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Searched refs:WARPTIME_NO_PROCESSING_OF_EVENTS (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DGame_Clock.h112 WARPTIME_NO_PROCESSING_OF_EVENTS, enumerator
H A DGame_Clock.cc183 if( ubWarpCode != WARPTIME_NO_PROCESSING_OF_EVENTS ) in AdvanceClock()
H A DPreBattle_Interface.cc1104 WarpGameTime( 300, WARPTIME_NO_PROCESSING_OF_EVENTS ); in RetreatMercsCallback()
H A DStrategicMap.cc1851 WarpGameTime( 300, WARPTIME_NO_PROCESSING_OF_EVENTS ); in AllMercsHaveWalkedOffSector()
H A DAuto_Resolve.cc1851 WarpGameTime(ar.uiTotalElapsedBattleTimeInMilliseconds / 1000, WARPTIME_NO_PROCESSING_OF_EVENTS); in RemoveAutoResolveInterface()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DJAScreens.cc504 WarpGameTime( ( ( 5 + Random( 20 ) ) * NUM_SEC_IN_MIN ), WARPTIME_NO_PROCESSING_OF_EVENTS ); in SexScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAuto_Bandage.cc372 WarpGameTime( guiAutoBandageSeconds, WARPTIME_NO_PROCESSING_OF_EVENTS ); in AutoBandage()