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Searched refs:VertexAddWallTip (Results 1 – 4 of 4) sorted by relevance

/dports/games/eureka/eureka-1.27b-source/src/
H A Dbsp_util.cc614 static void VertexAddWallTip(vertex_t *vert, double dx, double dy, in VertexAddWallTip() function
674 VertexAddWallTip(lev_vertices[L->start], x2-x1, y2-y1, left, right); in CalculateWallTips()
675 VertexAddWallTip(lev_vertices[L->end], x1-x2, y1-y2, right, left); in CalculateWallTips()
709 VertexAddWallTip(vert, -seg->pdx, -seg->pdy, true, true); in NewVertexFromSplitSeg()
710 VertexAddWallTip(vert, seg->pdx, seg->pdy, true, true); in NewVertexFromSplitSeg()
718 VertexAddWallTip(vert, -seg->pdx, -seg->pdy, front_open, !front_open); in NewVertexFromSplitSeg()
719 VertexAddWallTip(vert, seg->pdx, seg->pdy, !front_open, front_open); in NewVertexFromSplitSeg()
/dports/games/glbsp/glbsp-2.20/
H A Danalyze.c891 static void VertexAddWallTip(vertex_t *vert, float_g dx, float_g dy, in VertexAddWallTip() function
946 VertexAddWallTip(line->start, x2-x1, y2-y1, left, right); in CalculateWallTips()
947 VertexAddWallTip(line->end, x1-x2, y1-y2, right, left); in CalculateWallTips()
993 VertexAddWallTip(vert, -seg->pdx, -seg->pdy, seg->sector, in NewVertexFromSplitSeg()
996 VertexAddWallTip(vert, seg->pdx, seg->pdy, in NewVertexFromSplitSeg()
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Danalyze.c909 static void VertexAddWallTip(vertex_t *vert, float_g dx, float_g dy, in VertexAddWallTip() function
967 VertexAddWallTip(line->start, x2-x1, y2-y1, left, right); in CalculateWallTips()
968 VertexAddWallTip(line->end, x1-x2, y1-y2, right, left); in CalculateWallTips()
1014 VertexAddWallTip(vert, -seg->pdx, -seg->pdy, seg->sector, in NewVertexFromSplitSeg()
1017 VertexAddWallTip(vert, seg->pdx, seg->pdy, in NewVertexFromSplitSeg()
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Danalyze.c909 static void VertexAddWallTip(vertex_t *vert, float_g dx, float_g dy, in VertexAddWallTip() function
975 VertexAddWallTip(line->start, x2-x1, y2-y1, left, right); in CalculateWallTips()
976 VertexAddWallTip(line->end, x1-x2, y1-y2, right, left); in CalculateWallTips()
1022 VertexAddWallTip(vert, -seg->pdx, -seg->pdy, seg->sector, in NewVertexFromSplitSeg()
1025 VertexAddWallTip(vert, seg->pdx, seg->pdy, in NewVertexFromSplitSeg()