Searched refs:WALL_LOTAG (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 215 WALL_LOTAG, enumerator
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H A D | m32structures.cpp | 89 case WALL_LOTAG: in VM_AccessWall() 128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
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H A D | m32def.cpp | 500 { "lotag", WALL_LOTAG, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 215 WALL_LOTAG, enumerator
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H A D | m32structures.cpp | 89 case WALL_LOTAG: in VM_AccessWall() 128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
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H A D | gamedef.h | 652 WALL_LOTAG, enumerator
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H A D | gamestructures.cpp | 168 MEMBER(wall, lotag, WALL_LOTAG),
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H A D | m32def.cpp | 501 { "lotag", WALL_LOTAG, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 215 WALL_LOTAG, enumerator
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H A D | m32structures.cpp | 89 case WALL_LOTAG: in VM_AccessWall() 128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
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H A D | m32def.cpp | 496 { "lotag", WALL_LOTAG, 0, 0, 0 },
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