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Searched refs:WEAK_TARGET (Results 1 – 1 of 1) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/
H A Daction_attack.cpp70 #define WEAK_TARGET 2 /// Weak target, could be changed macro
362 return (this->State & WEAK_TARGET) != 0; in IsWeakTargetSelected()
444 this->State |= WEAK_TARGET; // weak target in CheckForTargetInRange()
583 this->State &= WEAK_TARGET; in MoveToTarget()
685 this->State |= WEAK_TARGET; in AttackTarget()
690 if ((this->State & WEAK_TARGET)) { in AttackTarget()
734 this->State &= WEAK_TARGET; in AttackTarget()
864 this->State &= WEAK_TARGET; in Execute()
875 case MOVE_TO_TARGET + WEAK_TARGET: in Execute()
884 case ATTACK_TARGET + WEAK_TARGET: in Execute()
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