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Searched refs:VuStateChanged (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ee/
H A DVpu.cpp53 VuStateChanged(m_running); in Execute()
161 VuStateChanged(m_running); in ExecuteMicroProgram()
H A DVpu.h73 VuStateChangedEvent VuStateChanged; variable
H A DEe_SubSystem.cpp64 …m_vu0StateChangedConnection = m_vpu0->VuStateChanged.Connect([this](bool running) { Vu0StateChange… in CSubSystem()