/dports/security/steghide/steghide-0.5.1/src/ |
H A D | Edge.cc | 36 Vertex2 = e.Vertex2 ; in Edge() 53 Vertex2 = v2 ; in set() 67 Vertex2 = v2 ; in set2() 74 …if ((Vertex1->getLabel() == e.Vertex1->getLabel()) && (Vertex2->getLabel() == e.Vertex2->getLabel(… in operator ==() 78 …if ((Vertex1->getLabel() == e.Vertex2->getLabel()) && (Vertex2->getLabel() == e.Vertex1->getLabel(… in operator ==() 93 Vertex1 = Vertex2 ; in swap() 94 Vertex2 = v_tmp ; in swap() 110 retval = Vertex2 ; in getOtherVertex() 128 retval = Vertex2->getSamplePos (Index2) ; in getSamplePos() 155 retval = Vertex2->getSampleValue (Index2) ; in getReplacingSampleValue() [all …]
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H A D | Edge.h | 34 : Vertex1(NULL), Index1(0), Vertex2(NULL), Index2(0), Weight(UWORD32_MAX) {} ; in Edge() 53 { return Vertex2 ; } ; in getVertex2() 113 Vertex *Vertex2 ; variable
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/bamg/ |
H A D | Mesh2d.hpp | 10 class Vertex2 : public R2,public Label { class 13 friend istream& operator >> (istream& f, Vertex2 & v ) in operator >>() 16 Vertex2() : R2(),Label(){}; in Vertex2() function in Vertex2 19 Vertex2(const Vertex2 &); 20 void operator=(const Vertex2 &); 35 Vertex2 & operator[](int i) const { in operator []() 38 Vertex2 * & operator()(int i) { in operator ()() 41 void init(Vertex2 * v0,int * iv,int r) in init() 97 Vertex2 & operator[](int i) const { in operator []() 133 typedef Vertex2 Vertex; [all …]
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H A D | bamg-gmsh.cpp | 67 Vertex2 vbase; in bamg2msh() 68 Vertex2 *vb(&vbase); in bamg2msh() 79 Vertex2 * vv = vb+iv; in bamg2msh() 117 Vertex2 * v = new Vertex2[nv]; in bamg2msh()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/layout/shapes/ |
H A D | polygon_shape.cc | 38 FloatSize edge_delta = edge.Vertex2() - edge.Vertex1(); in InwardEdgeNormal() 60 if (Vertex1().Y() == Vertex2().Y() || Vertex1().X() == Vertex2().X()) in XIntercept() 63 return Vertex1().Y() < Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept() 65 return Vertex1().Y() > Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept() 68 ((y - Vertex1().Y()) * (Vertex2().X() - Vertex1().X()) / in XIntercept() 69 (Vertex2().Y() - Vertex1().Y())); in XIntercept() 86 if (Vertex1().Y() < Vertex2().Y()) { in ClippedEdgeXRange() 88 max_y_vertex = Vertex2(); in ClippedEdgeXRange() 90 min_y_vertex = Vertex2(); in ClippedEdgeXRange() 160 ClippedCircleXRange(edge.Vertex2(), ShapeMargin(), y1, y2)); in GetExcludedInterval()
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H A D | polygon_shape.h | 46 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} in OffsetPolygonEdge() 49 const FloatPoint& Vertex2() const override { return vertex2_; } in Vertex2() function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/layout/shapes/ |
