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Searched refs:WC_MAIN_WINDOW (Results 1 – 25 of 31) sorted by relevance

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/dports/games/openttd/openttd-12.1/src/
H A Dviewport_gui.cpp66 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ExtraViewportWindow()
98 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick()
110 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick()
H A Dgenworld.cpp99 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in _GenerateWorld()
314 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in GenerateWorld()
323 if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) { in GenerateWorld()
H A Dwindow_type.h43 WC_MAIN_WINDOW = WC_NONE, enumerator
H A Dwindow.cpp886 case WC_MAIN_WINDOW: ///< The background, i.e. the game. in MayBeShown()
1366 case WC_MAIN_WINDOW: in GetWindowZPriority()
1530 if (w->window_class == WC_MAIN_WINDOW) continue; in IsGoodAutoPlace1()
1575 if (w->window_class == WC_MAIN_WINDOW) continue; in IsGoodAutoPlace2()
1612 if (w->window_class == WC_MAIN_WINDOW) continue; in GetAutoPlacePosition()
1629 if (w->window_class == WC_MAIN_WINDOW) continue; in GetAutoPlacePosition()
2465 if (w->window_class == WC_MAIN_WINDOW || in MaybeBringWindowToFront()
2491 if (u->window_class == WC_MAIN_WINDOW || in MaybeBringWindowToFront()
2764 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ScrollMainViewport()
3280 if (w->window_class != WC_MAIN_WINDOW && in CloseNonVitalWindows()
[all …]
H A Dmain_gui.cpp159 Viewport *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport; in FixTitleGameZoom()
508 WC_MAIN_WINDOW, WC_NONE,
H A Dtoolbar_gui.cpp839 if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { in ToolbarZoomInClick()
850 if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { in ToolbarZoomOutClick()
2102 …if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) HandleZoomMessage(this, FindWindowById(WC_MAIN_W… in OnInvalidateData()
2473 …if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) HandleZoomMessage(this, FindWindowById(WC_MAIN_W… in OnInvalidateData()
H A Dsmallmap_gui.cpp940 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in DrawMapIndicators()
1432 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick()
1664 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in SmallMapCenterOnCurrentPos()
1881 bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant); in ScrollMainWindowTo()
H A Dscreenshot.cpp726 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SetupScreenshotViewport()
770 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SetupScreenshotViewport()
H A Derror_gui.cpp239 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in OnInitialPosition()
H A Dintro_gui.cpp224 Window *mw = FindWindowByClass(WC_MAIN_WINDOW); in OnRealtimeTick()
H A Dfios_gui.cpp363 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in SaveLoadWindow()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dmisc_sl.cpp37 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SaveViewportBeforeSaveGame()
48 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ResetViewportAfterLoadGame()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DMain.cpp40 …, window_main_widgets[0].right, window_main_widgets[0].bottom, &window_main_events, WC_MAIN_WINDOW, in window_main_open()
H A DEditorMain.cpp40 &window_editor_main_events, WC_MAIN_WINDOW, WF_STICK_TO_BACK); in window_editor_main_open()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/cmdline/
H A DConvertCommand.cpp118 window_close_by_class(WC_MAIN_WINDOW); in HandleCommandConvert()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/scripting/
H A DScViewport.hpp246 if (_class == WC_MAIN_WINDOW) in GetWindow()
H A DScUi.hpp135 return std::make_shared<ScViewport>(WC_MAIN_WINDOW); in mainViewport_get()
H A DScWidget.hpp387 if (_class == WC_MAIN_WINDOW) in GetWindow()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/title/
H A DTitleScreen.cpp134 context_open_window(WC_MAIN_WINDOW); in Load()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/
H A DWindowManager.cpp74 case WC_MAIN_WINDOW: in OpenWindow()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/interface/
H A DViewport.cpp534 if (window->classification != WC_MAIN_WINDOW in viewport_set_underground_flag()
535 …|| (window->classification == WC_MAIN_WINDOW && window->viewport_smart_follow_sprite != SPRITE_IND… in viewport_set_underground_flag()
1754 if (owner != nullptr && owner->classification != WC_MAIN_WINDOW) in viewport_invalidate()
H A DWindow.h392 WC_MAIN_WINDOW = 0, enumerator
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/
H A DGame.cpp121 context_open_window(WC_MAIN_WINDOW); in game_create_windows()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/interface/
H A DWindow.cpp532 if (w->classification == WC_MAIN_WINDOW || w->classification == WC_VIEWPORT) in WindowAllWheelInput()
/dports/games/openttd/openttd-12.1/src/linkgraph/
H A Dlinkgraph_gui.cpp480 this->SetOverlay(FindWindowById(WC_MAIN_WINDOW, 0)->viewport->overlay); in LinkGraphLegendWindow()

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