Searched refs:WIDX_WALL_SPINNER_ANIMATION_FRAME (Results 1 – 1 of 1) sorted by relevance
148 WIDX_WALL_SPINNER_ANIMATION_FRAME, enumerator1697 w->widgets[WIDX_WALL_SPINNER_ANIMATION_FRAME].top = GBBT(propertiesAnchor, 2) + 3; in window_tile_inspector_invalidate()1698 w->widgets[WIDX_WALL_SPINNER_ANIMATION_FRAME].bottom = GBBB(propertiesAnchor, 2) - 3; in window_tile_inspector_invalidate()1710 WidgetSetEnabled(w, WIDX_WALL_SPINNER_ANIMATION_FRAME, hasAnimation); in window_tile_inspector_invalidate()2165 screenCoords.y = w->windowPos.y + w->widgets[WIDX_WALL_SPINNER_ANIMATION_FRAME].top; in window_tile_inspector_paint()2170 if (WidgetIsDisabled(w, WIDX_WALL_SPINNER_ANIMATION_FRAME)) in window_tile_inspector_paint()2174 … screenCoords.x = w->windowPos.x + w->widgets[WIDX_WALL_SPINNER_ANIMATION_FRAME].left + 3; in window_tile_inspector_paint()