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Searched refs:WIDE_BOY (Results 1 – 4 of 4) sorted by relevance

/dports/games/atanks/atanks-6.5/src/
H A Dsound.cpp52 else if (WIDE_BOY == type) in play_explosion_sound()
H A Dmain.h463 WIDE_BOY = 16, enumerator
H A Dexplosion.cpp286 case WIDE_BOY: in draw()
H A Daicore.cpp4675 || ( (WIDE_BOY == pWeap->type) || (CUTTER == pWeap->type) ) in updateWeapScore()
4683 if ((WIDE_BOY == pWeap->type) || (CUTTER == pWeap->type)) { in updateWeapScore()