H A D | polygon_shape.cc | 38 FloatSize edge_delta = edge.Vertex2() - edge.Vertex1(); in InwardEdgeNormal() 60 if (Vertex1().Y() == Vertex2().Y() || Vertex1().X() == Vertex2().X()) in XIntercept() 63 return Vertex1().Y() < Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept() 65 return Vertex1().Y() > Vertex2().Y() ? Vertex1().X() : Vertex2().X(); in XIntercept() 68 ((y - Vertex1().Y()) * (Vertex2().X() - Vertex1().X()) / in XIntercept() 69 (Vertex2().Y() - Vertex1().Y())); in XIntercept() 86 if (Vertex1().Y() < Vertex2().Y()) { in ClippedEdgeXRange() 88 max_y_vertex = Vertex2(); in ClippedEdgeXRange() 90 min_y_vertex = Vertex2(); in ClippedEdgeXRange() 160 ClippedCircleXRange(edge.Vertex2(), ShapeMargin(), y1, y2)); in GetExcludedInterval()
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H A D | polygon_shape.h | 45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} in OffsetPolygonEdge() 48 const FloatPoint& Vertex2() const override { return vertex2_; } in Vertex2() function
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/ |
H A D | Rectangle.cs | 103 GL.Vertex2(point.X, point.Y); in DrawImmediate() 104 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate() 105 GL.Vertex2(point.X + size.X, point.Y + size.Y); in DrawImmediate() 106 GL.Vertex2(point.X, point.Y + size.Y); in DrawImmediate() 123 GL.Vertex2(point.X, point.Y); in DrawImmediate() 125 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate() 127 GL.Vertex2(point.X + size.X, point.Y + size.Y); in DrawImmediate() 129 GL.Vertex2(point.X, point.Y + size.Y); in DrawImmediate() 135 GL.Vertex2(point.X, point.Y); in DrawImmediate() 137 GL.Vertex2(point.X + size.X, point.Y); in DrawImmediate() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/geometry/ |
H A D | float_polygon.h | 86 virtual const FloatPoint& Vertex2() const = 0; 88 float MinX() const { return std::min(Vertex1().X(), Vertex2().X()); } in MinX() 89 float MinY() const { return std::min(Vertex1().Y(), Vertex2().Y()); } in MinY() 90 float MaxX() const { return std::max(Vertex1().X(), Vertex2().X()); } in MaxX() 91 float MaxY() const { return std::max(Vertex1().Y(), Vertex2().Y()); } in MaxY() 106 const FloatPoint& Vertex2() const override { in Vertex2() function 149 edge->Vertex1().Y(), edge->Vertex2().X(), 150 edge->Vertex2().Y());
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H A D | float_polygon.cc | 131 if (AreCollinearPoints(last_edge.Vertex1(), last_edge.Vertex2(), in FloatPolygon() 132 first_edge.Vertex2())) { in FloatPolygon() 181 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsEvenOdd() 200 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsNonZero() 219 const FloatSize& this_delta = Vertex2() - Vertex1(); in Intersection() 220 const FloatSize& other_delta = other.Vertex2() - other.Vertex1(); in Intersection()
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H A D | float_polygon_test.cc | 104 EXPECT_EQ(FloatPoint(200, 200), triangle.EdgeAt(0).Vertex2()); in TEST() 106 EXPECT_EQ(FloatPoint(100, 200), triangle.EdgeAt(1).Vertex2()); in TEST() 108 EXPECT_EQ(FloatPoint(200, 100), triangle.EdgeAt(2).Vertex2()); in TEST()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/geometry/ |
H A D | float_polygon.h | 86 virtual const FloatPoint& Vertex2() const = 0; 88 float MinX() const { return std::min(Vertex1().X(), Vertex2().X()); } in MinX() 89 float MinY() const { return std::min(Vertex1().Y(), Vertex2().Y()); } in MinY() 90 float MaxX() const { return std::max(Vertex1().X(), Vertex2().X()); } in MaxX() 91 float MaxY() const { return std::max(Vertex1().Y(), Vertex2().Y()); } in MaxY() 106 const FloatPoint& Vertex2() const override { in Vertex2() function 149 edge->Vertex1().Y(), edge->Vertex2().X(), 150 edge->Vertex2().Y());
