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Searched refs:WAV_FORMAT_PCM (Results 1 – 25 of 60) sorted by relevance

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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/codec/
H A DWAV.cpp198 if(AS_FORMAT_PCM(header)->formatTag != WAV_FORMAT_PCM) { in setStream()
219 case WAV_FORMAT_PCM : in setStream()
240 if(AS_FORMAT_PCM(header)->formatTag == WAV_FORMAT_PCM) { in setStream()
283 case WAV_FORMAT_PCM : in getFormat()
H A DWAVFormat.h28 WAV_FORMAT_PCM = 1, enumerator
/dports/games/bzflag-server/bzflag-2.4.22/src/mediafile/
H A DWaveAudioFile.cxx17 #define WAV_FORMAT_PCM (0x0001) macro
60 if (!isOkay() || data16 != WAV_FORMAT_PCM) in WaveAudioFile()
/dports/games/bzflag/bzflag-2.4.22/src/mediafile/
H A DWaveAudioFile.cxx17 #define WAV_FORMAT_PCM (0x0001) macro
60 if (!isOkay() || data16 != WAV_FORMAT_PCM) in WaveAudioFile()
/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/plugins/
H A Dap_wav.cpp82 WAV_FORMAT_PCM = 0x0001, enumerator
314 case WAV_FORMAT_PCM : in parse()
334 wavformat = WAV_FORMAT_PCM; in parse()
375 …if (input->read(&wavformat,2)!=2 || !(wavformat==WAV_FORMAT_PCM || wavformat==WAV_FORMAT_FLOAT || … in parse()
H A Dap_wavout.cpp61 WAV_FORMAT_PCM = 0x0001, enumerator
82 case Format::Signed : format = WAV_FORMAT_PCM; break; in configure()
/dports/emulators/mess/mame-mame0226/src/lib/formats/
H A Dwavfile.cpp21 #define WAV_FORMAT_PCM 1 macro
115 if (format_type != WAV_FORMAT_PCM) in wavfile_process()
206 put_leuint16(&format_tag_data[0], WAV_FORMAT_PCM); in wavfile_save()
/dports/emulators/mame/mame-mame0226/src/lib/formats/
H A Dwavfile.cpp21 #define WAV_FORMAT_PCM 1 macro
115 if (format_type != WAV_FORMAT_PCM) in wavfile_process()
206 put_leuint16(&format_tag_data[0], WAV_FORMAT_PCM); in wavfile_save()
/dports/emulators/ukncbtl/ukncbtl-qt-812cde85/util/
H A DWavPcmFile.cpp27 const int WAV_FORMAT_PCM = 1; variable
105 *((quint16*)(consolidated_header + 20)) = WAV_FORMAT_PCM; // AudioFormat = PCM in WavPcmFile_Create()
209 if (formatType != WAV_FORMAT_PCM) in WavPcmFile_Open()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A Dwave.h21 #define WAV_FORMAT_PCM (0x0001) macro
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A Dwave.h21 #define WAV_FORMAT_PCM (0x0001) macro
/dports/audio/fasttracker2/ft2-clone-1.49/src/smploaders/
H A Dft2_load_wav.c19 WAV_FORMAT_PCM = 1, enumerator
154 if (audioFormat != WAV_FORMAT_PCM && audioFormat != WAV_FORMAT_IEEE_FLOAT) in loadWAV()
384 else if (audioFormat == WAV_FORMAT_PCM && bitsPerSample == 32) // 32-BIT INTEGER SAMPLE in loadWAV()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsound.h91 #define WAV_FORMAT_PCM 1 macro
H A Dsnd_wave.c141 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
/dports/sysutils/xcdroast/xcdroast-0.98alpha16/src/
H A Dwav_id.c50 #define WAV_FORMAT_PCM 0x0001 /* Linear PCM format */ macro
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_local.h173 #define WAV_FORMAT_PCM 1 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dq_sound.h78 #define WAV_FORMAT_PCM 1 macro
H A Dsnd_wave.c141 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dq_sound.h80 #define WAV_FORMAT_PCM 1 macro
H A Dsnd_wave.c137 if (wav_format != WAV_FORMAT_PCM) in WAV_ReadRIFFHeader()
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_wav_renderer.c27 WAV_FORMAT_PCM = 0x0001, enumerator
235 wavHeader.audioFormat = WAV_FORMAT_PCM; in dump_Close()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_local.h169 #define WAV_FORMAT_PCM 1 macro
/dports/audio/alsa-utils/alsa-utils-1.2.2/bat/
H A Dcommon.h34 #define WAV_FORMAT_PCM 1 /* PCM WAVE file encoding */ macro
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_local.h108 #define WAV_FORMAT_PCM 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_local.h108 #define WAV_FORMAT_PCM 1 macro

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