Searched refs:WIDE_BOY (Results 1 – 4 of 4) sorted by relevance
52 else if (WIDE_BOY == type) in play_explosion_sound()
463 WIDE_BOY = 16, enumerator
286 case WIDE_BOY: in draw()
4675 || ( (WIDE_BOY == pWeap->type) || (CUTTER == pWeap->type) ) in updateWeapScore()4683 if ((WIDE_BOY == pWeap->type) || (CUTTER == pWeap->type)) { in updateWeapScore()