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Searched refs:WAD_BaseName (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/wadconv/
H A Dwadconv.c113 printf("unable to allocate patchlookup array for wad %s\n", WAD_BaseName(wad->filename)); in ConvertTextures()
146 printf("bad texture directory for wad %s\n", WAD_BaseName(wad->filename)); in ConvertTextures()
273 printf("Converting textures for wad %s...\n", WAD_BaseName(w->filename)); in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/libwad/examples/wadexample/
H A Dwadexample.c54 printf("List of lumps inside wad %s:\n", WAD_BaseName(w->filename)); in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/libwad/src/
H A Dwad_static.c66 char *WAD_BaseName(char *path) in WAD_BaseName() function
H A Dlump.c30 char *name, *tempname, *file = WAD_BaseName(path); in WAD_LumpNameFromFileName()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/libwad/include/
H A Dwad.h150 extern char *WAD_BaseName(char *path);