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Searched refs:VolumeMenu (Results 1 – 6 of 6) sorted by relevance

/dports/games/scorched3d/scorched/src/client/dialogs/
H A DHelpButtonDialog.cpp95 HelpButtonDialog::VolumeMenu::VolumeMenu() in VolumeMenu() function in HelpButtonDialog::VolumeMenu
111 bool HelpButtonDialog::VolumeMenu::menuOpened(const char* menuName) in menuOpened()
H A DHelpButtonDialog.h46 struct VolumeMenu : public GLMenuI struct
48 VolumeMenu();
/dports/multimedia/quodlibet/quodlibet-4.3.0/tests/
H A Dtest_qltk_controls.py10 from quodlibet.qltk.controls import PlayControls, VolumeMenu
31 w = VolumeMenu(self.p)
/dports/multimedia/quodlibet/quodlibet-4.3.0/quodlibet/qltk/
H A Dcontrols.py44 replaygain_menu = VolumeMenu(player)
109 class VolumeMenu(Gtk.Menu): class
117 super(VolumeMenu, self).__init__()
168 return super(VolumeMenu, self).popup(*args)
/dports/multimedia/mencoder/mplayer-export-2021-12-29/gui/dialog/
H A Dmenu.c425 GtkWidget * VolumeMenu; variable
703 VolumeMenu = AddSubMenu( Menu, volume_png, _(MSGTR_GUI_Volume) ); in CreatePopUpMenu()
704 H = AddMenuItem( VolumeMenu, volume_increase_png, _(MSGTR_GUI_Increase), evIncVolume ); in CreatePopUpMenu()
705 D = AddMenuItem( VolumeMenu, volume_decrease_png, _(MSGTR_GUI_Decrease), evDecVolume ); in CreatePopUpMenu()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/gui/dialog/
H A Dmenu.c425 GtkWidget * VolumeMenu; variable
703 VolumeMenu = AddSubMenu( Menu, volume_png, _(MSGTR_GUI_Volume) ); in CreatePopUpMenu()
704 H = AddMenuItem( VolumeMenu, volume_increase_png, _(MSGTR_GUI_Increase), evIncVolume ); in CreatePopUpMenu()
705 D = AddMenuItem( VolumeMenu, volume_decrease_png, _(MSGTR_GUI_Decrease), evDecVolume ); in CreatePopUpMenu()