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Searched refs:WF_WHITE_BORDER (Results 1 – 10 of 10) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dwindow_gui.h242 WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask. enumerator
371 this->flags |= WF_WHITE_BORDER; in SetWhiteBorder()
H A Dhighscore_gui.cpp36 CLRBITS(this->flags, WF_WHITE_BORDER); in EndGameHighScoreBaseWindow()
H A Dbootstrap_gui.cpp54 CLRBITS(this->flags, WF_WHITE_BORDER); in BootstrapBackground()
H A Dstatusbar_gui.cpp97 CLRBITS(this->flags, WF_WHITE_BORDER); in StatusBarWindow()
H A Dmain_gui.cpp220 CLRBITS(this->flags, WF_WHITE_BORDER); in MainWindow()
H A Dtoolbar_gui.cpp1956 CLRBITS(this->flags, WF_WHITE_BORDER); in MainToolbarWindow()
2317 CLRBITS(this->flags, WF_WHITE_BORDER); in ScenarioEditorToolbarWindow()
H A Dmisc_gui.cpp688 CLRBITS(this->flags, WF_WHITE_BORDER); in TooltipsWindow()
H A Dwindow.cpp3113 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { in UpdateWindows()
3114 CLRBITS(w->flags, WF_WHITE_BORDER); in UpdateWindows()
H A Dwidget.cpp640 if (this->flags & WF_WHITE_BORDER) { in DrawWidgets()
/dports/games/openttd/openttd-12.1/src/widgets/
H A Ddropdown.cpp165 CLRBITS(this->flags, WF_WHITE_BORDER); in DropdownWindow()