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Searched refs:WALL_LOTAG (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h215 WALL_LOTAG, enumerator
H A Dm32structures.cpp89 case WALL_LOTAG: in VM_AccessWall()
128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
H A Dm32def.cpp500 { "lotag", WALL_LOTAG, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h215 WALL_LOTAG, enumerator
H A Dm32structures.cpp89 case WALL_LOTAG: in VM_AccessWall()
128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
H A Dgamedef.h652 WALL_LOTAG, enumerator
H A Dgamestructures.cpp168 MEMBER(wall, lotag, WALL_LOTAG),
H A Dm32def.cpp501 { "lotag", WALL_LOTAG, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h215 WALL_LOTAG, enumerator
H A Dm32structures.cpp89 case WALL_LOTAG: in VM_AccessWall()
128 case WALL_LOTAG: lValue=wall[i].lotag; break; in VM_AccessWall()
H A Dm32def.cpp496 { "lotag", WALL_LOTAG, 0, 0, 0 },