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Searched refs:WATERWELL_RANGE (Results 1 – 3 of 3) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dwaterwell.cpp33 x1 = x - WATERWELL_RANGE; in do_waterwell_cover()
36 x2 = x + WATERWELL_RANGE; in do_waterwell_cover()
39 y1 = y - WATERWELL_RANGE; in do_waterwell_cover()
42 y2 = y + WATERWELL_RANGE; in do_waterwell_cover()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h454 #define WATERWELL_RANGE 20 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp1492 case CST_WATERWELL: range = WATERWELL_RANGE; break; in markTile()