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Searched refs:VertexShaders (Results 1 – 5 of 5) sorted by relevance

/dports/cad/leocad/leocad-21.06/common/
H A Dlc_context.cpp207 const char* const VertexShaders[] = in CreateShaderPrograms() local
219 LC_ARRAY_SIZE_CHECK(VertexShaders, lcMaterialType::Count); in CreateShaderPrograms()
271 const GLuint VertexShader = LoadShader(VertexShaders[MaterialType], GL_VERTEX_SHADER); in CreateShaderPrograms()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMeshMaterial.cpp1488 VertexShaders.clear(); in Clear()
1613 ShaderMap::const_iterator iter = VertexShaders.find(StdCopyStrBuf(name)); in GetVertexShader()
1614 if(iter == VertexShaders.end()) return nullptr; in GetVertexShader()
1634 map = &VertexShaders; in AddShader()
H A DStdMeshMaterial.h578 ShaderMap VertexShaders; variable
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h562 UINT VertexShaders; in DECLARE_INTERFACE_() local
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h562 UINT VertexShaders; in DECLARE_INTERFACE_() local