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H A D | float_polygon.cc | 131 if (AreCollinearPoints(last_edge.Vertex1(), last_edge.Vertex2(), in FloatPolygon() 132 first_edge.Vertex2())) { in FloatPolygon() 181 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsEvenOdd() 200 const FloatPoint& vertex2 = EdgeAt(i).Vertex2(); in ContainsNonZero() 219 const FloatSize& this_delta = Vertex2() - Vertex1(); in Intersection() 220 const FloatSize& other_delta = other.Vertex2() - other.Vertex1(); in Intersection()
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/dports/math/freefem++/FreeFem-sources-4.6/src/femlib/ |
H A D | Mesh2dn.hpp | 49 typedef GenericVertex<R2> Vertex2; typedef 58 typedef Vertex2 V; 80 typedef Vertex2 V; 126 class Mesh2 : public GenericMesh<Triangle2,BoundaryEdge2,Vertex2> 130 Mesh2(int nnv, int nnt, int nnbe, Vertex2 *vv, Triangle2 *tt, BoundaryEdge2 *bb);
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Text/ |
H A D | OpenGlString.cs | 163 GL.Vertex2(x, y); in DrawImmediate() 165 GL.Vertex2(x + data.PhysicalSize.X, y); in DrawImmediate() 167 GL.Vertex2(x + data.PhysicalSize.X, y + data.PhysicalSize.Y); in DrawImmediate() 169 GL.Vertex2(x, y + data.PhysicalSize.Y); in DrawImmediate() 179 GL.Vertex2(x, y); in DrawImmediate() 181 GL.Vertex2(x + data.PhysicalSize.X, y); in DrawImmediate() 183 GL.Vertex2(x + data.PhysicalSize.X, y + data.PhysicalSize.Y); in DrawImmediate() 185 GL.Vertex2(x, y + data.PhysicalSize.Y); in DrawImmediate()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/ |
H A D | MotionBlur.cs | 102 GL.Vertex2(0.0f, 0.0f); in RenderFullscreen() 104 GL.Vertex2(0.0f, renderer.Screen.Height); in RenderFullscreen() 106 GL.Vertex2(renderer.Screen.Width, renderer.Screen.Height); in RenderFullscreen() 108 GL.Vertex2(renderer.Screen.Width, 0.0f); in RenderFullscreen()
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/dports/cad/gmsh/gmsh-4.9.2-source/Mesh/ |
H A D | meshGFaceBamg.cpp | 34 Vertex2 *bamgVertices, double *mm11, in computeMeshMetricsForBamg() 90 Vertex2 *bamgVertices = new Vertex2[all.size()]; in meshGFaceBamg() 199 Vertex2 &v = refinedBamgMesh->vertices[i]; in meshGFaceBamg() 224 Vertex2 &v1 = t[0]; in meshGFaceBamg() 225 Vertex2 &v2 = t[1]; in meshGFaceBamg() 226 Vertex2 &v3 = t[2]; in meshGFaceBamg()
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/dports/cad/zcad/zcad-8b8a693/cad_source/other/AGraphLaz/Graphs/ |
H A D | Graphs.pas | 1763 Result:=(V1 = Vertex1) and (V2 = Vertex2) or (V1 = Vertex2) and (V2 = Vertex1); 2375 if V <> Vertex2 then begin 2433 Vertex2:=E.OtherVertex(Vertex2); 2694 if Vertex1 <> Vertex2 then 2742 Vertex2.FTemp.AsPtrInt:=-1; 2747 Time:=Vertex2.FTemp.AsPtrInt; 2756 OldFront.Add(Vertex2); 5429 until V = Vertex2; 5446 if Vertex1 <> Vertex2 then begin 5460 Vertex2:=E.OtherVertex(Vertex2); [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | Vertex.h | 87 class Vertex2 { 90 typedef std::vector<Vertex2<A1, A2> > List; 95 Vertex2() {} in Vertex2() function 97 Vertex2(const typename A1::ElementType& i_v1, in Vertex2() function 102 bool operator==(const Vertex2<A1, A2>& other) const { 115 result.push_back(Vertex2(list1[index1], list2[index2]));
