/dports/games/openttd/openttd-12.1/src/ |
H A D | viewport_gui.cpp | 66 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ExtraViewportWindow() 98 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick() 110 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick()
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H A D | genworld.cpp | 99 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in _GenerateWorld() 314 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in GenerateWorld() 323 if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) { in GenerateWorld()
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H A D | window_type.h | 43 WC_MAIN_WINDOW = WC_NONE, enumerator
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H A D | window.cpp | 886 case WC_MAIN_WINDOW: ///< The background, i.e. the game. in MayBeShown() 1366 case WC_MAIN_WINDOW: in GetWindowZPriority() 1530 if (w->window_class == WC_MAIN_WINDOW) continue; in IsGoodAutoPlace1() 1575 if (w->window_class == WC_MAIN_WINDOW) continue; in IsGoodAutoPlace2() 1612 if (w->window_class == WC_MAIN_WINDOW) continue; in GetAutoPlacePosition() 1629 if (w->window_class == WC_MAIN_WINDOW) continue; in GetAutoPlacePosition() 2465 if (w->window_class == WC_MAIN_WINDOW || in MaybeBringWindowToFront() 2491 if (u->window_class == WC_MAIN_WINDOW || in MaybeBringWindowToFront() 2764 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ScrollMainViewport() 3280 if (w->window_class != WC_MAIN_WINDOW && in CloseNonVitalWindows() [all …]
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H A D | main_gui.cpp | 159 Viewport *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport; in FixTitleGameZoom() 508 WC_MAIN_WINDOW, WC_NONE,
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H A D | toolbar_gui.cpp | 839 if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { in ToolbarZoomInClick() 850 if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { in ToolbarZoomOutClick() 2102 …if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) HandleZoomMessage(this, FindWindowById(WC_MAIN_W… in OnInvalidateData() 2473 …if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) HandleZoomMessage(this, FindWindowById(WC_MAIN_W… in OnInvalidateData()
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H A D | smallmap_gui.cpp | 940 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in DrawMapIndicators() 1432 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in OnClick() 1664 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in SmallMapCenterOnCurrentPos() 1881 bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant); in ScrollMainWindowTo()
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H A D | screenshot.cpp | 726 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SetupScreenshotViewport() 770 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SetupScreenshotViewport()
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H A D | error_gui.cpp | 239 const Viewport *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; in OnInitialPosition()
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H A D | intro_gui.cpp | 224 Window *mw = FindWindowByClass(WC_MAIN_WINDOW); in OnRealtimeTick()
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H A D | fios_gui.cpp | 363 SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); in SaveLoadWindow()
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/dports/games/openttd/openttd-12.1/src/saveload/ |
H A D | misc_sl.cpp | 37 const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in SaveViewportBeforeSaveGame() 48 Window *w = FindWindowById(WC_MAIN_WINDOW, 0); in ResetViewportAfterLoadGame()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | Main.cpp | 40 …, window_main_widgets[0].right, window_main_widgets[0].bottom, &window_main_events, WC_MAIN_WINDOW, in window_main_open()
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H A D | EditorMain.cpp | 40 &window_editor_main_events, WC_MAIN_WINDOW, WF_STICK_TO_BACK); in window_editor_main_open()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/cmdline/ |
H A D | ConvertCommand.cpp | 118 window_close_by_class(WC_MAIN_WINDOW); in HandleCommandConvert()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/scripting/ |
H A D | ScViewport.hpp | 246 if (_class == WC_MAIN_WINDOW) in GetWindow()
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H A D | ScUi.hpp | 135 return std::make_shared<ScViewport>(WC_MAIN_WINDOW); in mainViewport_get()
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H A D | ScWidget.hpp | 387 if (_class == WC_MAIN_WINDOW) in GetWindow()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/title/ |
H A D | TitleScreen.cpp | 134 context_open_window(WC_MAIN_WINDOW); in Load()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/ |
H A D | WindowManager.cpp | 74 case WC_MAIN_WINDOW: in OpenWindow()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/interface/ |
H A D | Viewport.cpp | 534 if (window->classification != WC_MAIN_WINDOW in viewport_set_underground_flag() 535 …|| (window->classification == WC_MAIN_WINDOW && window->viewport_smart_follow_sprite != SPRITE_IND… in viewport_set_underground_flag() 1754 if (owner != nullptr && owner->classification != WC_MAIN_WINDOW) in viewport_invalidate()
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H A D | Window.h | 392 WC_MAIN_WINDOW = 0, enumerator
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ |
H A D | Game.cpp | 121 context_open_window(WC_MAIN_WINDOW); in game_create_windows()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/interface/ |
H A D | Window.cpp | 532 if (w->classification == WC_MAIN_WINDOW || w->classification == WC_VIEWPORT) in WindowAllWheelInput()
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/dports/games/openttd/openttd-12.1/src/linkgraph/ |
H A D | linkgraph_gui.cpp | 480 this->SetOverlay(FindWindowById(WC_MAIN_WINDOW, 0)->viewport->overlay); in LinkGraphLegendWindow()
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