Searched refs:VidsoftStartLayerThread (Results 1 – 1 of 1) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | vidsoft.c | 3932 void VidsoftStartLayerThread(int * layer_priority, int * draw_priority_0, int * num_threads_dispatc… in VidsoftStartLayerThread() function 4028 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG0, Vdp2… in VIDSoftVdp2DrawScreens() 4029 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_RBG0, Vdp2… in VIDSoftVdp2DrawScreens() 4030 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG1, Vdp2… in VIDSoftVdp2DrawScreens() 4031 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG2, Vdp2… in VIDSoftVdp2DrawScreens() 4032 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG3, Vdp2… in VIDSoftVdp2DrawScreens()
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