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Searched refs:Vertex2 (Results 1 – 25 of 153) sorted by relevance

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/dports/security/steghide/steghide-0.5.1/src/
H A DEdge.cc36 Vertex2 = e.Vertex2 ; in Edge()
53 Vertex2 = v2 ; in set()
67 Vertex2 = v2 ; in set2()
74 …if ((Vertex1->getLabel() == e.Vertex1->getLabel()) && (Vertex2->getLabel() == e.Vertex2->getLabel(… in operator ==()
78 …if ((Vertex1->getLabel() == e.Vertex2->getLabel()) && (Vertex2->getLabel() == e.Vertex1->getLabel(… in operator ==()
93 Vertex1 = Vertex2 ; in swap()
94 Vertex2 = v_tmp ; in swap()
110 retval = Vertex2 ; in getOtherVertex()
128 retval = Vertex2->getSamplePos (Index2) ; in getSamplePos()
155 retval = Vertex2->getSampleValue (Index2) ; in getReplacingSampleValue()
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H A DEdge.h34 : Vertex1(NULL), Index1(0), Vertex2(NULL), Index2(0), Weight(UWORD32_MAX) {} ; in Edge()
53 { return Vertex2 ; } ; in getVertex2()
113 Vertex *Vertex2 ; variable
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/bamg/
H A DMesh2d.hpp10 class Vertex2 : public R2,public Label { class
13 friend istream& operator >> (istream& f, Vertex2 & v ) in operator >>()
16 Vertex2() : R2(),Label(){}; in Vertex2() function in Vertex2
19 Vertex2(const Vertex2 &);
20 void operator=(const Vertex2 &);
35 Vertex2 & operator[](int i) const { in operator []()
38 Vertex2 * & operator()(int i) { in operator ()()
41 void init(Vertex2 * v0,int * iv,int r) in init()
97 Vertex2 & operator[](int i) const { in operator []()
133 typedef Vertex2 Vertex;
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H A Dbamg-gmsh.cpp67 Vertex2 vbase; in bamg2msh()
68 Vertex2 *vb(&vbase); in bamg2msh()
79 Vertex2 * vv = vb+iv; in bamg2msh()
117 Vertex2 * v = new Vertex2[nv]; in bamg2msh()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/layout/shapes/
H A Dpolygon_shape.cc38 FloatSize edge_delta = edge.Vertex2() - edge.Vertex1(); in InwardEdgeNormal()
60 if (Vertex1().Y() == Vertex2().Y() || Vertex1().X() == Vertex2().X()) in XIntercept()
63 return Vertex1().Y() < Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept()
65 return Vertex1().Y() > Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept()
68 ((y - Vertex1().Y()) * (Vertex2().X() - Vertex1().X()) / in XIntercept()
69 (Vertex2().Y() - Vertex1().Y())); in XIntercept()
86 if (Vertex1().Y() < Vertex2().Y()) { in ClippedEdgeXRange()
88 max_y_vertex = Vertex2(); in ClippedEdgeXRange()
90 min_y_vertex = Vertex2(); in ClippedEdgeXRange()
160 ClippedCircleXRange(edge.Vertex2(), ShapeMargin(), y1, y2)); in GetExcludedInterval()
H A Dpolygon_shape.h46 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} in OffsetPolygonEdge()
49 const FloatPoint& Vertex2() const override { return vertex2_; } in Vertex2() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/layout/shapes/
H A Dpolygon_shape.cc38 FloatSize edge_delta = edge.Vertex2() - edge.Vertex1(); in InwardEdgeNormal()
60 if (Vertex1().Y() == Vertex2().Y() || Vertex1().X() == Vertex2().X()) in XIntercept()
63 return Vertex1().Y() < Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept()
65 return Vertex1().Y() > Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept()
68 ((y - Vertex1().Y()) * (Vertex2().X() - Vertex1().X()) / in XIntercept()
69 (Vertex2().Y() - Vertex1().Y())); in XIntercept()
86 if (Vertex1().Y() < Vertex2().Y()) { in ClippedEdgeXRange()
88 max_y_vertex = Vertex2(); in ClippedEdgeXRange()
90 min_y_vertex = Vertex2(); in ClippedEdgeXRange()
160 ClippedCircleXRange(edge.Vertex2(), ShapeMargin(), y1, y2)); in GetExcludedInterval()
H A Dpolygon_shape.h45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} in OffsetPolygonEdge()
48 const FloatPoint& Vertex2() const override { return vertex2_; } in Vertex2() function
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/
H A DRectangle.cs103 GL.Vertex2(point.X, point.Y); in DrawImmediate()
104 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate()
