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Searched refs:ViewPanX (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dpmove.c152 playerStatusPtr->ViewPanX = 0; in InitPlayerMovementData()
895 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
940 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
948 … if (playerStatusPtr->ViewPanX < AllowedLookUpAngle) playerStatusPtr->ViewPanX=AllowedLookUpAngle; in ExecuteFreeMovement()
951 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
956 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
964 …if (playerStatusPtr->ViewPanX > AllowedLookDownAngle) playerStatusPtr->ViewPanX=AllowedLookDownAng… in ExecuteFreeMovement()
967 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
972 playerStatusPtr->ViewPanX &= wrap360; in ExecuteFreeMovement()
977 if (playerStatusPtr->ViewPanX < 1024) playerStatusPtr->ViewPanX=1024; in ExecuteFreeMovement()
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H A Dbh_types.h233 int ViewPanX; /* the looking up/down value that used to be in displayblock */ member
H A Davpview.c558 int cos = GetCos(playerStatusPtr->ViewPanX); in UpdateCamera()
559 int sin = GetSin(playerStatusPtr->ViewPanX); in UpdateCamera()
H A Dplayer.c1893 int ViewPanX; /* the looking up/down value that used to be in displayblock */ member
1974 COPYELEMENT_SAVE(ViewPanX) /* the looking up/down value that used to be in displayblock */ in SaveStrategy_Player()
2075 COPYELEMENT_LOAD(ViewPanX) /* the looking up/down value that used to be in displayblock */ in LoadStrategy_Player()
H A Dweapons.c722 textprint("ViewPanX %d\n",playerStatusPtr->ViewPanX); in UpdateWeaponStateMachine()
5627 ((PLAYER_STATUS *)playerStatus)->ViewPanX += joltratex; in Maintain_Minigun()
5628 if ((((PLAYER_STATUS *)playerStatus)->ViewPanX>1024) in Maintain_Minigun()
5629 &&(((PLAYER_STATUS *)playerStatus)->ViewPanX<3200)) { in Maintain_Minigun()
5630 ((PLAYER_STATUS *)playerStatus)->ViewPanX=3200; in Maintain_Minigun()
5633 ((PLAYER_STATUS *)playerStatus)->ViewPanX &= wrap360; in Maintain_Minigun()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.c2295 messagePtr->Elevation = playerStatusPtr->ViewPanX; in AddNetMsg_PlayerState()
2565 messagePtr->Elevation = playerStatusPtr->ViewPanX; in AddNetMsg_PlayerState_Minimal()
6000 playerStatusPtr->ViewPanX=messagePtr->Elevation; in ProcessNetMsg_PlayerState()
6132 playerStatusPtr->ViewPanX=messagePtr->Elevation; in ProcessNetMsg_PlayerState_Minimal()
9542 HandleWeaponElevation(sbPtr,playerStatusPtr->ViewPanX,weapon); in RenderPlayersImageInMirror()