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Searched refs:VisualServerWrapMT (Results 1 – 25 of 34) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp35 void VisualServerWrapMT::thread_exit() { in thread_exit()
48 void VisualServerWrapMT::thread_flush() { in thread_flush()
53 void VisualServerWrapMT::_thread_callback(void *_instance) { in _thread_callback()
55 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback()
60 void VisualServerWrapMT::thread_loop() { in thread_loop()
82 void VisualServerWrapMT::sync() { in sync()
106 void VisualServerWrapMT::init() { in init()
126 void VisualServerWrapMT::finish() { in finish()
170 VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT
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H A Dvisual_server_wrap_mt.h38 class VisualServerWrapMT : public VisualServer {
66 static VisualServerWrapMT *singleton_mt;
76 #define ServerNameWrapMT VisualServerWrapMT
635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
636 ~VisualServerWrapMT();
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp35 void VisualServerWrapMT::thread_exit() { in thread_exit()
48 void VisualServerWrapMT::thread_flush() { in thread_flush()
53 void VisualServerWrapMT::_thread_callback(void *_instance) { in _thread_callback()
55 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback()
60 void VisualServerWrapMT::thread_loop() { in thread_loop()
82 void VisualServerWrapMT::sync() { in sync()
106 void VisualServerWrapMT::init() { in init()
126 void VisualServerWrapMT::finish() { in finish()
170 VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT
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H A Dvisual_server_wrap_mt.h38 class VisualServerWrapMT : public VisualServer {
66 static VisualServerWrapMT *singleton_mt;
76 #define ServerNameWrapMT VisualServerWrapMT
635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
636 ~VisualServerWrapMT();
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp33 void VisualServerWrapMT::thread_exit() { in thread_exit()
38 void VisualServerWrapMT::thread_draw() { in thread_draw()
53 void VisualServerWrapMT::thread_flush() { in thread_flush()
64 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback()
69 void VisualServerWrapMT::thread_loop() { in thread_loop()
91 void VisualServerWrapMT::sync() { in sync()
110 void VisualServerWrapMT::draw() { in draw()
128 void VisualServerWrapMT::init() { in init()
149 void VisualServerWrapMT::finish() { in finish()
169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT
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H A Dvisual_server_wrap_mt.h40 class VisualServerWrapMT : public VisualServer {
80 #define ServerNameWrapMT VisualServerWrapMT
689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
690 ~VisualServerWrapMT();
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp33 void VisualServerWrapMT::thread_exit() { in thread_exit()
38 void VisualServerWrapMT::thread_draw() { in thread_draw()
53 void VisualServerWrapMT::thread_flush() { in thread_flush()
64 VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); in _thread_callback()
69 void VisualServerWrapMT::thread_loop() { in thread_loop()
91 void VisualServerWrapMT::sync() { in sync()
110 void VisualServerWrapMT::draw() { in draw()
128 void VisualServerWrapMT::init() { in init()
149 void VisualServerWrapMT::finish() { in finish()
169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() function in VisualServerWrapMT
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H A Dvisual_server_wrap_mt.h40 class VisualServerWrapMT : public VisualServer {
80 #define ServerNameWrapMT VisualServerWrapMT
689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
690 ~VisualServerWrapMT();
/dports/devel/godot/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp151 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/
H A Dos_iphone.cpp151 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp118 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp118 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/
H A Dos_android.cpp171 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot/godot-3.2.3-stable/platform/android/
H A Dos_android.cpp171 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/
H A Dos_uwp.cpp301 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/
H A Dos_android.cpp142 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/
H A Dos_winrt.cpp270 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/
H A Dos_winrt.cpp270 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
/dports/devel/godot2/godot-2.1.6-stable/platform/android/
H A Dos_android.cpp142 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot/godot-3.2.3-stable/platform/uwp/
H A Dos_uwp.cpp301 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/javascript/
H A Dos_javascript.cpp1020 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot/godot-3.2.3-stable/platform/javascript/
H A Dos_javascript.cpp1020 visual_server = memnew(VisualServerWrapMT(visual_server, false)); in initialize()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/windows/
H A Dos_windows.cpp1094 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/x11/
H A Dos_x11.cpp263 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()
/dports/devel/godot2/godot-2.1.6-stable/platform/windows/
H A Dos_windows.cpp1094 …visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARA… in initialize()

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