Searched refs:VertexShaders (Results 1 – 5 of 5) sorted by relevance
207 const char* const VertexShaders[] = in CreateShaderPrograms() local219 LC_ARRAY_SIZE_CHECK(VertexShaders, lcMaterialType::Count); in CreateShaderPrograms()271 const GLuint VertexShader = LoadShader(VertexShaders[MaterialType], GL_VERTEX_SHADER); in CreateShaderPrograms()
1488 VertexShaders.clear(); in Clear()1613 ShaderMap::const_iterator iter = VertexShaders.find(StdCopyStrBuf(name)); in GetVertexShader()1614 if(iter == VertexShaders.end()) return nullptr; in GetVertexShader()1634 map = &VertexShaders; in AddShader()
578 ShaderMap VertexShaders; variable
562 UINT VertexShaders; in DECLARE_INTERFACE_() local