driver.cpp | 51 Vehicle_t *vehicles_arr, in do_pgr_pickDeliver() 88 std::vector<Vehicle_t> vehicles( in do_pgr_pickDeliver()
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H A D | pickDeliverEuclidean_driver.cpp | 57 Vehicle_t *vehicles_arr, in do_pgr_pickDeliverEuclidean() 82 std::vector<Vehicle_t> vehicles( in do_pgr_pickDeliverEuclidean()
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/dports/databases/pgrouting/pgrouting-3.2.0/include/drivers/pickDeliver/ |
H A D | pickDeliverEuclidean_driver.h | 58 Vehicle_t *vehicles_arr, size_t total_vehicles,
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H A D | pickDeliver_driver.h | 59 Vehicle_t *vehicles_arr, size_t total_vehicles,
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/dports/databases/pgrouting/pgrouting-3.2.0/include/c_types/pickDeliver/ |
H A D | vehicle_t.h | 62 } Vehicle_t; typedef
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