Home
last modified time | relevance | path

Searched refs:WALL_OVERPICNUM (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h208 WALL_OVERPICNUM, enumerator
H A Dm32structures.cpp82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall()
121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
H A Dm32def.cpp493 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h208 WALL_OVERPICNUM, enumerator
H A Dm32structures.cpp82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall()
121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
H A Dgamedef.h645 WALL_OVERPICNUM, enumerator
H A Dgamestructures.cpp161 MEMBER(wall, overpicnum, WALL_OVERPICNUM),
H A Dm32def.cpp494 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h208 WALL_OVERPICNUM, enumerator
H A Dm32structures.cpp82 case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; in VM_AccessWall()
121 case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; in VM_AccessWall()
H A Dm32def.cpp489 { "overpicnum", WALL_OVERPICNUM, 0, 0, MAXTILES-1 },