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H A D | VertexArray.h | 183 static VertexArray copy(const std::vector<Vertex2<A1, A2> >& vertices) { in copy() 184 BaseHolder::Ptr holder(new CopyHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in copy() 189 static VertexArray swap(std::vector<Vertex2<A1, A2> >& vertices) { in swap() 190 BaseHolder::Ptr holder(new SwapHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in swap() 195 static VertexArray ref(const std::vector<Vertex2<A1, A2> >& vertices) { in ref() 196 BaseHolder::Ptr holder(new RefHolder<typename Vertex2<A1, A2>::Spec>(vertices)); in ref()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/ |
H A D | Clip.h | 85 vtkm::Id Vertex2 = -1; member 93 return (v1.Vertex1 < v2.Vertex1) || (v1.Vertex1 == v2.Vertex1 && v1.Vertex2 < v2.Vertex2); in operator() 102 return v1.Vertex1 == v2.Vertex1 && v1.Vertex2 == v2.Vertex2; in operator() 430 ei.Vertex2 = points[edge[1]]; in operator() 432 if (ei.Vertex1 > ei.Vertex2) in operator() 434 this->swap(ei.Vertex1, ei.Vertex2); in operator() 485 ei.Vertex2 = points[edge[1]]; in operator() 487 if (ei.Vertex1 > ei.Vertex2) in operator() 489 this->swap(ei.Vertex1, ei.Vertex2); in operator() 794 T v2 = field.Get(ei.Vertex2); in operator()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | OgreMesh.cpp | 317 unsigned int Vertex2=theSubMesh.FaceList[i].VertexIndices[1]; in ProcessSubMesh() local 321 UniquePositions[3*i+1]=VertexSource.Positions[Vertex2]; in ProcessSubMesh() 327 UniqueNormals[3*i+1]=VertexSource.Normals[Vertex2]; in ProcessSubMesh() 334 UniqueTangents[3*i+1]=VertexSource.Tangents[Vertex2]; in ProcessSubMesh() 341 UniqueUvs[3*i+1]=VertexSource.Uvs[Vertex2]; in ProcessSubMesh() 348 UniqueWeights[3*i+1]=VertexSource.Weights[Vertex2]; in ProcessSubMesh()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/ |
H A D | Motor.Functions.cs | 1026 GL.Vertex2(p1x1, p1y1); in DrawPolyLine() 1027 GL.Vertex2(p1x2, p1y2); in DrawPolyLine() 1028 GL.Vertex2(p2x1, p2y1); in DrawPolyLine() 1029 GL.Vertex2(p2x2, p2y2); in DrawPolyLine() 1097 GL.Vertex2(v, 0.0); in DrawGlControl() 1133 GL.Vertex2(MinVelocity, p); in DrawGlControl() 1134 GL.Vertex2(MaxVelocity, p); in DrawGlControl() 1165 GL.Vertex2(MinVelocity, v); in DrawGlControl() 1166 GL.Vertex2(MaxVelocity, v); in DrawGlControl() 1421 GL.Vertex2(area.LeftX, 0.0); in DrawGlControl() [all …]
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/worklet/ |
H A D | Clip.h | 199 vtkm::Id Vertex2 = -1; member 207 return (v1.Vertex1 < v2.Vertex1) || (v1.Vertex1 == v2.Vertex1 && v1.Vertex2 < v2.Vertex2); in operator() 216 return v1.Vertex1 == v2.Vertex1 && v1.Vertex2 == v2.Vertex2; in operator() 380 ei.Vertex2 = indices[edge[1]]; in operator() 381 if (ei.Vertex1 > ei.Vertex2) in operator() 383 this->swap(ei.Vertex1, ei.Vertex2); in operator() 654 T v2 = Field.Get(ei.Vertex2); in operator()
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