Searched refs:WALL_NEXTWALL (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 204 WALL_NEXTWALL, enumerator
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H A D | m32structures.cpp | 71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall() 117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
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H A D | m32def.cpp | 489 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 204 WALL_NEXTWALL, enumerator
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H A D | m32structures.cpp | 71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall() 117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
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H A D | gamedef.h | 641 WALL_NEXTWALL, enumerator
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H A D | gamestructures.cpp | 157 MEMBER(wall, nextwall, WALL_NEXTWALL),
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H A D | m32def.cpp | 490 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 204 WALL_NEXTWALL, enumerator
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H A D | m32structures.cpp | 71 case WALL_NEXTWALL: wall[i].nextwall=lValue; break; in VM_AccessWall() 117 case WALL_NEXTWALL: lValue=wall[i].nextwall; break; in VM_AccessWall()
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H A D | m32def.cpp | 485 { "nextwall", WALL_NEXTWALL, 1, 0, 0 },
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