/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/codec/ |
H A D | WAV.cpp | 198 if(AS_FORMAT_PCM(header)->formatTag != WAV_FORMAT_PCM) { in setStream() 219 case WAV_FORMAT_PCM : in setStream() 240 if(AS_FORMAT_PCM(header)->formatTag == WAV_FORMAT_PCM) { in setStream() 283 case WAV_FORMAT_PCM : in getFormat()
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H A D | WAVFormat.h | 28 WAV_FORMAT_PCM = 1, enumerator
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/dports/games/bzflag-server/bzflag-2.4.22/src/mediafile/ |
H A D | WaveAudioFile.cxx | 17 #define WAV_FORMAT_PCM (0x0001) macro 60 if (!isOkay() || data16 != WAV_FORMAT_PCM) in WaveAudioFile()
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/dports/games/bzflag/bzflag-2.4.22/src/mediafile/ |
H A D | WaveAudioFile.cxx | 17 #define WAV_FORMAT_PCM (0x0001) macro 60 if (!isOkay() || data16 != WAV_FORMAT_PCM) in WaveAudioFile()
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/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/plugins/ |
H A D | ap_wav.cpp | 82 WAV_FORMAT_PCM = 0x0001, enumerator 314 case WAV_FORMAT_PCM : in parse() 334 wavformat = WAV_FORMAT_PCM; in parse() 375 …if (input->read(&wavformat,2)!=2 || !(wavformat==WAV_FORMAT_PCM || wavformat==WAV_FORMAT_FLOAT || … in parse()
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H A D | ap_wavout.cpp | 61 WAV_FORMAT_PCM = 0x0001, enumerator 82 case Format::Signed : format = WAV_FORMAT_PCM; break; in configure()
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/dports/emulators/mess/mame-mame0226/src/lib/formats/ |
H A D | wavfile.cpp | 21 #define WAV_FORMAT_PCM 1 macro 115 if (format_type != WAV_FORMAT_PCM) in wavfile_process() 206 put_leuint16(&format_tag_data[0], WAV_FORMAT_PCM); in wavfile_save()
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/dports/emulators/mame/mame-mame0226/src/lib/formats/ |
H A D | wavfile.cpp | 21 #define WAV_FORMAT_PCM 1 macro 115 if (format_type != WAV_FORMAT_PCM) in wavfile_process() 206 put_leuint16(&format_tag_data[0], WAV_FORMAT_PCM); in wavfile_save()
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/dports/emulators/ukncbtl/ukncbtl-qt-812cde85/util/ |
H A D | WavPcmFile.cpp | 27 const int WAV_FORMAT_PCM = 1; variable 105 *((quint16*)(consolidated_header + 20)) = WAV_FORMAT_PCM; // AudioFormat = PCM in WavPcmFile_Create() 209 if (formatType != WAV_FORMAT_PCM) in WavPcmFile_Open()
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/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | wave.h | 21 #define WAV_FORMAT_PCM (0x0001) macro
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | wave.h | 21 #define WAV_FORMAT_PCM (0x0001) macro
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/dports/audio/fasttracker2/ft2-clone-1.49/src/smploaders/ |
H A D | ft2_load_wav.c | 19 WAV_FORMAT_PCM = 1, enumerator 154 if (audioFormat != WAV_FORMAT_PCM && audioFormat != WAV_FORMAT_IEEE_FLOAT) in loadWAV() 384 else if (audioFormat == WAV_FORMAT_PCM && bitsPerSample == 32) // 32-BIT INTEGER SAMPLE in loadWAV()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sound.h | 91 #define WAV_FORMAT_PCM 1 macro
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H A D | snd_wave.c | 141 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
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/dports/sysutils/xcdroast/xcdroast-0.98alpha16/src/ |
H A D | wav_id.c | 50 #define WAV_FORMAT_PCM 0x0001 /* Linear PCM format */ macro
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | snd_local.h | 173 #define WAV_FORMAT_PCM 1 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | q_sound.h | 78 #define WAV_FORMAT_PCM 1 macro
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H A D | snd_wave.c | 141 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | q_sound.h | 80 #define WAV_FORMAT_PCM 1 macro
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H A D | snd_wave.c | 137 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
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/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_wav_renderer.c | 27 WAV_FORMAT_PCM = 0x0001, enumerator 235 wavHeader.audioFormat = WAV_FORMAT_PCM; in dump_Close()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | snd_local.h | 169 #define WAV_FORMAT_PCM 1 macro
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/dports/audio/alsa-utils/alsa-utils-1.2.2/bat/ |
H A D | common.h | 34 #define WAV_FORMAT_PCM 1 /* PCM WAVE file encoding */ macro
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | snd_local.h | 108 #define WAV_FORMAT_PCM 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | snd_local.h | 108 #define WAV_FORMAT_PCM 1 macro
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