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Searched refs:WEAPON_SEMIAUTO (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.h79 WEAPON_SEMIAUTO = 0x00004000, // cancel button press after each shot enumerator
H A Dplayer.cpp3263 if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO && BUTTON(gamefunc_Fire)) in P_GetInput()
4537 if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO)) in P_ProcessWeapon()