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Searched refs:WALL_NEXTWALL (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h204 WALL_NEXTWALL, enumerator
H A Dm32structures.cpp71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall()
117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
H A Dm32def.cpp489 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h204 WALL_NEXTWALL, enumerator
H A Dm32structures.cpp71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall()
117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
H A Dgamedef.h641 WALL_NEXTWALL, enumerator
H A Dgamestructures.cpp157 MEMBER(wall, nextwall, WALL_NEXTWALL),
H A Dm32def.cpp490 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h204 WALL_NEXTWALL, enumerator
H A Dm32structures.cpp71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall()
117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
H A Dm32def.cpp485 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },