Searched refs:VertexLevel (Results 1 – 5 of 5) sorted by relevance
215 char *VertexLevel; member
1256 Mesh->VertexLevel = NULL; in BVP_Init()
1897 irr::video::E_VERTEX_SHADER_TYPE VertexLevel = in obtainScreenQuadMaterialFromFile() local1911 …dHighLevelShaderMaterial(sPP.ppShader(SCREEN_QUAD_V[shaderExt]).c_str(), "vertexMain", VertexLevel, in obtainScreenQuadMaterialFromFile()
3117 …theMesh.VertexLevel = (char*)GetTmpMem(theHeap,(cg_general.nBndPoint+cg_general.nInnerPoint)*sizeo… in LoadMultiGrid()3118 …if (theMesh.VertexLevel==NULL) {UserWriteF("ERROR: cannot allocate %d bytes for VertexLevel\n",(in… in LoadMultiGrid()3121 theMesh.VertexLevel = NULL; in LoadMultiGrid()3147 theMesh.VertexLevel[i] = cgp->level; in LoadMultiGrid()
4714 assert(theMesh->VertexLevel==NULL); in InsertMesh()4735 if (theMesh->VertexLevel!=NULL) in InsertMesh()4739 theGrid = GRID_ON_LEVEL(theMG,theMesh->VertexLevel[i]); in InsertMesh()4747 maxlevel = MAX(maxlevel,theMesh->VertexLevel[i]); in InsertMesh()4751 theGrid = GRID_ON_LEVEL(theMG,theMesh->VertexLevel[i]); in InsertMesh()4754 maxlevel = MAX(maxlevel,theMesh->VertexLevel[i]); in InsertMesh()