105 GL.Vertex2(point.X + size.X, point.Y + size.Y); in DrawImmediate()
106 GL.Vertex2(point.X, point.Y + size.Y); in DrawImmediate()
123 GL.Vertex2(point.X, point.Y); in DrawImmediate()
125 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate()
127 GL.Vertex2(point.X + size.X, point.Y + size.Y); in DrawImmediate()
129 GL.Vertex2(point.X, point.Y + size.Y); in DrawImmediate()
135 GL.Vertex2(point.X, point.Y); in DrawImmediate()
137 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/geometry/
H A Dfloat_polygon.h86 virtual const FloatPoint& Vertex2() const = 0;
88 float MinX() const { return std::min(Vertex1().X(), Vertex2().X()); } in MinX()
89 float MinY() const { return std::min(Vertex1().Y(), Vertex2().Y()); } in MinY()
90 float MaxX() const { return std::max(Vertex1().X(), Vertex2().X()); } in MaxX()
91 float MaxY() const { return std::max(Vertex1().Y(), Vertex2().Y()); } in MaxY()
106 const FloatPoint& Vertex2() const override { in Vertex2() function
149 edge->Vertex1().Y(), edge->Vertex2().X(),
150 edge->Vertex2().Y());
H A Dfloat_polygon.cc131 if (AreCollinearPoints(last_edge.Vertex1(), last_edge.Vertex2(), in FloatPolygon()
132 first_edge.Vertex2())) { in FloatPolygon()
181 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsEvenOdd()
200 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsNonZero()
219 const FloatSize& this_delta = Vertex2() - Vertex1(); in Intersection()
220 const FloatSize& other_delta = other.Vertex2() - other.Vertex1(); in Intersection()
H A Dfloat_polygon_test.cc104 EXPECT_EQ(FloatPoint(200, 200), triangle.EdgeAt(0).Vertex2()); in TEST()
106 EXPECT_EQ(FloatPoint(100, 200), triangle.EdgeAt(1).Vertex2()); in TEST()
108 EXPECT_EQ(FloatPoint(200, 100), triangle.EdgeAt(2).Vertex2()); in TEST()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/geometry/
H A Dfloat_polygon.h86 virtual const FloatPoint& Vertex2() const = 0;
88 float MinX() const { return std::min(Vertex1().X(), Vertex2().X()); } in MinX()
89 float MinY() const { return std::min(Vertex1().Y(), Vertex2().Y()); } in MinY()
90 float MaxX() const { return std::max(Vertex1().X(), Vertex2().X()); } in MaxX()
91 float MaxY() const { return std::max(Vertex1().Y(), Vertex2().Y()); } in MaxY()
106 const FloatPoint& Vertex2() const override { in Vertex2() function
149 edge->Vertex1().Y(), edge->Vertex2().X(),
150 edge->Vertex2().Y());
H A Dfloat_polygon.cc131 if (AreCollinearPoints(last_edge.Vertex1(), last_edge.Vertex2(), in FloatPolygon()
132 first_edge.Vertex2())) { in FloatPolygon()
181 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsEvenOdd()
200 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsNonZero()
219 const FloatSize& this_delta = Vertex2() - Vertex1(); in Intersection()
220 const FloatSize& other_delta = other.Vertex2() - other.Vertex1(); in Intersection()
/dports/math/freefem++/FreeFem-sources-4.6/src/femlib/
H A DMesh2dn.hpp49 typedef GenericVertex<R2> Vertex2; typedef
58 typedef Vertex2 V;
80 typedef Vertex2 V;
126 class Mesh2 : public GenericMesh<Triangle2,BoundaryEdge2,Vertex2>
130 Mesh2(int nnv, int nnt, int nnbe, Vertex2 *vv, Triangle2 *tt, BoundaryEdge2 *bb);
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Text/
H A DOpenGlString.cs163 GL.Vertex2(x, y); in DrawImmediate()
165 GL.Vertex2(x + data.PhysicalSize.X, y); in DrawImmediate()
167 GL.Vertex2(x + data.PhysicalSize.X, y + data.PhysicalSize.Y); in DrawImmediate()
169 GL.Vertex2(x, y + data.PhysicalSize.Y); in DrawImmediate()
179 GL.Vertex2(x, y); in DrawImmediate()
181 GL.Vertex2(x + data.PhysicalSize.X, y); in DrawImmediate()
183 GL.Vertex2(x + data.PhysicalSize.X, y + data.PhysicalSize.Y); in DrawImmediate()
185 GL.Vertex2(x, y + data.PhysicalSize.Y); in DrawImmediate()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/
H A DMotionBlur.cs102 GL.Vertex2(0.0f, 0.0f); in RenderFullscreen()
104 GL.Vertex2(0.0f, renderer.Screen.Height); in RenderFullscreen()
106 GL.Vertex2(renderer.Screen.Width, renderer.Screen.Height); in RenderFullscreen()
108 GL.Vertex2(renderer.Screen.Width, 0.0f); in RenderFullscreen()
