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Searched refs:ViewLock (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.h107 bool ViewLock; // if set, no scrolling is allowed variable
204 …bool IsViewLocked() const { return ViewLock; } // return if view is fixed to cursor, so scrolling … in IsViewLocked()
H A DC4Player.cpp72 ViewLock = true; in C4Player()
1091 pComp->Value(mkNamingAdapt(ViewLock, "ViewLock", true)); in CompileFunc()
1366 if (ViewLock) return; in ScrollView()
1899 if ((ViewLock = to_val)) in SetViewLocked()