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Searched refs:WAV_WALK (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/
H A De_rick.c485 if (seq == 0) syssnd_play(WAV_WALK, 1); in e_rick_action()
512 syssnd_play(WAV_WALK, 1); in e_rick_action()
519 syssnd_play(WAV_WALK, 1); in e_rick_action()
H A Dgame.c108 sound_t *WAV_WALK; variable
727 WAV_WALK = syssnd_load("sounds/walk.wav"); in loaddata()
760 syssnd_free(WAV_WALK); in freedata()
/dports/games/xrick/xrick-021212/src/
H A De_rick.c485 if (seq == 0) syssnd_play(WAV_WALK, 1); in e_rick_action()
512 syssnd_play(WAV_WALK, 1); in e_rick_action()
519 syssnd_play(WAV_WALK, 1); in e_rick_action()
H A Ddat_snd.c23 sound_t *WAV_WALK; variable
H A Dgame.c734 WAV_WALK = syssnd_load("sounds/walk.wav"); in loaddata()
768 syssnd_free(WAV_WALK); in freedata()
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/include/
H A Dgame.h80 extern sound_t *WAV_WALK;
/dports/games/xrick/xrick-021212/include/
H A Dgame.h79 extern sound_t *WAV_WALK;