Searched refs:Visibility_distance (Results 1 – 3 of 3) sorted by relevance
178 static double Visibility_distance; variable1071 && item_dist < Visibility_distance in Check_robot_target()1103 && item_dist < Visibility_distance in Check_robot_target()1196 if (distance > Visibility_distance) in Detect_ship()1469 double cannon_dist = Visibility_distance; in Robot_default_play_check_map()1470 double fuel_dist = Visibility_distance; in Robot_default_play_check_map()1471 double target_dist = Visibility_distance; in Robot_default_play_check_map()1847 item_dist = Visibility_distance; in Robot_default_play()1938 Visibility_distance) in Robot_default_play()1941 enemy_dist = Visibility_distance; in Robot_default_play()[all …]
91 static double Visibility_distance; variable453 Cell_get_objects(pl->pos, (int)(Visibility_distance / BLOCK_SZ), in Robot_evade_shot()971 if (distance > Visibility_distance) in Detect_ship()1222 Cell_get_objects(pl->pos, (int)(Visibility_distance / BLOCK_SZ), in Robot_suibot_play()1311 Visibility_distance = VISIBILITY_DISTANCE; in Robot_suibot_round_tick()1319 if (world->hypotenuse > Visibility_distance) in Robot_suibot_round_tick()
110 static DFLOAT Visibility_distance; variable1399 && item_dist < Visibility_distance in Check_robot_target()1430 && item_dist < Visibility_distance in Check_robot_target()1818 cannon_dist = Visibility_distance; in Robot_default_play_check_map()1820 fuel_dist = Visibility_distance; in Robot_default_play_check_map()1822 target_dist = Visibility_distance; in Robot_default_play_check_map()2253 item_dist = (int) Visibility_distance; in Robot_default_play()2369 Visibility_distance) in Robot_default_play()2373 enemy_dist = Visibility_distance; in Robot_default_play()2689 Visibility_distance = min_visibility in Robot_default_round_tick()[all …]