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Searched refs:WEAP_LOSEWHENRANGED (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dweapon.h41 WEAP_LOSEWHENRANGED = 0x0002, /**< lost when used for ranged attack */ enumerator
87 return _flags & WEAP_LOSEWHENRANGED; in loseWhenRanged()
H A Dweapon.cpp99 { "losewhenranged", WEAP_LOSEWHENRANGED }, in Weapon()