Searched refs:WEAPON_SEMIAUTO (Results 1 – 2 of 2) sorted by relevance
79 WEAPON_SEMIAUTO = 0x00004000, // cancel button press after each shot enumerator
3263 if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO && BUTTON(gamefunc_Fire)) in P_GetInput()4537 if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO)) in P_ProcessWeapon()