/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/
H A DmeshGFaceBamg.cpp34 Vertex2 *bamgVertices, double *mm11, in computeMeshMetricsForBamg()
90 Vertex2 *bamgVertices = new Vertex2[all.size()]; in meshGFaceBamg()
199 Vertex2 &v = refinedBamgMesh->vertices[i]; in meshGFaceBamg()
224 Vertex2 &v1 = t[0]; in meshGFaceBamg()
225 Vertex2 &v2 = t[1]; in meshGFaceBamg()
226 Vertex2 &v3 = t[2]; in meshGFaceBamg()
/dports/cad/zcad/zcad-8b8a693/cad_source/other/AGraphLaz/Graphs/
H A DGraphs.pas1763 Result:=(V1 = Vertex1) and (V2 = Vertex2) or (V1 = Vertex2) and (V2 = Vertex1);
2375 if V <> Vertex2 then begin
2433 Vertex2:=E.OtherVertex(Vertex2);
2694 if Vertex1 <> Vertex2 then
2742 Vertex2.FTemp.AsPtrInt:=-1;
2747 Time:=Vertex2.FTemp.AsPtrInt;
2756 OldFront.Add(Vertex2);
5429 until V = Vertex2;
5446 if Vertex1 <> Vertex2 then begin
5460 Vertex2:=E.OtherVertex(Vertex2);
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DVertex.h87 class Vertex2 {
90 typedef std::vector<Vertex2<A1, A2> > List;
95 Vertex2() {} in Vertex2() function
97 Vertex2(const typename A1::ElementType& i_v1, in Vertex2() function
102 bool operator==(const Vertex2<A1, A2>& other) const {
115 result.push_back(Vertex2(list1[index1], list2[index2]));
H A DVertexArray.h183 static VertexArray copy(const std::vector<Vertex2<A1, A2> >& vertices) { in copy()
184 BaseHolder::Ptr holder(new CopyHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in copy()
189 static VertexArray swap(std::vector<Vertex2<A1, A2> >& vertices) { in swap()
190 BaseHolder::Ptr holder(new SwapHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in swap()
195 static VertexArray ref(const std::vector<Vertex2<A1, A2> >& vertices) { in ref()
196 BaseHolder::Ptr holder(new RefHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in ref()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/
H A DClip.h85 vtkm::Id Vertex2 = -1; member
93 return (v1.Vertex1 < v2.Vertex1) || (v1.Vertex1 == v2.Vertex1 && v1.Vertex2 < v2.Vertex2); in operator()
102 return v1.Vertex1 == v2.Vertex1 && v1.Vertex2 == v2.Vertex2; in operator()
430 ei.Vertex2 = points[edge[1]]; in operator()
432 if (ei.Vertex1 > ei.Vertex2) in operator()
434 this->swap(ei.Vertex1, ei.Vertex2); in operator()
485 ei.Vertex2 = points[edge[1]]; in operator()
487 if (ei.Vertex1 > ei.Vertex2) in operator()
489 this->swap(ei.Vertex1, ei.Vertex2); in operator()
794 T v2 = field.Get(ei.Vertex2); in operator()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DOgreMesh.cpp317 unsigned int Vertex2=theSubMesh.FaceList[i].VertexIndices[1]; in ProcessSubMesh() local
321 UniquePositions[3*i+1]=VertexSource.Positions[Vertex2]; in ProcessSubMesh()
327 UniqueNormals[3*i+1]=VertexSource.Normals[Vertex2]; in ProcessSubMesh()
334 UniqueTangents[3*i+1]=VertexSource.Tangents[Vertex2]; in ProcessSubMesh()
341 UniqueUvs[3*i+1]=VertexSource.Uvs[Vertex2]; in ProcessSubMesh()
348 UniqueWeights[3*i+1]=VertexSource.Weights[Vertex2]; in ProcessSubMesh()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/
H A DMotor.Functions.cs1026 GL.Vertex2(p1x1, p1y1); in DrawPolyLine()
1027 GL.Vertex2(p1x2, p1y2); in DrawPolyLine()
1028 GL.Vertex2(p2x1, p2y1); in DrawPolyLine()
1029 GL.Vertex2(p2x2, p2y2); in DrawPolyLine()
1097 GL.Vertex2(v, 0.0); in DrawGlControl()
1133 GL.Vertex2(MinVelocity, p); in DrawGlControl()
1134 GL.Vertex2(MaxVelocity, p); in DrawGlControl()
1165 GL.Vertex2(MinVelocity, v); in DrawGlControl()
1166 GL.Vertex2(MaxVelocity, v); in DrawGlControl()
1421 GL.Vertex2(area.LeftX, 0.0); in DrawGlControl()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/
H A DClip.h199 vtkm::Id Vertex2 = -1; member
207 return (v1.Vertex1 < v2.Vertex1) || (v1.Vertex1 == v2.Vertex1 && v1.Vertex2 < v2.Vertex2); in operator()
216 return v1.Vertex1 == v2.Vertex1 && v1.Vertex2 == v2.Vertex2; in operator()
380 ei.Vertex2 = indices[edge[1]]; in operator()
381 if (ei.Vertex1 > ei.Vertex2) in operator()
383 this->swap(ei.Vertex1, ei.Vertex2); in operator()
654 T v2 = Field.Get(ei.Vertex2); in operator()

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