Home
last modified time | relevance | path

Searched refs:WEAPON_BARE (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEquipment.h60 WEAPON_BARE = 0, enumerator
H A DEquipment.cpp488 if (!io) return WEAPON_BARE; in ARX_EQUIPMENT_GetPlayerWeaponType()
507 return WEAPON_BARE; in ARX_EQUIPMENT_GetPlayerWeaponType()
H A DDamage.cpp451 case WEAPON_BARE: in ARX_DAMAGES_DamageFIX()
872 case WEAPON_BARE: in ARX_DAMAGES_DamageNPC()
H A DNPC.cpp1917 case WEAPON_BARE: in IsPlayerStriking()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2145 if ((weapontype==WEAPON_BARE) && (LAST_WEAPON_TYPE!=weapontype)) in ManageCombatModeAnimations()
2157 case WEAPON_BARE: // BARE HANDS PLAYER MANAGEMENT in ManageCombatModeAnimations()
2650 case WEAPON_BARE: in ManageCombatModeAnimationsEND()