/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.cpp | 35 void VisualServerWrapMT::thread_exit() { in thread_exit() 48 void VisualServerWrapMT::thread_flush() { in thread_flush() 53 void VisualServerWrapMT::_thread_callback(void *_instance) { in _thread_callback() 55 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback() 60 void VisualServerWrapMT::thread_loop() { in thread_loop() 82 void VisualServerWrapMT::sync() { in sync() 106 void VisualServerWrapMT::init() { in init() 126 void VisualServerWrapMT::finish() { in finish() 170 VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL; 172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT [all …]
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H A D | visual_server_wrap_mt.h | 38 class VisualServerWrapMT : public VisualServer { 66 static VisualServerWrapMT *singleton_mt; 76 #define ServerNameWrapMT VisualServerWrapMT 635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); 636 ~VisualServerWrapMT();
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.cpp | 35 void VisualServerWrapMT::thread_exit() { in thread_exit() 48 void VisualServerWrapMT::thread_flush() { in thread_flush() 53 void VisualServerWrapMT::_thread_callback(void *_instance) { in _thread_callback() 55 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback() 60 void VisualServerWrapMT::thread_loop() { in thread_loop() 82 void VisualServerWrapMT::sync() { in sync() 106 void VisualServerWrapMT::init() { in init() 126 void VisualServerWrapMT::finish() { in finish() 170 VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL; 172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT [all …]
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H A D | visual_server_wrap_mt.h | 38 class VisualServerWrapMT : public VisualServer { 66 static VisualServerWrapMT *singleton_mt; 76 #define ServerNameWrapMT VisualServerWrapMT 635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); 636 ~VisualServerWrapMT();
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.cpp | 33 void VisualServerWrapMT::thread_exit() { in thread_exit() 38 void VisualServerWrapMT::thread_draw() { in thread_draw() 53 void VisualServerWrapMT::thread_flush() { in thread_flush() 64 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback() 69 void VisualServerWrapMT::thread_loop() { in thread_loop() 91 void VisualServerWrapMT::sync() { in sync() 110 void VisualServerWrapMT::draw() { in draw() 128 void VisualServerWrapMT::init() { in init() 149 void VisualServerWrapMT::finish() { in finish() 169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT [all …]
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H A D | visual_server_wrap_mt.h | 40 class VisualServerWrapMT : public VisualServer { 80 #define ServerNameWrapMT VisualServerWrapMT 689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); 690 ~VisualServerWrapMT();
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.cpp | 33 void VisualServerWrapMT::thread_exit() { in thread_exit() 38 void VisualServerWrapMT::thread_draw() { in thread_draw() 53 void VisualServerWrapMT::thread_flush() { in thread_flush() 64 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback() 69 void VisualServerWrapMT::thread_loop() { in thread_loop() 91 void VisualServerWrapMT::sync() { in sync() 110 void VisualServerWrapMT::draw() { in draw() 128 void VisualServerWrapMT::init() { in init() 149 void VisualServerWrapMT::finish() { in finish() 169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT [all …]
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H A D | visual_server_wrap_mt.h | 40 class VisualServerWrapMT : public VisualServer { 80 #define ServerNameWrapMT VisualServerWrapMT 689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); 690 ~VisualServerWrapMT();
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/dports/devel/godot/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 151 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 151 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 118 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 118 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/ |
H A D | os_android.cpp | 171 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot/godot-3.2.3-stable/platform/android/ |
H A D | os_android.cpp | 171 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/ |
H A D | os_uwp.cpp | 301 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/ |
H A D | os_android.cpp | 142 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/ |
H A D | os_winrt.cpp | 270 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
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/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/ |
H A D | os_winrt.cpp | 270 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
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/dports/devel/godot2/godot-2.1.6-stable/platform/android/ |
H A D | os_android.cpp | 142 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot/godot-3.2.3-stable/platform/uwp/ |
H A D | os_uwp.cpp | 301 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/javascript/ |
H A D | os_javascript.cpp | 1020 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot/godot-3.2.3-stable/platform/javascript/ |
H A D | os_javascript.cpp | 1020 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/ |
H A D | os_windows.cpp | 1094 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/ |
H A D | os_x11.cpp | 263 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
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/dports/devel/godot2/godot-2.1.6-stable/platform/windows/ |
H A D | os_windows.cpp | 1094 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
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