Searched refs:WEAK_TARGET (Results 1 – 1 of 1) sorted by relevance
70 #define WEAK_TARGET 2 /// Weak target, could be changed macro362 return (this->State & WEAK_TARGET) != 0; in IsWeakTargetSelected()444 this->State |= WEAK_TARGET; // weak target in CheckForTargetInRange()583 this->State &= WEAK_TARGET; in MoveToTarget()685 this->State |= WEAK_TARGET; in AttackTarget()690 if ((this->State & WEAK_TARGET)) { in AttackTarget()734 this->State &= WEAK_TARGET; in AttackTarget()864 this->State &= WEAK_TARGET; in Execute()875 case MOVE_TO_TARGET + WEAK_TARGET: in Execute()884 case ATTACK_TARGET + WEAK_TARGET: in Execute()[all …]