Searched refs:WF_WHITE_BORDER (Results 1 – 10 of 10) sorted by relevance
/dports/games/openttd/openttd-12.1/src/ |
H A D | window_gui.h | 242 WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask. enumerator 371 this->flags |= WF_WHITE_BORDER; in SetWhiteBorder()
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H A D | highscore_gui.cpp | 36 CLRBITS(this->flags, WF_WHITE_BORDER); in EndGameHighScoreBaseWindow()
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H A D | bootstrap_gui.cpp | 54 CLRBITS(this->flags, WF_WHITE_BORDER); in BootstrapBackground()
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H A D | statusbar_gui.cpp | 97 CLRBITS(this->flags, WF_WHITE_BORDER); in StatusBarWindow()
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H A D | main_gui.cpp | 220 CLRBITS(this->flags, WF_WHITE_BORDER); in MainWindow()
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H A D | toolbar_gui.cpp | 1956 CLRBITS(this->flags, WF_WHITE_BORDER); in MainToolbarWindow() 2317 CLRBITS(this->flags, WF_WHITE_BORDER); in ScenarioEditorToolbarWindow()
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H A D | misc_gui.cpp | 688 CLRBITS(this->flags, WF_WHITE_BORDER); in TooltipsWindow()
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H A D | window.cpp | 3113 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { in UpdateWindows() 3114 CLRBITS(w->flags, WF_WHITE_BORDER); in UpdateWindows()
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H A D | widget.cpp | 640 if (this->flags & WF_WHITE_BORDER) { in DrawWidgets()
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/dports/games/openttd/openttd-12.1/src/widgets/ |
H A D | dropdown.cpp | 165 CLRBITS(this->flags, WF_WHITE_BORDER); in DropdownWindow()
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