Searched refs:ViewPanX (Results 1 – 6 of 6) sorted by relevance
152 playerStatusPtr->ViewPanX = 0; in InitPlayerMovementData()895 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()940 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()948 … if (playerStatusPtr->ViewPanX < AllowedLookUpAngle) playerStatusPtr->ViewPanX=AllowedLookUpAngle; in ExecuteFreeMovement()951 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()956 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()964 …if (playerStatusPtr->ViewPanX > AllowedLookDownAngle) playerStatusPtr->ViewPanX=AllowedLookDownAng… in ExecuteFreeMovement()967 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()972 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()977 if (playerStatusPtr->ViewPanX < 1024) playerStatusPtr->ViewPanX=1024; in ExecuteFreeMovement()[all …]
233 int ViewPanX; /* the looking up/down value that used to be in displayblock */ member
558 int cos = GetCos(playerStatusPtr->ViewPanX); in UpdateCamera()559 int sin = GetSin(playerStatusPtr->ViewPanX); in UpdateCamera()
1893 int ViewPanX; /* the looking up/down value that used to be in displayblock */ member1974 COPYELEMENT_SAVE(ViewPanX) /* the looking up/down value that used to be in displayblock */ in SaveStrategy_Player()2075 COPYELEMENT_LOAD(ViewPanX) /* the looking up/down value that used to be in displayblock */ in LoadStrategy_Player()
722 textprint("ViewPanX %d\n",playerStatusPtr->ViewPanX); in UpdateWeaponStateMachine()5627 ((PLAYER_STATUS *)playerStatus)->ViewPanX += joltratex; in Maintain_Minigun()5628 if ((((PLAYER_STATUS *)playerStatus)->ViewPanX>1024) in Maintain_Minigun()5629 &&(((PLAYER_STATUS *)playerStatus)->ViewPanX<3200)) { in Maintain_Minigun()5630 ((PLAYER_STATUS *)playerStatus)->ViewPanX=3200; in Maintain_Minigun()5633 ((PLAYER_STATUS *)playerStatus)->ViewPanX &= wrap360; in Maintain_Minigun()
2295 messagePtr->Elevation = playerStatusPtr->ViewPanX; in AddNetMsg_PlayerState()2565 messagePtr->Elevation = playerStatusPtr->ViewPanX; in AddNetMsg_PlayerState_Minimal()6000 playerStatusPtr->ViewPanX=messagePtr->Elevation; in ProcessNetMsg_PlayerState()6132 playerStatusPtr->ViewPanX=messagePtr->Elevation; in ProcessNetMsg_PlayerState_Minimal()9542 HandleWeaponElevation(sbPtr,playerStatusPtr->ViewPanX,weapon); in RenderPlayersImageInMirror()