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Searched refs:WATER_TILE_END (Results 1 – 4 of 4) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Ddefs.h79 #define WATER_TILE_END 503 macro
H A Dcollisions.c1055 if ((topLeft >= WATER_TILE_START && topLeft <= WATER_TILE_END) && in checkToMap()
1056 (bottomLeft >= WATER_TILE_START && bottomLeft <= WATER_TILE_END) && in checkToMap()
1057 (topRight >= WATER_TILE_START && topRight <= WATER_TILE_END) && in checkToMap()
1058 (bottomRight >= WATER_TILE_START && bottomRight <= WATER_TILE_END)) in checkToMap()
H A Dmap.c604 if (waterTile > WATER_TILE_END) in doMap()
895 …apImages[tileID], x, y, FALSE, tileID >= WATER_TILE_START && tileID <= WATER_TILE_END ? 128 : 255); in drawMap()
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dsewer_boss.c224 else if (tile >= WATER_TILE_START && tile <= WATER_TILE_END && self->element == SLIME) in entityWait()