Searched refs:WEAPON_MISSILE_PROJECTILE (Results 1 – 5 of 5) sorted by relevance
16 WEAPON_MISSILE_PROJECTILE = (1 << 9), enumerator
45 case WEAPON_MISSILE_PROJECTILE: { in LoadProjectile()
69 projectileType = WEAPON_MISSILE_PROJECTILE; in CMissileProjectile()
416 projectileType = WEAPON_MISSILE_PROJECTILE; in WeaponDef()
755 glMultMatrixf(wp->GetTransformMatrix(wp->GetProjectileType() == WEAPON_MISSILE_PROJECTILE)); in DrawProjectileModel()