Searched refs:WALL_OVERPICNUM (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 208 WALL_OVERPICNUM, enumerator
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H A D | m32structures.cpp | 82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall() 121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
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H A D | m32def.cpp | 493 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 208 WALL_OVERPICNUM, enumerator
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H A D | m32structures.cpp | 82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall() 121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
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H A D | gamedef.h | 645 WALL_OVERPICNUM, enumerator
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H A D | gamestructures.cpp | 161 MEMBER(wall, overpicnum, WALL_OVERPICNUM),
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H A D | m32def.cpp | 494 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 208 WALL_OVERPICNUM, enumerator
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H A D | m32structures.cpp | 82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall() 121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
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H A D | m32def.cpp | 489 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },
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