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Searched refs:WALL_SPRING (Results 1 – 6 of 6) sorted by relevance

/dports/games/atanks/atanks-6.5/src/
H A Dglobaltypes.h318 WALL_SPRING, enumerator
H A Dmissile.cpp317 } else if (WALL_SPRING == env.current_wallType) { in applyPhysics()
355 else if (WALL_SPRING == env.current_wallType) in applyPhysics()
H A Dphysobj.cpp274 case WALL_SPRING: in applyPhysics()
H A Dclient.cpp329 case WALL_SPRING: in Parse_Client_Data()
H A Denvironment.cpp1331 case WALL_SPRING: in newRound()
H A Daicore.cpp1734 } else if (WALL_SPRING == env.current_wallType) { in calcStandard()