Searched refs:WF_SPREAD (Results 1 – 4 of 4) sorted by relevance
38 weapons[W_PLAYER_WEAPON].flags = WF_SPREAD; in weapons_init()156 weapons[W_SPREADSHOT].flags = WF_SPREAD; in weapons_init()
93 if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3) in ship_fireBullet()
151 #define WF_SPREAD 4 macro
499 weapons[W_PLAYER_WEAPON].flags |= WF_SPREAD; in game_doCollectables()1444 weapons[W_PLAYER_WEAPON].flags ^= WF_SPREAD; in game_doPlayer()1446 if (weapons[W_PLAYER_WEAPON].flags & WF_SPREAD) in game_doPlayer()