Searched refs:WEAPON_BARE (Results 1 – 5 of 5) sorted by relevance
60 WEAPON_BARE = 0, enumerator
488 if (!io) return WEAPON_BARE; in ARX_EQUIPMENT_GetPlayerWeaponType()507 return WEAPON_BARE; in ARX_EQUIPMENT_GetPlayerWeaponType()
451 case WEAPON_BARE: in ARX_DAMAGES_DamageFIX()872 case WEAPON_BARE: in ARX_DAMAGES_DamageNPC()
1917 case WEAPON_BARE: in IsPlayerStriking()
2145 if ((weapontype==WEAPON_BARE) && (LAST_WEAPON_TYPE!=weapontype)) in ManageCombatModeAnimations()2157 case WEAPON_BARE: // BARE HANDS PLAYER MANAGEMENT in ManageCombatModeAnimations()2650 case WEAPON_BARE: in ManageCombatModeAnimationsEND()