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Searched refs:WAD_INT16_Endianness (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/wadconv/
H A Dwadconv.c151 …textures[i] = malloc(sizeof(texture_t) + (sizeof(texpatch_t) * (WAD_INT16_Endianness(mtexture->pat… in ConvertTextures()
154 textures[i]->width = WAD_INT16_Endianness(mtexture->width); in ConvertTextures()
155 textures[i]->height = WAD_INT16_Endianness(mtexture->height); in ConvertTextures()
156 textures[i]->patchcount = WAD_INT16_Endianness(mtexture->patchcount); in ConvertTextures()
163 patch->originx = WAD_INT16_Endianness(mpatch->originx); in ConvertTextures()
164 patch->originy = WAD_INT16_Endianness(mpatch->originy); in ConvertTextures()
165 patch->patch = patchlookup[WAD_INT16_Endianness(mpatch->patch)]; in ConvertTextures()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/libwad/src/
H A Dwad_static.c96 inline wad_int16_t WAD_INT16_Endianness(wad_int16_t x) in WAD_INT16_Endianness() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/libwad/include/
H A Dwad.h153 extern inline wad_int16_t WAD_INT16_Endianness(wad_int16_t x);